#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI_ENEMY 2 KUF_PLAYER_TYPE_AI_ENEMY 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 1 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "E1002.map" MINIMAPNAME "E1002.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "(05)000273.set" SKYBOXNAME "sun05.smfx" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9260" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "ÀüÅõ1" ID 0 COORD 16875.000, 22000.000, 20125.000, 18750.000 END_RECT RECT 2 NAME "ÀüÅõ2" ID 1 COORD 9250.000, 16375.000, 12125.000, 13375.000 END_RECT RECT 3 NAME "ÀüÅõ3" ID 2 COORD 30125.000, 18500.000, 33375.000, 15250.000 END_RECT RECT 4 NAME "ÀüÅõ4" ID 3 COORD 25125.000, 29375.000, 29000.000, 26250.000 END_RECT RECT 5 NAME "¾Æ±ºÃâ¹ß" ID 4 COORD 21125.000, 12250.000, 23750.000, 10000.000 END_RECT RECT 6 NAME "¾Æ±º°æ·Î1" ID 5 COORD 17375.000, 21125.000, 19500.000, 19250.000 END_RECT RECT 7 NAME "¾Æ±º°æ·Î2" ID 6 COORD 12500.000, 15750.000, 14250.000, 14250.000 END_RECT RECT 8 NAME "¾Æ±º°æ·Î3" ID 7 COORD 30375.000, 17500.000, 32375.000, 15750.000 END_RECT RECT 9 NAME "¾Æ±º°æ·Î4" ID 8 COORD 25250.000, 25750.000, 27500.000, 24000.000 END_RECT RECT 10 NAME "Àû±âº´Ãâ¹ß1" ID 9 COORD 625.000, 38375.000, 3875.000, 36000.000 END_RECT RECT 11 NAME "Àû±âº´Ãâ¹ß2" ID 10 COORD 1375.000, 4375.000, 3750.000, 1625.000 END_RECT RECT 12 NAME "Àû±âº´Ãâ¹ß3" ID 11 COORD 36375.000, 4500.000, 39375.000, 1250.000 END_RECT RECT 13 NAME "Àû±âº´Ãâ¹ß4" ID 12 COORD 34375.000, 36875.000, 37375.000, 34375.000 END_RECT RECT 14 NAME "Àû±âº´µµÂø1" ID 13 COORD 10750.000, 27375.000, 15000.000, 23750.000 END_RECT RECT 15 NAME "Àû±âº´µµÂø2" ID 14 COORD 10625.000, 14125.000, 13375.000, 10875.000 END_RECT RECT 16 NAME "Àû±âº´µµÂø3" ID 15 COORD 27250.000, 13000.000, 29875.000, 10500.000 END_RECT RECT 17 NAME "Àû±âº´µµÂø 4" ID 16 COORD 26125.000, 27250.000, 28875.000, 24750.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 24 END_BRIEFING_TROOP BRIEFING_TROOP ID 46 END_BRIEFING_TROOP BRIEFING_TROOP ID 47 END_BRIEFING_TROOP BRIEFING_TROOP ID 48 SUPPORTTROOP END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "stage 0: ½Ã°£ Ç¥½Ã" ID 19 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_BRIEFING_POINT 0, 0 ACT_BRIEFING_POINT 1, 0 ACT_BRIEFING_POINT 2, 0 ACT_BRIEFING_POINT 3, 0 ACT_DELAY_TICK 2 ACT_BRIEFING_PATH 4, 5, 0 ACT_BRIEFING_PATH 4, 6, 0 ACT_BRIEFING_PATH 4, 7, 0 ACT_BRIEFING_PATH 4, 8, 0 ACT_BRIEFING_SAY -1,6021,1 ACT_BRIEFING_SAY -1,6082,1 ACT_BRIEFING_PATH 9, 13, 0 ACT_BRIEFING_PATH 10, 14, 0 ACT_BRIEFING_PATH 11, 15, 0 ACT_BRIEFING_PATH 12, 16, 0 ACT_BRIEFING_SAY -1,6022,1 ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF