#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI_ENEMY 2 KUF_PLAYER_TYPE_AI_ENEMY 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 1 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "E1005.map" MINIMAPNAME "E1005.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "(05)000273.set" SKYBOXNAME "sun05.smfx" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9260" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "Ãâ¹ß" ID 0 COORD 5250.000, 43125.000, 9000.000, 39375.000 END_RECT RECT 2 NAME "Áß¾Ó" ID 1 COORD 31375.000, 34875.000, 35875.000, 31250.000 END_RECT RECT 3 NAME "³²ÂÊ" ID 2 COORD 17625.000, 17875.000, 20875.000, 14875.000 END_RECT RECT 4 NAME "¸¶Áö¸·" ID 3 COORD 42625.000, 21625.000, 47250.000, 17500.000 END_RECT RECT 5 NAME "½ÃÀۺκÐ" ID 4 COORD 19500.000, 34000.000, 22500.000, 30875.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 0 END_BRIEFING_TROOP BRIEFING_TROOP ID 1 END_BRIEFING_TROOP BRIEFING_TROOP ID 2 END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "stage 0: ½Ã°£ Ç¥½Ã" ID 19 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_BRIEFING_PATH 0, 4, 0 ACT_DELAY_TICK 1 ACT_BRIEFING_POINT 1, 0 ACT_BRIEFING_POINT 2, 0 ACT_BRIEFING_POINT 3, 0 ACT_BRIEFING_POINT 4, 0 ACT_BRIEFING_SAY -1,6051,1 ACT_BRIEFING_SAY -1,6082,1 ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF