#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI_ENEMY 2 KUF_PLAYER_TYPE_AI_ENEMY 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 1 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "E1008.map" MINIMAPNAME "E1008.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "(05)000273.set" SKYBOXNAME "sun05.smfx" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9260" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "謝難" ID 0 COORD 2875.000, 23750.000, 8000.000, 19500.000 END_RECT RECT 2 NAME "辦難" ID 1 COORD 14375.000, 23750.000, 19000.000, 20000.000 END_RECT RECT 3 NAME "謝難1" ID 2 COORD 2875.000, 29875.000, 7875.000, 25500.000 END_RECT RECT 4 NAME "辦難1" ID 3 COORD 13750.000, 30125.000, 19375.000, 25375.000 END_RECT RECT 5 NAME "謝難2" ID 4 COORD 2625.000, 18125.000, 7875.000, 13500.000 END_RECT RECT 6 NAME "辦難2" ID 5 COORD 14250.000, 18000.000, 19250.000, 13625.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 0 END_BRIEFING_TROOP BRIEFING_TROOP ID 4 END_BRIEFING_TROOP BRIEFING_TROOP ID 83 END_BRIEFING_TROOP BRIEFING_TROOP ID 105 END_BRIEFING_TROOP BRIEFING_TROOP ID 91 SUPPORTTROOP END_BRIEFING_TROOP BRIEFING_TROOP ID 92 SUPPORTTROOP END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "stage 0: 衛除 ル衛" ID 19 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_DELAY_TICK 1 ACT_BRIEFING_SAY -1,6081,1 ACT_BRIEFING_SAY -1,6082,1 ACT_BRIEFING_SAY -1,6143,1 ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF