#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI_FRIENDLY 2 KUF_PLAYER_TYPE_AI_ENEMY 3 KUF_PLAYER_TYPE_AI_ENEMY 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 1 3 1 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "TUTO_D3.map" MINIMAPNAME "TUTO_D3.bmp" DEFAULTCAMNAME "default.cam" USERCAMNAME "TUTO_D3.cam" LIGHTSETNAME "(10)000299.set" SKYBOXNAME "sun10.smf" TROOPAINAME "AI0013.txt" DEFAULTTEXTTABLE "0" USERTEXTTABLE "13" WATER_SKY_CUBEMAP "" WATER_VELOCITY 0.500000 WATER_FORCE 0.500000 WATER_FLOW 1, 1 WATER_BUMP_SCALE 0.200000 WATER_COLOR 0, 0, 0, 255, 255, 255 WATER_TRANSPARENCY 0.900000 END_INITIALIZE BEGIN_VARIABLE INT "stage" 0 0 INT "help1" 1 0 INT "help2" 2 0 INT "help3" 3 0 INT "help4" 4 0 INT "killcount" 5 0 INT "melee" 6 0 INT "help_clear" 7 0 END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "cavalryBoundary" ID 0 COORD 12375.000, 9875.000, 12750.000, 9500.000 END_RECT RECT 2 NAME "cursor1" ID 1 COORD 12375.000, 11625.000, 12750.000, 11250.000 END_RECT RECT 3 NAME "behindEnemy" ID 2 COORD 12375.000, 17125.000, 12750.000, 16750.000 END_RECT RECT 4 NAME "infantryAndSpearman" ID 3 COORD 8875.000, 19250.000, 16375.000, 12375.000 END_RECT RECT 5 NAME "cursor2" ID 4 COORD 12500.000, 14875.000, 12625.000, 14750.000 END_RECT RECT 6 NAME "lucretiaBoundary" ID 5 COORD 9000.000, 12375.000, 12125.000, 9500.000 END_RECT RECT 7 NAME "enemy" ID 6 COORD 12375.000, 14125.000, 12750.000, 13750.000 END_RECT RECT 8 NAME "lucretia" ID 7 COORD 10375.000, 9875.000, 10750.000, 9500.000 END_RECT RECT 9 NAME "infantry1" ID 8 COORD 11125.000, 15750.000, 11375.000, 15500.000 END_RECT RECT 10 NAME "infantry2" ID 9 COORD 13750.000, 15750.000, 14000.000, 15500.000 END_RECT RECT 11 NAME "spearman1" ID 10 COORD 15000.000, 17750.000, 15250.000, 17500.000 END_RECT RECT 12 NAME "spearman2" ID 11 COORD 12375.000, 13500.000, 12625.000, 13250.000 END_RECT RECT 13 NAME "spearman3" ID 12 COORD 9625.000, 17750.000, 9875.000, 17500.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF TROOP 1 CONTROLPLAYER NAME "Lucretia" ID 0 PLAYER 0 JOB 20 TYPE T_TYPE_MELEE POSITION 9558.727, 9530.445 SP 1000.000 LEVEL 3 INITDIRECTION 2 UNITNUM 5, 5 UNITTYPE C_DU_DARKELF_INFANTRY, 0 LEADERID C_DU_HERO_LUCRETIA, 0 SKILL 8, 100 END_TROOP TROOP 2 NAME "cavalry" ID 1 PLAYER 0 JOB 22 TYPE T_TYPE_RIDER POSITION 12613.126, 9530.445 LEVEL 9 INITDIRECTION 2 UNITNUM 6, 1 UNITTYPE C_DU_LIGHT_CAVALRY, 0 LEADERID C_DU_LIGHT_CAVALRY, 4 END_TROOP TROOP 3 NAME "enemy1" ID 2 PLAYER 2 JOB 2 TYPE T_TYPE_MELEE POSITION 12613.126, 13857.511 RESIST_FRONTAL 6.000 LEVEL 4 INITDIRECTION 6 UNITNUM 5, 5 UNITTYPE C_HU_INFANTRY, 2 LEADERID C_HU_INFANTRY, 7 END_TROOP TROOP 4 NAME "infantry1" ID 3 PLAYER 2 JOB 2 TYPE T_TYPE_MELEE POSITION 11651.556, 17194.725 RESIST_FRONTAL 6.000 STARTDISABLE LEVEL 2 INITDIRECTION 6 UNITNUM 5, 5 UNITTYPE C_HU_INFANTRY, 0 LEADERID C_HU_INFANTRY, 0 END_TROOP TROOP 5 NAME "spearman1" ID 5 PLAYER 3 JOB 3 TYPE T_TYPE_SPEAR POSITION 13998.919, 19626.932 STARTDISABLE LEVEL 3 INITDIRECTION 1 UNITNUM 4, 4 UNITTYPE C_HU_SPEARMAN, 2 LEADERID C_HU_SPEARMAN, 2 END_TROOP TROOP 6 NAME "spearman2" ID 6 PLAYER 3 JOB 3 TYPE T_TYPE_SPEAR POSITION 8865.087, 15697.630 STARTDISABLE LEVEL 3 INITDIRECTION 5 UNITNUM 4, 4 UNITTYPE C_HU_SPEARMAN, 2 LEADERID C_HU_SPEARMAN, 2 END_TROOP TROOP 7 NAME "spearman3" ID 7 PLAYER 3 JOB 3 TYPE T_TYPE_SPEAR POSITION 14677.674, 13461.570 STARTDISABLE LEVEL 3 INITDIRECTION 7 UNITNUM 4, 4 UNITTYPE C_HU_SPEARMAN, 2 LEADERID C_HU_SPEARMAN, 2 END_TROOP TROOP 8 NAME "infantry2" ID 8 PLAYER 2 JOB 2 TYPE T_TYPE_MELEE POSITION 13178.755, 16006.902 RESIST_FRONTAL 6.000 STARTDISABLE LEVEL 2 INITDIRECTION 6 UNITNUM 5, 5 UNITTYPE C_HU_INFANTRY, 0 LEADERID C_HU_INFANTRY, 0 END_TROOP END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "setup" ID 0 CONDITION END_CONDITION ACTION ACT_TROOP_WARP 0, 7, 2 ACT_TROOP_WARP 1, 0, 2 ACT_TROOP_WARP 2, 6, 6 ACT_TROOP_WARP 3, 8, 6 ACT_TROOP_WARP 8, 9, 6 ACT_TROOP_WARP 5, 10, 6 ACT_TROOP_WARP 6, 11, 6 ACT_TROOP_WARP 7, 12, 6 ACT_TROOP_SET_BOUNDARY 0, 5 ACT_SET_CURSOR_POS 1 ACT_VAR_INT_SET 0, 1 END_ACTION END_TRIGGER TRIGGER 2 NAME "help_clear" ID 1 CONDITION CON_VAR 7, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 1, 1, 1, 2300 ACT_VAR_INT_SET 7, 0 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 3 NAME "help1" ID 2 CONDITION CON_VAR 1, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2060 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 4 NAME "help2" ID 3 CONDITION CON_VAR 2, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2160 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 5 NAME "help3" ID 4 CONDITION CON_VAR 3, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 420, 105, 999999, 2170 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 6 NAME "help4" ID 5 CONDITION CON_VAR 4, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 420, 130, 999999, 2180 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 7 NAME "stage1" ID 6 CONDITION CON_VAR 0, 1, 1 END_CONDITION ACTION ACT_DISABLE_INPUT ACT_TROOP_SELECT 1 ACT_TROOP_SET_BOUNDARY 0, 5 ACT_SET_CURSOR_POS 6 ACT_CHAR_SAY 11, 2000 ACT_CHAR_SAY 11, 2010 ACT_CHAR_SAY 11, 2020 ACT_CHAR_SAY 11, 2030 ACT_TROOP_RUN_TO 1, 2 ACT_DELAY_TICK 1 ACT_FORCE_MINIMAP_OFF ACT_VAR_INT_SET 0, 2 END_ACTION END_TRIGGER TRIGGER 8 NAME "stage2 - H1o" ID 7 CONDITION CON_VAR 0, 2, 1 CON_TROOP_CLOSE_TO_TROOP 1, 2, 500.000, 5 END_CONDITION ACTION ACT_ENABLE_INPUT ACT_SET_CURSOR_POS 4 ACT_DELAY_TICK 2 ACT_CHAR_SAY 11, 2040 ACT_CHAR_SAY 11, 2050 ACT_VAR_INT_SET 1, 1 ACT_VAR_INT_SET 0, 3 END_ACTION END_TRIGGER TRIGGER 9 NAME "stage3a - SP850, enemy1 alive" ID 8 CONDITION CON_VAR 0, 3, 1 CON_SP 0, 850, 3 CON_STATE_HP_PERCENT 2, 1, 3 END_CONDITION ACTION ACT_CHAR_SAY 3, 2080 ACT_CHAR_SAY 11, 2090 ACT_VAR_INT_SET 0, 4 END_ACTION END_TRIGGER TRIGGER 10 NAME "stage3b - SP850, enemy1 dead - H1f" ID 9 CONDITION CON_VAR 0, 3, 1 CON_SP 0, 850, 3 CON_STATE_HP_PERCENT 2, 0, 5 END_CONDITION ACTION ACT_VAR_INT_SET 1, 0 ACT_VAR_INT_SET 7, 1 ACT_CHAR_SAY 3, 2080 ACT_CHAR_SAY 11, 2092 ACT_VAR_INT_SET 0, 4 END_ACTION END_TRIGGER TRIGGER 11 NAME "stage3c - SP849 - H1f" ID 10 CONDITION CON_VAR 0, 3, 1 CON_SP 0, 850, 4 CON_STATE_HP_PERCENT 2, 0, 5 END_CONDITION ACTION ACT_VAR_INT_SET 1, 0 ACT_VAR_INT_SET 7, 1 ACT_CHAR_SAY 3, 2082 ACT_CHAR_SAY 11, 2094 ACT_VAR_INT_SET 0, 4 END_ACTION END_TRIGGER TRIGGER 12 NAME "stage4 - H1f" ID 11 CONDITION CON_VAR 0, 4, 1 CON_STATE_HP_PERCENT 2, 0, 5 END_CONDITION ACTION ACT_STOP_TROOP_INDICATE_IN_MINIMAP 2 ACT_VAR_INT_SET 1, 0 ACT_VAR_INT_SET 7, 1 ACT_CHAR_SAY 11, 2100 ACT_CHAR_SAY 11, 2110 ACT_VAR_INT_SET 0, 5 ACT_TROOP_STOP 1 END_ACTION END_TRIGGER TRIGGER 13 NAME "stage5" ID 12 CONDITION CON_VAR 0, 5, 1 END_CONDITION ACTION ACT_FADE_OUT 1 ACT_DELAY_TICK 1 ACT_TROOP_WARP 0, 7, 2 ACT_TROOP_WARP 1, 0, 2 ACT_TROOP_ENABLE 3 ACT_TROOP_ENABLE 8 ACT_TROOP_ENABLE 5 ACT_TROOP_ENABLE 6 ACT_TROOP_ENABLE 7 ACT_TROOP_SELECT 1 ACT_FADE_IN 1 ACT_SET_CURSOR_POS 1 ACT_DELAY_TICK 1 ACT_CHAR_SAY 11, 2120 ACT_CHAR_SAY 11, 2130 ACT_CHAR_SAY 11, 2140 ACT_START_TROOP_INDICATE_IN_MINIMAP 3 ACT_START_TROOP_INDICATE_IN_MINIMAP 8 ACT_CHAR_SAY 11, 2150 ACT_VAR_INT_SET 2, 1 ACT_VAR_INT_SET 0, 6 END_ACTION END_TRIGGER TRIGGER 14 NAME "stage6 - H3o, H4o" ID 13 CONDITION CON_VAR 0, 6, 1 END_CONDITION ACTION ACT_VAR_INT_SET 3, 0 ACT_VAR_INT_SET 4, 0 END_ACTION END_TRIGGER TRIGGER 15 NAME "stage6 - infantry1 0%" ID 14 CONDITION CON_VAR 0, 6, 1 CON_STATE_HP_PERCENT 3, 0, 5 END_CONDITION ACTION ACT_STOP_TROOP_INDICATE_IN_MINIMAP 3 ACT_VAR_INCREASE 5, 1 END_ACTION END_TRIGGER TRIGGER 16 NAME "stage6 - infantry2 0%" ID 15 CONDITION CON_VAR 0, 6, 1 CON_STATE_HP_PERCENT 8, 0, 5 END_CONDITION ACTION ACT_STOP_TROOP_INDICATE_IN_MINIMAP 8 ACT_VAR_INCREASE 5, 1 END_ACTION END_TRIGGER TRIGGER 17 NAME "stage6 - killcount1" ID 16 CONDITION CON_VAR 0, 6, 1 CON_VAR 5, 1, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2190 END_ACTION END_TRIGGER TRIGGER 18 NAME "stage6 - killcount2: end - H2f, H3f, H4f" ID 17 CONDITION CON_VAR 0, 6, 1 CON_VAR 5, 2, 1 END_CONDITION ACTION ACT_TROOP_STOP 0 ACT_TROOP_STOP 1 ACT_TROOP_DISABLE 5 ACT_TROOP_DISABLE 6 ACT_TROOP_DISABLE 7 ACT_VAR_INT_SET 2, 0 ACT_VAR_INT_SET 3, 0 ACT_VAR_INT_SET 4, 0 ACT_VAR_INT_SET 7, 1 ACT_DELAY_TICK 1 ACT_CHAR_SAY 11, 2230 ACT_MISSION_COMPLETE END_ACTION END_TRIGGER TRIGGER 19 NAME "stage6 - warning spearman" ID 18 CONDITION CON_VAR 0, 6, 1 CON_PLAYER_CLOSE_TO_TROOP 3, 1, 1000.000, 5 END_CONDITION ACTION ACT_CHAR_SAY 11, 2200 ACT_DELAY_TICK 3 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 20 NAME "melee count +" ID 19 CONDITION CON_TROOP_ATTACKED 1 END_CONDITION ACTION ACT_DELAY_TICK 4 ACT_VAR_INCREASE 6, 1 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 21 NAME "melee count -" ID 20 CONDITION CON_TROOP_NOT_ENGAGED 1 END_CONDITION ACTION ACT_VAR_INT_SET 6, 0 ACT_DELAY_TICK 4 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 22 NAME "melee warning" ID 21 CONDITION CON_VAR 6, 2, 3 END_CONDITION ACTION ACT_CHAR_SAY 11, 2210 ACT_DELAY_TICK 3 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 23 NAME "SP 850" ID 22 CONDITION CON_VAR 0, 6, 1 CON_SP 0, 850, 3 END_CONDITION ACTION ACT_CHAR_SAY 11, 2220 END_ACTION END_TRIGGER TRIGGER 24 NAME "warning - lucretia" ID 23 CONDITION CON_STATE_HP_PERCENT 0, 20, 5 END_CONDITION ACTION ACT_TROOP_SET_INVULNERABLE 0 END_ACTION END_TRIGGER TRIGGER 25 NAME "warning - cavalry" ID 24 CONDITION CON_STATE_HP_PERCENT 1, 20, 5 END_CONDITION ACTION ACT_TROOP_SET_INVULNERABLE 1 END_ACTION END_TRIGGER END_TRIGGER_DEF