#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_NOTUSE 1 KUF_PLAYER_TYPE_NOTUSE 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "H0050.map" MINIMAPNAME "H0050.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "000015.set" SKYBOXNAME "stage03_sky02.smf" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9240" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "P1" ID 0 COORD 3500.000, 35125.000, 7250.000, 31500.000 END_RECT RECT 2 NAME "P2" ID 1 COORD 30875.000, 35000.000, 34250.000, 31125.000 END_RECT RECT 3 NAME "P3" ID 2 COORD 31000.000, 9500.000, 34625.000, 5500.000 END_RECT RECT 4 NAME "P4" ID 3 COORD 3500.000, 10125.000, 7500.000, 5625.000 END_RECT END_RECT_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 0 END_BRIEFING_TROOP BRIEFING_TROOP WORLDMAPID 4 ID 2 END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "°ø°Ý" ID 0 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_SET_BGM_VOLUME 0, 100 ACT_BRIEFING_SAY ID_PORTRAIT_GERALD,2010,1 ACT_BRIEFING_PATH 0, 1, 0 ACT_BRIEFING_DELAY_TICK 15 ACT_BRIEFING_PATH 1, 2, 0 ACT_BRIEFING_DELAY_TICK 15 ACT_BRIEFING_PATH 2, 3, 0 ACT_BRIEFING_POINT 1, 0 ACT_BRIEFING_SAY ID_PORTRAIT_GERALD,2011,1 ACT_BRIEFING_SAY ID_PORTRAIT_GERALD,2012,1 ACT_WORLD_SET_LEADER_NAME 4, 10 // ⺴ À̸§ ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF