#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI_FRIENDLY 2 KUF_PLAYER_TYPE_AI_ENEMY 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 1 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "TUTO_D2.map" MINIMAPNAME "TUTO_D2.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "TUTO_D2.cam" LIGHTSETNAME "(20)000249.set" SKYBOXNAME "cloud20.SMF" TROOPAINAME "AI0012.txt" DEFAULTTEXTTABLE "0" USERTEXTTABLE "12" WATER_SKY_CUBEMAP "" WATER_VELOCITY 0.500000 WATER_FORCE 0.500000 WATER_FLOW 1, 1 WATER_BUMP_SCALE 0.200000 WATER_COLOR 0, 0, 0, 255, 255, 255 WATER_TRANSPARENCY 0.900000 END_INITIALIZE BEGIN_VARIABLE INT "stage" 0 0 INT "help1" 1 0 INT "help2" 2 0 INT "help3" 3 0 INT "help4" 4 0 INT "help5" 5 0 INT "help6" 6 0 INT "help7" 7 0 INT "help_clear" 8 0 END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "lucretia1" ID 0 COORD 12250.000, 10500.000, 12500.000, 10250.000 END_RECT RECT 2 NAME "archer1" ID 1 COORD 12250.000, 12250.000, 12500.000, 12000.000 END_RECT RECT 3 NAME "cursor1" ID 2 COORD 12250.000, 14625.000, 12500.000, 14375.000 END_RECT RECT 4 NAME "enemy1" ID 3 COORD 12250.000, 17000.000, 12500.000, 16750.000 END_RECT RECT 5 NAME "cursor2" ID 4 COORD 14750.000, 12250.000, 15000.000, 12000.000 END_RECT RECT 6 NAME "enemy2" ID 5 COORD 17250.000, 12250.000, 17500.000, 12000.000 END_RECT RECT 7 NAME "east" ID 6 COORD 14625.000, 10500.000, 16375.000, 8750.000 END_RECT RECT 8 NAME "cursor3" ID 7 COORD 10250.000, 12250.000, 10500.000, 12000.000 END_RECT RECT 9 NAME "enemy4" ID 8 COORD 8375.000, 13000.000, 8625.000, 12750.000 END_RECT RECT 10 NAME "enemy3" ID 9 COORD 8375.000, 11375.000, 8625.000, 11125.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF TROOP 1 CONTROLPLAYER NAME "Lucretia" ID 0 PLAYER 0 JOB 20 TYPE T_TYPE_MELEE POSITION 12415.560, 10304.550 SP 500.000 LEVEL 3 INITDIRECTION 2 UNITNUM 5, 5 UNITTYPE C_DU_DARKELF_INFANTRY, 0 LEADERID C_DU_HERO_LUCRETIA, 0 SKILL 8, 1 END_TROOP TROOP 2 NAME "Archer" ID 1 PLAYER 0 JOB 18 TYPE T_TYPE_ELF_ARCHER POSITION 12443.707, 12049.651 LEVEL 5 INITDIRECTION 2 UNITNUM 4, 4 UNITTYPE C_DU_DARKELF_ARCHER, 0 LEADERID C_DU_DARKELF_INFANTRY, 0 SKILL 8, 1 END_TROOP TROOP 3 NAME "enemy1" ID 3 PLAYER 2 JOB 3 TYPE T_TYPE_SPEAR POSITION 12415.560, 15314.680 RESIST_RANGED 4.000 STARTDISABLE LEVEL 2 INITDIRECTION 0 UNITNUM 4, 3 UNITTYPE C_HU_SPEARMAN, 0 LEADERID C_EMPTY_LEADER, -1 END_TROOP TROOP 4 NAME "enemy2" ID 4 PLAYER 2 JOB 10 TYPE T_TYPE_SAPPER POSITION 16440.553, 12077.798 RESIST_RANGED 4.000 STARTDISABLE LEVEL 2 INITDIRECTION 0 UNITNUM 4, 3 UNITTYPE C_HU_SAPPER, 0 LEADERID C_EMPTY_LEADER, -1 END_TROOP TROOP 5 NAME "enemy3" ID 5 PLAYER 2 JOB 2 TYPE T_TYPE_MELEE POSITION 8559.448, 11205.248 RESIST_RANGED 2.500 STARTDISABLE LEVEL 4 INITDIRECTION 0 UNITNUM 4, 4 UNITTYPE C_HU_INFANTRY, 0 LEADERID C_EMPTY_LEADER, -1 END_TROOP TROOP 6 NAME "enemy4" ID 6 PLAYER 2 JOB 10 TYPE T_TYPE_SAPPER POSITION 8559.448, 12837.762 RESIST_RANGED 2.500 STARTDISABLE LEVEL 4 INITDIRECTION 0 UNITNUM 4, 4 UNITTYPE C_HU_SAPPER, 0 LEADERID C_EMPTY_LEADER, -1 END_TROOP END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "setup" ID 0 CONDITION END_CONDITION ACTION ACT_TROOP_WARP 0, 0, 2 ACT_TROOP_WARP 1, 1, 2 ACT_TROOP_WARP 3, 3, 6 ACT_TROOP_WARP 4, 5, 4 ACT_TROOP_WARP 5, 9, 0 ACT_TROOP_WARP 6, 8, 0 ACT_TROOP_SET_BOUNDARY 0, 0 ACT_TROOP_SELECT 1 ACT_DISABLE_ABILITY 16 ACT_SET_CURSOR_POS 2 ACT_SET_FIRE_SPREAD_RANGE 3000.000000 ACT_ENABLE_LENS_FLARE 1 ACT_TROOP_DISABLE 0 ACT_VAR_INT_SET 0, 1 END_ACTION END_TRIGGER TRIGGER 2 NAME "stage1" ID 1 CONDITION CON_VAR 0, 1, 1 END_CONDITION ACTION ACT_TROOP_ENABLE 3 ACT_CHAR_SAY 11, 2000 ACT_CHAR_SAY 11, 2010 ACT_VAR_INT_SET 0, 2 END_ACTION END_TRIGGER TRIGGER 3 NAME "stage2 - H1o, H2o" ID 2 CONDITION CON_VAR 0, 2, 1 END_CONDITION ACTION ACT_START_TROOP_INDICATE_IN_MINIMAP 3 ACT_CHAR_SAY 11, 2020 ACT_VAR_INT_SET 1, 1 ACT_VAR_INT_SET 0, 3 END_ACTION END_TRIGGER TRIGGER 4 NAME "stage3 - H2f, H3o, H4o" ID 3 CONDITION CON_VAR 0, 3, 1 CON_STATE_HP_PERCENT 3, 80, 5 END_CONDITION ACTION ACT_VAR_INT_SET 1, 0 ACT_VAR_INT_SET 2, 0 ACT_VAR_INT_SET 8, 1 ACT_CHAR_SAY 11, 2050 ACT_VAR_INT_SET 1, 1 ACT_VAR_INT_SET 3, 1 ACT_VAR_INT_SET 4, 1 ACT_DELAY_TICK 1 ACT_CHAR_SAY 11, 2080 ACT_CHAR_SAY 11, 2090 ACT_VAR_INT_SET 0, 4 END_ACTION END_TRIGGER TRIGGER 5 NAME "stage3e - H1f, H3f, H4f" ID 4 CONDITION CON_VAR 0, 3, 3 CON_STATE_HP_PERCENT 3, 0, 5 END_CONDITION ACTION ACT_STOP_TROOP_INDICATE_IN_MINIMAP 3 ACT_VAR_INT_SET 1, 0 ACT_VAR_INT_SET 3, 0 ACT_VAR_INT_SET 4, 0 ACT_VAR_INT_SET 8, 1 ACT_DELAY_TICK 1 ACT_VAR_INT_SET 0, 5 END_ACTION END_TRIGGER TRIGGER 6 NAME "stage5" ID 5 CONDITION CON_VAR 0, 5, 1 END_CONDITION ACTION ACT_DISABLE_INPUT ACT_FADE_OUT 1 ACT_DELAY_TICK 1 ACT_TROOP_WARP 1, 1, 0 ACT_TROOP_SET_BOUNDARY 1, 1 ACT_TROOP_REFILL_HP 1 ACT_TROOP_REFILL_HP 0 ACT_SET_CURSOR_POS 4 ACT_TROOP_ENABLE 4 ACT_FADE_IN 1 ACT_DELAY_TICK 1 ACT_ENABLE_INPUT ACT_VAR_INT_SET 0, 6 END_ACTION END_TRIGGER TRIGGER 7 NAME "stage6 - H1o" ID 6 CONDITION CON_VAR 0, 6, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2100 ACT_START_TROOP_INDICATE_IN_MINIMAP 4 ACT_CHAR_SAY 11, 2110 ACT_VAR_INT_SET 1, 1 ACT_VAR_INT_SET 0, 7 END_ACTION END_TRIGGER TRIGGER 8 NAME "stage7 - H1f, H5o" ID 7 CONDITION CON_VAR 0, 7, 1 CON_TROOP_ATTACKED 4 END_CONDITION ACTION ACT_DELAY_TICK 2 ACT_CHAR_SAY 11, 2120 ACT_CHAR_SAY 11, 2130 ACT_CHAR_SAY 11, 2140 ACT_TROOP_RESET_BOUNDARY 1 ACT_POINT_SHOW_IN_MINIMAP 6 ACT_VAR_INT_SET 1, 0 ACT_VAR_INT_SET 8, 1 ACT_CHAR_SAY 11, 2170 ACT_VAR_INT_SET 5, 1 ACT_VAR_INT_SET 0, 8 END_ACTION END_TRIGGER TRIGGER 9 NAME "stage8 - H5f, H1o" ID 8 CONDITION CON_VAR 0, 8, 1 CON_TROOP_IN_AREA 1, 6 END_CONDITION ACTION ACT_POINT_HIDE_IN_MINIMAP 6 ACT_TROOP_STOP 1 ACT_VAR_INT_SET 5, 0 ACT_VAR_INT_SET 8, 1 ACT_VAR_INT_SET 1, 1 ACT_CHAR_SAY 11, 2190 ACT_VAR_INT_SET 0, 9 END_ACTION END_TRIGGER TRIGGER 10 NAME "stage9 - H1f" ID 9 CONDITION CON_VAR 0, 7, 3 CON_STATE_HP_PERCENT 4, 0, 5 END_CONDITION ACTION ACT_POINT_HIDE_IN_MINIMAP 6 ACT_VAR_INT_SET 1, 0 ACT_VAR_INT_SET 8, 1 ACT_CHAR_SAY 11, 2200 ACT_CHAR_SAY 11, 2210 ACT_VAR_INT_SET 0, 10 END_ACTION END_TRIGGER TRIGGER 11 NAME "stage10" ID 10 CONDITION CON_VAR 0, 10, 1 END_CONDITION ACTION ACT_DISABLE_INPUT ACT_FADE_OUT 1 ACT_DELAY_TICK 1 ACT_TROOP_WARP 1, 1, 4 ACT_SET_CURSOR_POS 7 ACT_TROOP_REFILL_HP 1 ACT_TROOP_REFILL_HP 0 ACT_TROOP_ENABLE 5 ACT_TROOP_ENABLE 6 ACT_FADE_IN 1 ACT_DELAY_TICK 1 ACT_ENABLE_INPUT ACT_VAR_INT_SET 0, 11 END_ACTION END_TRIGGER TRIGGER 12 NAME "stage11 - H6o, H7o" ID 11 CONDITION CON_VAR 0, 11, 1 END_CONDITION ACTION ACT_ENABLE_ABILITY 16 ACT_CHAR_SAY 11, 2220 ACT_CHAR_SAY 11, 2230 ACT_VAR_INT_SET 6, 1 ACT_CHAR_SAY 11, 2250 ACT_CHAR_SAY 11, 2260 ACT_VAR_INT_SET 7, 1 ACT_VAR_INT_SET 0, 12 END_ACTION END_TRIGGER TRIGGER 13 NAME "stage12" ID 12 CONDITION CON_VAR 0, 12, 1 CON_TROOP_ABILITY 1, 16 END_CONDITION ACTION ACT_DELAY_TICK 2 ACT_CHAR_SAY 11, 2280 ACT_TROOP_RESET_BOUNDARY 0 END_ACTION END_TRIGGER TRIGGER 14 NAME "stage12e - H6f, H7f" ID 13 CONDITION CON_VAR 0, 12, 1 CON_STATE_HP_PERCENT 5, 0, 5 CON_STATE_HP_PERCENT 6, 0, 5 END_CONDITION ACTION ACT_VAR_INT_SET 6, 0 ACT_VAR_INT_SET 7, 0 ACT_VAR_INT_SET 8, 1 ACT_DELAY_TICK 1 ACT_CHAR_SAY 11, 2340 ACT_DELAY_TICK 1 ACT_MISSION_COMPLETE END_ACTION END_TRIGGER TRIGGER 15 NAME "SP refill-16" ID 14 CONDITION CON_VAR 0, 5, 3 CON_SP 0, 200, 4 END_CONDITION ACTION ACT_ADD_SP 0, 200 ACT_DELAY_TICK 3 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 16 NAME "help_clear" ID 15 CONDITION CON_VAR 8, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 1, 1, 1, 2400 ACT_VAR_INT_SET 8, 0 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 17 NAME "help1" ID 16 CONDITION CON_VAR 1, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2030 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 18 NAME "help2" ID 17 CONDITION CON_VAR 2, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 50, 180, 999999, 2040 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 19 NAME "help3" ID 18 CONDITION CON_VAR 3, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2060 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 20 NAME "help4" ID 19 CONDITION CON_VAR 4, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 180, 999999, 2070 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 21 NAME "help5" ID 20 CONDITION CON_VAR 5, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2180 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 22 NAME "help6" ID 21 CONDITION CON_VAR 6, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 180, 999999, 2240 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 23 NAME "help7" ID 22 CONDITION CON_VAR 7, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2270 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 24 NAME "warning - archer melee" ID 23 CONDITION CON_PLAYER_CLOSE_TO_TROOP 2, 1, 1000.000, 5 END_CONDITION ACTION ACT_CHAR_SAY 11, 2360 ACT_DELAY_TICK 3 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 25 NAME "warning - Lucretia select" ID 24 CONDITION CON_VAR 0, 12, 4 CON_TROOP_NOT_IN_AREA 0, 0 END_CONDITION ACTION ACT_CHAR_SAY 11, 2350 ACT_DELAY_TICK 1 ACT_TROOP_SELECT 1 ACT_TROOP_WALK_TO 0, 0 ACT_DELAY_TICK 1 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 26 NAME "failed - Archer dead" ID 25 CONDITION CON_STATE_HP_PERCENT 1, 20, 5 END_CONDITION ACTION ACT_TROOP_SET_INVULNERABLE 1 END_ACTION END_TRIGGER TRIGGER 27 NAME "failed - Lucretia dead" ID 26 CONDITION CON_STATE_HP_PERCENT 0, 20, 5 END_CONDITION ACTION ACT_TROOP_SET_INVULNERABLE 0 END_ACTION END_TRIGGER END_TRIGGER_DEF