#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_NOTUSE 1 KUF_PLAYER_TYPE_NOTUSE 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "h0140.map" MINIMAPNAME "h0140.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "000015.set" SKYBOXNAME "stage03_sky02.smf" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9240" END_INITIALIZE BEGIN_RECT_DEF RECT 1 NAME "1" ID 0 COORD 1250.000, 34875.000, 3375.000, 37125.000 END_RECT RECT 2 NAME "2" ID 1 COORD 1250.000, 5125.000, 3000.000, 7250.000 END_RECT RECT 3 NAME "3" ID 2 COORD 31125.000, 37875.000, 33125.000, 35875.000 END_RECT RECT 4 NAME "4" ID 3 COORD 31750.000, 7500.000, 34375.000, 4625.000 END_RECT END_RECT_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 0 END_BRIEFING_TROOP BRIEFING_TROOP ID 1 END_BRIEFING_TROOP BRIEFING_TROOP WORLDMAPID 8 ID 2 END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "°ø°Ý" ID 0 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_BRIEFING_SHOW_AREA 0,1,0,50 ACT_BRIEFING_SAY ID_PORTRAIT_GERALD,2070,1 ACT_BRIEFING_SAY ID_PORTRAIT_ELLEN,2071,1 ACT_BRIEFING_SAY ID_PORTRAIT_GERALD,2072,1 ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF