#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI_ENEMY 2 KUF_PLAYER_TYPE_AI_ENEMY 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 1 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "E1010.map" MINIMAPNAME "E1010.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "(05)000273.set" SKYBOXNAME "sun05.smfx" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9260" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "ÁÂ" ID 0 COORD 4875.000, 22875.000, 8375.000, 17500.000 END_RECT RECT 2 NAME "¿ì" ID 1 COORD 14250.000, 22750.000, 17500.000, 18125.000 END_RECT RECT 3 NAME "ÁÂ1" ID 2 COORD 5250.000, 26750.000, 8625.000, 23375.000 END_RECT RECT 4 NAME "¿ì1" ID 3 COORD 14250.000, 26625.000, 17500.000, 23250.000 END_RECT RECT 5 NAME "ÁÂ2" ID 4 COORD 5125.000, 17125.000, 8500.000, 13750.000 END_RECT RECT 6 NAME "¿ì2" ID 5 COORD 14125.000, 17375.000, 17750.000, 14000.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 0 END_BRIEFING_TROOP BRIEFING_TROOP ID 4 END_BRIEFING_TROOP BRIEFING_TROOP ID 83 END_BRIEFING_TROOP BRIEFING_TROOP ID 107 SUPPORTTROOP END_BRIEFING_TROOP BRIEFING_TROOP ID 120 SUPPORTTROOP END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "stage 0: ½Ã°£ Ç¥½Ã" ID 19 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_BRIEFING_SAY -1,6101,1 ACT_BRIEFING_SAY -1,6102,1 ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF