#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_NOTUSE 1 KUF_PLAYER_TYPE_NOTUSE 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "V2080.map" MINIMAPNAME "V2080.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "000015.set" SKYBOXNAME "stage03_sky02.smf" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9280" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "ºÏµ¿" ID 0 COORD 27625.000, 34500.000, 35125.000, 27750.000 END_RECT RECT 2 NAME "³²¼­" ID 1 COORD 4875.000, 12250.000, 13125.000, 4375.000 END_RECT RECT 3 NAME "³²µ¿" ID 2 COORD 26625.000, 11625.000, 35125.000, 4125.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 0 END_BRIEFING_TROOP BRIEFING_TROOP ID 1 END_BRIEFING_TROOP BRIEFING_TROOP ID 2 END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "°ø°Ý" ID 0 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "HM PreBattle 4 ClearDry V1", 0, 1 ACT_SET_BGM_VOLUME 0, 100 ACT_BRIEFING_SAY ID_PORTRAIT_LUCRETIA,2030,1 ACT_BRIEFING_SAY ID_PORTRAIT_LUCRETIA,2031,1 ACT_BRIEFING_PATH 0, 1, 0 ACT_BRIEFING_POINT 2, 1 ACT_BRIEFING_SAY ID_PORTRAIT_LUCRETIA,2032,1 ACT_BRIEFING_SAY ID_PORTRAIT_LUCRETIA,2033,1 ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF