#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_NOTUSE 1 KUF_PLAYER_TYPE_NOTUSE 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "X3003.map" MINIMAPNAME "X3003.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "000015.set" SKYBOXNAME "stage03_sky02.smf" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9300" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "start3" ID 0 COORD 27250.000, 37000.000, 31000.000, 33625.000 END_RECT RECT 2 NAME "start2" ID 1 COORD 16000.000, 35500.000, 21500.000, 31250.000 END_RECT RECT 3 NAME "start1" ID 2 COORD 8375.000, 30375.000, 12750.000, 25750.000 END_RECT RECT 4 NAME "end1" ID 4 COORD 18375.000, 16000.000, 21750.000, 13750.000 END_RECT RECT 5 NAME "end2" ID 5 COORD 26000.000, 19750.000, 28000.000, 17875.000 END_RECT RECT 6 NAME "end3" ID 6 COORD 32375.000, 22000.000, 34250.000, 20500.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_BRIEFING_DEF BRIEFING_TROOP WORLDMAPID 0 ID 2 END_BRIEFING_TROOP BRIEFING_TROOP ID 3 END_BRIEFING_TROOP BRIEFING_TROOP ID 19 END_BRIEFING_TROOP BRIEFING_TROOP ID 20 SUPPORTTROOP END_BRIEFING_TROOP END_BRIEFING_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "°ø°Ý" ID 0 CONDITION CON_TIME_ELAPSED 1, 3 END_CONDITION ACTION ACT_PLAY_BGM "DLM PreBattle 2 Forest V1", 0, 1 ACT_BRIEFING_SAY -1,2070,1 ACT_BRIEFING_SAY -1,2042,1 ACT_BRIEFING_START_SET_TROOP_POSITION END_ACTION END_TRIGGER END_TRIGGER_DEF