#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI_ENEMY 2 KUF_PLAYER_TYPE_AI_ENEMY 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 1 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "E1016.map" MINIMAPNAME "E1016.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "(05)000273.set" SKYBOXNAME "sun05.smfx" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9260" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "Ãâ¹ß" ID 0 COORD 30500.000, 7125.000, 34500.000, 4000.000 END_RECT RECT 2 NAME "¸ñÀûÁö" ID 1 COORD 31375.000, 21000.000, 34500.000, 18250.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 0 END_BRIEFING_TROOP BRIEFING_TROOP ID 150 END_BRIEFING_TROOP BRIEFING_TROOP ID 154 END_BRIEFING_TROOP BRIEFING_TROOP ID 179 SUPPORTTROOP END_BRIEFING_TROOP BRIEFING_TROOP ID 180 SUPPORTTROOP END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "stage 0: ½Ã°£ Ç¥½Ã" ID 19 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_BRIEFING_PATH 0, 1, 0 ACT_BRIEFING_SAY -1,6161,1 ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF