#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_NOTUSE 1 KUF_PLAYER_TYPE_NOTUSE 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "V2110.map" MINIMAPNAME "V2110.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "000015.set" SKYBOXNAME "stage03_sky02.smf" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9280" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "Àû ±âÁö" ID 0 COORD 500.000, 18250.000, 15750.000, 3875.000 END_RECT RECT 2 NAME "½ÃÀÛ À§Ä¡" ID 1 COORD 1875.000, 38625.000, 6875.000, 34250.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 0 END_BRIEFING_TROOP BRIEFING_TROOP WORLDMAPID 7 ID 1 END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "°ø°Ý" ID 0 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "HM PreBattle 4 ClearDry V1", 0, 1 ACT_SET_BGM_VOLUME 0, 100 ACT_BRIEFING_SAY ID_PORTRAIT_LUCRETIA,2050,1 ACT_BRIEFING_POINT 0, 1 ACT_BRIEFING_SAY ID_PORTRAIT_LUCRETIA,2051,1 ACT_BRIEFING_PATH 1, 0, 0 ACT_BRIEFING_SAY ID_PORTRAIT_LUCRETIA,2052,1 ACT_WORLD_SET_LEADER_NAME 7, 3 // ¿ÀÅ© °øº´´ë ºÎ´ëÀå À̸§ ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF