#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_NOTUSE 1 KUF_PLAYER_TYPE_NOTUSE 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "0020.map" MINIMAPNAME "h0020.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "000015.set" SKYBOXNAME "stage03_sky02.smf" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9260" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "¿£Ä«ºí·Î»ç" ID 0 COORD 36250.000, 39625.000, 39250.000, 36625.000 END_RECT RECT 2 NAME "¹èÅзé" ID 1 COORD 1250.000, 4250.000, 4500.000, 1125.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 1 END_BRIEFING_TROOP BRIEFING_TROOP ID 2 END_BRIEFING_TROOP BRIEFING_TROOP ID 3 END_BRIEFING_TROOP BRIEFING_TROOP ID 27 END_BRIEFING_TROOP BRIEFING_TROOP WORLDMAPID 7 ID 4 SUPPORTTROOP END_BRIEFING_TROOP BRIEFING_TROOP ID 32 SUPPORTTROOP END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "°ø°Ý" ID 0 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_BRIEFING_PATH 1, 0, 0 ACT_BRIEFING_SAY -1,2101,1 ACT_BRIEFING_SAY -1,2102,1 ACT_WORLD_SET_LEADER_NAME 7, 0 // ¹èÅÐ·é ºÎ´ëÀå À̸§ ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF