#include "Mission.h" #include "CharID.h" #include "K2CharDef.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_AI 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 1 3 1 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "0060.map" MINIMAPNAME "0060.bmp" DEFAULTCAMNAME "default.cam" USERCAMNAME "user.cam" LIGHTSETNAME "000015.set" SKYBOXNAME "stage03_sky02.smf" END_INITIALIZE BEGIN_VARIABLE INT "curstage" 0 0 END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "1" ID 0 COORD 35000.000, 5500.000, 35375.000, 5125.000 END_RECT RECT 2 NAME "2" ID 1 COORD 35000.000, 35500.000, 35375.000, 35125.000 END_RECT RECT 3 NAME "3" ID 2 COORD 15000.000, 15500.000, 15375.000, 15125.000 END_RECT RECT 4 NAME "4" ID 3 COORD 15000.000, 5500.000, 15375.000, 5125.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF TROOP 1 CONTROLPLAYER NAME "Gerald" ID 0 PLAYER 0 TYPE T_TYPE_MELEE POSITION 9000.0, 9000.0 MOVESPEED 12.000 ROTATESPEED 0.03 INITDIRECTION 5 FORMATION_VAR 20 UNITNUM 4, 4 UNITTYPENUM 1 UNITTYPE C_DU_ORC_INFANTRY, 0 LEADERID C_DU_HERO_REGNIER, 0 POSITION 0.500, -0.100 END_TROOP TROOP 2 NAME "Yooty" ID 1 PLAYER 1 TYPE T_TYPE_MELEE POSITION 9000.0, 11000.0 MOVESPEED 12.000 ROTATESPEED 0.03 INITDIRECTION 5 FORMATION_VAR 20 UNITNUM 2, 2 UNITTYPENUM 1 UNITTYPE C_DU_ORC_INFANTRY, 0 LEADERID C_DU_HERO_REGNIER, 0 POSITION 0.500, -0.100 END_TROOP TROOP 3 NAME "Yooty2" ID 2 PLAYER 2 TYPE T_TYPE_MELEE POSITION 11000.0, 11000.0 MOVESPEED 12.000 ROTATESPEED 0.03 INITDIRECTION 5 FORMATION_VAR 20 UNITNUM 2, 2 UNITTYPENUM 1 UNITTYPE C_DU_ORC_INFANTRY, 0 LEADERID C_DU_HERO_REGNIER, 0 POSITION 0.500, -0.100 END_TROOP END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "°ø°Ý" ID 0 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_BRIEFING_SAY 0,10,0 ACT_BRIEFING_DELAY_TICK 10 ACT_BRIEFING_PATH 0, 1, 0 ACT_BRIEFING_DELAY_TICK 10 ACT_BRIEFING_POINT 1, 1 ACT_BRIEFING_DELAY_TICK 30 ACT_BRIEFING_MOVE_CURSOR 1, 10, 1 ACT_BRIEFING_DELAY_TICK 10 ACT_BRIEFING_POINT_EX 2, 150, 1 ACT_BRIEFING_DELAY_TICK 10 ACT_BRIEFING_PATH 1, 2, 1 ACT_BRIEFING_DELAY_TICK 10 ACT_BRIEFING_POINT_EX 3, 200, 1 ACT_BRIEFING_DELAY_TICK 10 ACT_BRIEFING_PATH 2, 3, 1 ACT_BRIEFING_DELAY_TICK 30 ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF