#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI_FRIENDLY 2 KUF_PLAYER_TYPE_AI_ENEMY 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 1 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "TUTO_D1.map" MINIMAPNAME "TUTO_D1.bmp" DEFAULTCAMNAME "default.cam" USERCAMNAME "TUTO_D1.cam" LIGHTSETNAME "(10)000299.set" SKYBOXNAME "sun10.smf" TROOPAINAME "AI0011.txt" DEFAULTTEXTTABLE "0" USERTEXTTABLE "11" WATER_SKY_CUBEMAP "" WATER_VELOCITY 0.500000 WATER_FORCE 0.500000 WATER_FLOW 1, 1 WATER_BUMP_SCALE 0.200000 WATER_COLOR 0, 0, 0, 255, 255, 255 WATER_TRANSPARENCY 0.900000 END_INITIALIZE BEGIN_VARIABLE INT "stage" 0 0 INT "help1" 1 0 INT "help2" 2 0 INT "help3" 3 0 INT "help4" 4 0 INT "help5" 5 0 INT "help6" 6 0 INT "help7" 7 0 INT "help8" 8 0 INT "help9" 9 0 INT "help10" 10 0 INT "help11" 11 0 INT "help12" 12 0 INT "help13" 13 0 INT "help5b" 14 0 INT "help_clear" 15 0 END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "enemy1" ID 0 COORD 12125.000, 16125.000, 12750.000, 15500.000 END_RECT RECT 2 NAME "lucretia1" ID 1 COORD 12125.000, 12500.000, 12750.000, 11875.000 END_RECT RECT 3 NAME "cursor1" ID 2 COORD 12125.000, 14250.000, 12750.000, 13750.000 END_RECT RECT 4 NAME "enemy4" ID 3 COORD 17750.000, 12500.000, 18375.000, 11875.000 END_RECT RECT 5 NAME "cursor4" ID 4 COORD 15875.000, 12500.000, 16500.000, 11875.000 END_RECT RECT 6 NAME "whole" ID 5 COORD 375.000, 24625.000, 24625.000, 375.000 END_RECT RECT 7 NAME "scout1" ID 6 COORD 3500.000, 20125.000, 4625.000, 19000.000 END_RECT RECT 8 NAME "enemy2" ID 7 COORD 9250.000, 14875.000, 9875.000, 14250.000 END_RECT RECT 9 NAME "cursor2" ID 8 COORD 10625.000, 13750.000, 11250.000, 13250.000 END_RECT RECT 10 NAME "enemy3" ID 9 COORD 8250.000, 12500.000, 8875.000, 11875.000 END_RECT RECT 11 NAME "cursor3" ID 10 COORD 10125.000, 12500.000, 10750.000, 11875.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF TROOP 1 CONTROLPLAYER NAME "Lucretia" ID 0 PLAYER 0 JOB 20 TYPE T_TYPE_MELEE POSITION 12556.563, 12160.622 SP 500.000 INITDIRECTION 2 UNITNUM 4, 4 UNITTYPE C_DU_DARKELF_INFANTRY, 0 LEADERID C_DU_HERO_LUCRETIA, 0 SKILL 5, 100 OFFICERID C_DU_HERO_CIRITH, 0 SKILL 9, 2 OFFICERID C_DU_HERO_MORENE, 0 SKILL 2, 2 END_TROOP TROOP 2 NAME "enemy1" ID 1 PLAYER 2 JOB 2 TYPE T_TYPE_MELEE POSITION 12500.000, 18297.703 STARTDISABLE INITDIRECTION 6 UNITNUM 4, 3 UNITTYPE C_HU_INFANTRY, 0 LEADERID C_EMPTY_LEADER, -1 END_TROOP TROOP 3 NAME "enemy2" ID 2 PLAYER 2 JOB 2 TYPE T_TYPE_MELEE POSITION 1888.657, 19846.316 STARTDISABLE INITDIRECTION 6 UNITNUM 4, 3 UNITTYPE C_HU_INFANTRY, 0 LEADERID C_EMPTY_LEADER, -1 END_TROOP TROOP 4 NAME "enemy3" ID 3 PLAYER 2 JOB 2 TYPE T_TYPE_MELEE POSITION 5322.566, 22041.766 STARTDISABLE INITDIRECTION 6 UNITNUM 4, 3 UNITTYPE C_HU_INFANTRY, 0 LEADERID C_HU_INFANTRY, 7 END_TROOP TROOP 5 NAME "archer1" ID 4 PLAYER 2 JOB 0 TYPE T_TYPE_ARCHER POSITION 16609.434, 16327.965 STARTDISABLE INITDIRECTION 0 UNITNUM 4, 3 UNITTYPE C_HU_ARCHER, 0 LEADERID C_HU_INFANTRY, 2 END_TROOP END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "setup" ID 0 CONDITION END_CONDITION ACTION ACT_TROOP_WARP 0, 1, 2 ACT_TROOP_WARP 1, 0, 6 ACT_TROOP_WARP 2, 7, 7 ACT_TROOP_WARP 3, 9, 0 ACT_TROOP_WARP 4, 3, 4 ACT_TROOP_SET_BOUNDARY 0, 1 ACT_TROOP_SET_BOUNDARY 1, 0 ACT_SET_CURSOR_POS 2 ACT_DISABLE_ABILITY 0 ACT_DISABLE_ABILITY 6 ACT_DISABLE_ABILITY 16 ACT_VAR_INT_SET 0, 1 END_ACTION END_TRIGGER TRIGGER 2 NAME "help_clear" ID 1 CONDITION CON_VAR 15, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 1, 1, 1, 2600 ACT_VAR_INT_SET 15, 0 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 3 NAME "help1" ID 2 CONDITION CON_VAR 1, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2060 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 4 NAME "help2" ID 3 CONDITION CON_VAR 2, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2070 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 5 NAME "help3" ID 4 CONDITION CON_VAR 3, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 180, 999999, 2080 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 6 NAME "help4" ID 5 CONDITION CON_VAR 4, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2130 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 7 NAME "help5" ID 6 CONDITION CON_VAR 5, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 180, 999999, 2140 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 8 NAME "help5b" ID 7 CONDITION CON_VAR 5, 2, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2145 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 9 NAME "help6" ID 8 CONDITION CON_VAR 6, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2220 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 10 NAME "help7" ID 9 CONDITION CON_VAR 7, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2260 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 11 NAME "help8" ID 10 CONDITION CON_VAR 8, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2300 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 12 NAME "help9" ID 11 CONDITION CON_VAR 9, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2410 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 13 NAME "help10" ID 12 CONDITION CON_VAR 10, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 75, 180, 999999, 2420 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 14 NAME "help11" ID 13 CONDITION CON_VAR 11, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2510 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 15 NAME "help12" ID 14 CONDITION CON_VAR 12, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2530 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 16 NAME "help13" ID 15 CONDITION CON_VAR 13, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 300, 50, 1, 2580 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 17 NAME "stage1" ID 16 CONDITION CON_VAR 0, 1, 1 END_CONDITION ACTION ACT_TROOP_ENABLE 1 ACT_CHAR_SAY 11, 2000 ACT_CHAR_SAY 11, 2010 ACT_CHAR_SAY 11, 2020 ACT_CHAR_SAY 11, 2030 ACT_CHAR_SAY 11, 2040 ACT_VAR_INT_SET 0, 2 ACT_CHAR_SAY 11, 2050 END_ACTION END_TRIGGER TRIGGER 18 NAME "stage2 - H1o" ID 17 CONDITION CON_VAR 0, 2, 1 END_CONDITION ACTION ACT_TROOP_RESET_BOUNDARY 0 ACT_START_TROOP_INDICATE_IN_MINIMAP 1 ACT_VAR_INT_SET 1, 1 ACT_VAR_INT_SET 0, 3 END_ACTION END_TRIGGER TRIGGER 19 NAME "stage3 - H1f" ID 18 CONDITION CON_VAR 0, 3, 1 CON_TROOP_CLOSE_TO_TROOP 0, 1, 1000.000, 5 END_CONDITION ACTION ACT_TROOP_ATTACK 1, 0 ACT_VAR_INT_SET 1, 0 ACT_VAR_INT_SET 15, 1 END_ACTION END_TRIGGER TRIGGER 20 NAME "stage3a - H2o, H3o" ID 19 CONDITION CON_VAR 0, 3, 1 CON_PLAYER_ATTACKED 0 CON_PLAYER_ATTACKED 2 END_CONDITION ACTION ACT_VAR_INT_SET 2, 1 ACT_VAR_INT_SET 3, 1 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 21 NAME "stage3e - H2f, H3f" ID 20 CONDITION CON_VAR 0, 3, 1 CON_STATE_HP_PERCENT 1, 0, 5 END_CONDITION ACTION ACT_VAR_INT_SET 2, 0 ACT_VAR_INT_SET 3, 0 ACT_VAR_INT_SET 15, 1 ACT_STOP_TROOP_INDICATE_IN_MINIMAP 1 ACT_TROOP_REFILL_HP 0 ACT_DELAY_TICK 1 ACT_VAR_INT_SET 0, 4 END_ACTION END_TRIGGER TRIGGER 22 NAME "stage4" ID 21 CONDITION CON_VAR 0, 4, 1 END_CONDITION ACTION ACT_FADE_OUT 1 ACT_DELAY_TICK 1 ACT_DISABLE_INPUT ACT_TROOP_WARP 0, 1, 3 ACT_TROOP_SET_BOUNDARY 0, 1 ACT_TROOP_ENABLE 2 ACT_TROOP_SET_BOUNDARY 2, 7 ACT_SET_CURSOR_POS 8 ACT_FADE_IN 1 ACT_VAR_INT_SET 0, 5 ACT_ENABLE_INPUT END_ACTION END_TRIGGER TRIGGER 23 NAME "stage5 - H1o" ID 22 CONDITION CON_VAR 0, 5, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2090 ACT_CHAR_SAY 11, 2100 ACT_CHAR_SAY 11, 2110 ACT_CHAR_SAY 11, 2120 ACT_TROOP_RESET_BOUNDARY 0 ACT_START_TROOP_INDICATE_IN_MINIMAP 2 ACT_VAR_INT_SET 1, 1 ACT_VAR_INT_SET 0, 6 END_ACTION END_TRIGGER TRIGGER 24 NAME "stage6 - H1f" ID 23 CONDITION CON_VAR 0, 6, 1 CON_TROOP_CLOSE_TO_TROOP 0, 2, 1000.000, 5 END_CONDITION ACTION ACT_TROOP_ATTACK 2, 0 ACT_VAR_INT_SET 1, 0 ACT_VAR_INT_SET 15, 1 END_ACTION END_TRIGGER TRIGGER 25 NAME "stage6a - H4o, H5o, H5Bo" ID 24 CONDITION CON_VAR 0, 6, 1 CON_PLAYER_ATTACKED 0 CON_PLAYER_ATTACKED 2 END_CONDITION ACTION ACT_VAR_INT_SET 4, 1 ACT_VAR_INT_SET 5, 1 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 26 NAME "stage6e - H4f, H5f, H5Bf" ID 25 CONDITION CON_VAR 0, 6, 1 CON_STATE_HP_PERCENT 2, 0, 5 END_CONDITION ACTION ACT_VAR_INT_SET 4, 0 ACT_VAR_INT_SET 5, 0 ACT_VAR_INT_SET 15, 1 ACT_STOP_TROOP_INDICATE_IN_MINIMAP 2 ACT_TROOP_REFILL_HP 0 ACT_DELAY_TICK 1 ACT_VAR_INT_SET 0, 7 END_ACTION END_TRIGGER TRIGGER 27 NAME "stage7" ID 26 CONDITION CON_VAR 0, 7, 1 END_CONDITION ACTION ACT_FADE_OUT 1 ACT_DISABLE_INPUT ACT_DELAY_TICK 1 ACT_TROOP_WARP 0, 1, 4 ACT_TROOP_SET_BOUNDARY 0, 1 ACT_TROOP_ENABLE 3 ACT_TROOP_SET_BOUNDARY 3, 9 ACT_SET_CURSOR_POS 10 ACT_FADE_IN 1 ACT_ENABLE_INPUT ACT_VAR_INT_SET 0, 8 END_ACTION END_TRIGGER TRIGGER 28 NAME "stage8 - H6o" ID 27 CONDITION CON_VAR 0, 8, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2150 ACT_CHAR_SAY 11, 2160 ACT_CHAR_SAY 11, 2170 ACT_CHAR_SAY 11, 2180 ACT_CHAR_SAY 11, 2190 ACT_CHAR_SAY 11, 2200 ACT_CHAR_SAY 11, 2210 ACT_START_TROOP_INDICATE_IN_MINIMAP 3 ACT_TROOP_RESET_BOUNDARY 0 ACT_VAR_INT_SET 6, 1 ACT_VAR_INT_SET 0, 9 END_ACTION END_TRIGGER TRIGGER 29 NAME "stage9 - H6f" ID 28 CONDITION CON_VAR 0, 9, 1 CON_TROOP_CLOSE_TO_TROOP 0, 3, 1000.000, 5 END_CONDITION ACTION ACT_TROOP_ATTACK_LEADER 3, 0 ACT_VAR_INT_SET 6, 0 ACT_VAR_INT_SET 15, 1 END_ACTION END_TRIGGER TRIGGER 30 NAME "stage9a" ID 29 CONDITION CON_VAR 0, 9, 1 CON_PLAYER_ATTACKED 0 CON_PLAYER_ATTACKED 2 END_CONDITION ACTION ACT_DELAY_TICK 1 ACT_SET_CAM_TARGET 3 ACT_CAM_FORCE 29 ACT_DELAY_TICK 2 ACT_UNSET_CAM_TARGET ACT_CAM_RESET END_ACTION END_TRIGGER TRIGGER 31 NAME "stage9b" ID 30 CONDITION CON_VAR 0, 9, 1 CON_PLAYER_ATTACKED 0 CON_PLAYER_ATTACKED 2 END_CONDITION ACTION ACT_VAR_INT_SET 14, 1 END_ACTION END_TRIGGER TRIGGER 32 NAME "stage9e" ID 31 CONDITION CON_VAR 0, 9, 1 CON_STATE_HP_PERCENT 3, 0, 5 END_CONDITION ACTION ACT_VAR_INT_SET 14, 0 ACT_STOP_TROOP_INDICATE_IN_MINIMAP 3 ACT_TROOP_REFILL_HP 0 ACT_DELAY_TICK 1 ACT_VAR_INT_SET 0, 10 END_ACTION END_TRIGGER TRIGGER 33 NAME "stage10 - H7o" ID 32 CONDITION CON_VAR 0, 10, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2240 ACT_CHAR_SAY 11, 2250 ACT_VAR_INT_SET 7, 1 ACT_VAR_INT_SET 0, 11 END_ACTION END_TRIGGER TRIGGER 34 NAME "stage11 - H7f, H8o" ID 33 CONDITION CON_VAR 0, 11, 1 CON_TROOP_SCALE 0, 0 END_CONDITION ACTION ACT_VAR_INT_SET 7, 0 ACT_VAR_INT_SET 15, 1 ACT_CHAR_SAY 11, 2270 ACT_CHAR_SAY 11, 2280 ACT_CHAR_SAY 11, 2290 ACT_DELAY_TICK 1 ACT_VAR_INT_SET 8, 1 ACT_VAR_INT_SET 0, 12 END_ACTION END_TRIGGER TRIGGER 35 NAME "stage12 - H8f" ID 34 CONDITION CON_VAR 0, 12, 1 CON_TROOP_SCALE 0, 2 END_CONDITION ACTION ACT_VAR_INT_SET 8, 0 ACT_VAR_INT_SET 15, 1 ACT_CHAR_SAY 11, 2310 ACT_CHAR_SAY 11, 2320 ACT_CHAR_SAY 11, 2340 ACT_DELAY_TICK 1 ACT_VAR_INT_SET 0, 13 END_ACTION END_TRIGGER TRIGGER 36 NAME "stage13" ID 35 CONDITION CON_VAR 0, 13, 1 END_CONDITION ACTION ACT_FADE_OUT 1 ACT_DISABLE_INPUT ACT_DELAY_TICK 1 ACT_TROOP_WARP 0, 1, 0 ACT_TROOP_SET_BOUNDARY 0, 1 ACT_TROOP_ENABLE 4 ACT_TROOP_SET_BOUNDARY 4, 3 ACT_SET_CURSOR_POS 4 ACT_FADE_IN 1 ACT_ENABLE_INPUT ACT_VAR_INT_SET 0, 16 END_ACTION END_TRIGGER TRIGGER 37 NAME "stage14 - H9o, H10o" ID 36 CONDITION CON_VAR 0, 14, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2350 ACT_CHAR_SAY 11, 2360 ACT_CHAR_SAY 11, 2370 ACT_CHAR_SAY 11, 2380 ACT_VAR_INT_SET 9, 1 ACT_VAR_INT_SET 10, 1 ACT_TROOP_RESET_BOUNDARY 0 ACT_START_TROOP_INDICATE_IN_MINIMAP 4 ACT_SET_AI 4, 1101 ACT_VAR_INT_SET 0, 15 END_ACTION END_TRIGGER TRIGGER 38 NAME "stage15a" ID 37 CONDITION CON_VAR 0, 15, 1 CON_TROOP_ATTACKED 0 CON_TROOP_TARGETED 4, 0 CON_TROOP_CLOSE_TO_TROOP 0, 4, 1500.000, 3 CON_TROOP_SCALE 0, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2430 ACT_DELAY_TICK 3 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 39 NAME "stage15b" ID 38 CONDITION CON_VAR 0, 15, 1 CON_TROOP_ATTACKED 0 CON_TROOP_TARGETED 4, 0 CON_TROOP_CLOSE_TO_TROOP 0, 4, 1500.000, 3 CON_TROOP_SCALE 0, 2 END_CONDITION ACTION ACT_CHAR_SAY 11, 2430 ACT_DELAY_TICK 3 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 40 NAME "stage15c - H9f, H10f" ID 39 CONDITION CON_VAR 0, 15, 1 CON_TROOP_MELEE_ATTACKED 4 END_CONDITION ACTION ACT_VAR_INT_SET 9, 0 ACT_VAR_INT_SET 10, 0 ACT_VAR_INT_SET 15, 1 END_ACTION END_TRIGGER TRIGGER 41 NAME "stage15e" ID 40 CONDITION CON_VAR 0, 15, 1 CON_STATE_HP_PERCENT 4, 0, 5 END_CONDITION ACTION ACT_DELAY_TICK 1 ACT_VAR_INT_SET 0, 16 END_ACTION END_TRIGGER TRIGGER 42 NAME "stage16" ID 41 CONDITION CON_VAR 0, 16, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2440 ACT_CHAR_SAY 11, 2450 ACT_CHAR_SAY 11, 2460 ACT_CHAR_SAY 11, 2470 ACT_VAR_INT_SET 0, 17 END_ACTION END_TRIGGER TRIGGER 43 NAME "stage17 - H11o" ID 42 CONDITION CON_VAR 0, 17, 1 END_CONDITION ACTION ACT_ENABLE_ABILITY 0 ACT_CHAR_SAY 11, 2480 ACT_CHAR_SAY 11, 2490 ACT_CHAR_SAY 11, 2500 ACT_VAR_INT_SET 11, 1 ACT_VAR_INT_SET 0, 18 END_ACTION END_TRIGGER TRIGGER 44 NAME "stage18 - H11f, H12o" ID 43 CONDITION CON_VAR 0, 18, 1 CON_TROOP_SCOUTER_IN_AREA 0, 5 END_CONDITION ACTION ACT_VAR_INT_SET 11, 0 ACT_VAR_INT_SET 15, 1 ACT_CHAR_SAY 11, 2520 ACT_VAR_INT_SET 12, 1 ACT_VAR_INT_SET 0, 19 END_ACTION END_TRIGGER TRIGGER 45 NAME "stage19" ID 44 CONDITION CON_VAR 0, 19, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2540 ACT_CHAR_SAY 11, 2550 ACT_VAR_INT_SET 12, 0 ACT_VAR_INT_SET 15, 1 ACT_VAR_INT_SET 0, 20 END_ACTION END_TRIGGER TRIGGER 46 NAME "stage20" ID 45 CONDITION CON_VAR 0, 20, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2560 ACT_DELAY_TICK 1 ACT_MISSION_COMPLETE END_ACTION END_TRIGGER TRIGGER 47 NAME "warning - lucretia" ID 46 CONDITION CON_STATE_HP_PERCENT 0, 20, 5 END_CONDITION ACTION ACT_TROOP_SET_INVULNERABLE 0 END_ACTION END_TRIGGER END_TRIGGER_DEF