#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_NOTUSE 1 KUF_PLAYER_TYPE_NOTUSE 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "h0110.map" MINIMAPNAME "h0110.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "000015.set" SKYBOXNAME "stage03_sky02.smf" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9240" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "³²µ¿" ID 0 COORD 32375.000, 10375.000, 38500.000, 4750.000 END_RECT RECT 2 NAME "³²¼­" ID 1 COORD 1125.000, 10125.000, 6125.000, 4750.000 END_RECT RECT 3 NAME "ºÏ¼­" ID 2 COORD 1500.000, 38250.000, 7125.000, 33125.000 END_RECT RECT 4 NAME "ºÏµ¿" ID 3 COORD 32750.000, 38250.000, 38125.000, 32875.000 END_RECT RECT 5 NAME "Áö·Ú1" ID 4 COORD 20750.000, 7625.000, 22875.000, 5625.000 END_RECT RECT 6 NAME "Áö·Ú2" ID 5 COORD 24000.000, 7750.000, 26250.000, 5500.000 END_RECT RECT 7 NAME "Áö·Ú3" ID 6 COORD 20500.000, 4250.000, 23250.000, 2000.000 END_RECT RECT 8 NAME "Áö·Ú4" ID 7 COORD 23875.000, 4500.000, 26375.000, 2000.000 END_RECT END_RECT_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 0 END_BRIEFING_TROOP BRIEFING_TROOP WORLDMAPID 5 ID 21 END_BRIEFING_TROOP BRIEFING_TROOP WORLDMAPID 6 ID 45 END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "°ø°Ý" ID 0 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_BRIEFING_PATH 0, 1, 0 ACT_BRIEFING_SAY ID_PORTRAIT_GERALD,2040,1 ACT_BRIEFING_PATH 2, 3, 0 ACT_DELAY_TICK 1 ACT_BRIEFING_PATH 3, 0, 0 ACT_BRIEFING_SAY ID_PORTRAIT_GERALD,2041,1 ACT_BRIEFING_POINT 4, 0 ACT_BRIEFING_POINT 5, 0 ACT_BRIEFING_POINT 6, 0 ACT_BRIEFING_POINT 7, 0 ACT_BRIEFING_SAY ID_PORTRAIT_GERALD,2042,1 ACT_BRIEFING_SAY ID_PORTRAIT_GERALD,2043,1 ACT_WORLD_SET_LEADER_NAME 6, 3 // ±âº´ À̸§ ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF