#include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI_FRIENDLY 2 KUF_PLAYER_TYPE_AI_ENEMY 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE PLAYERGROUP 0 0 1 0 2 1 3 0 4 0 5 0 6 0 7 0 END_PLAYERGROUP MYPLAYER 0 MAPNAME "TUTO_D5.map" MINIMAPNAME "TUTO_D5.bmp" DEFAULTCAMNAME "Default.cam" USERCAMNAME "User.cam" LIGHTSETNAME "(03)000306.set" SKYBOXNAME "night03.smf" TROOPAINAME "AI0015.txt" DEFAULTTEXTTABLE "0" USERTEXTTABLE "15" WATER_SKY_CUBEMAP "" WATER_VELOCITY 0.500000 WATER_FORCE 0.500000 WATER_FLOW 1, 1 WATER_BUMP_SCALE 0.200000 WATER_COLOR 0, 0, 0, 255, 255, 255 WATER_TRANSPARENCY 0.900000 END_INITIALIZE BEGIN_VARIABLE INT "stage" 0 0 INT "help1" 1 0 INT "help2" 2 0 INT "help3" 3 0 INT "help4" 4 0 INT "help5" 5 0 INT "help_clear" 6 0 END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "lucretia1" ID 0 COORD 11750.000, 8250.000, 12000.000, 8000.000 END_RECT RECT 2 NAME "sapper1" ID 1 COORD 13750.000, 8250.000, 14000.000, 8000.000 END_RECT RECT 3 NAME "cursor1" ID 2 COORD 13750.000, 10125.000, 14000.000, 9875.000 END_RECT RECT 4 NAME "trap1" ID 3 COORD 7125.000, 16250.000, 19000.000, 13500.000 END_RECT RECT 5 NAME "trap2" ID 4 COORD 7125.000, 21000.000, 19000.000, 18250.000 END_RECT RECT 6 NAME "move2" ID 5 COORD 12750.000, 17625.000, 13500.000, 16875.000 END_RECT RECT 7 NAME "move1" ID 6 COORD 12500.000, 12625.000, 13750.000, 11375.000 END_RECT RECT 8 NAME "setTrap1" ID 7 COORD 12250.000, 15125.000, 14000.000, 13500.000 END_RECT RECT 9 NAME "setTrap2" ID 8 COORD 12250.000, 17750.000, 14000.000, 16125.000 END_RECT RECT 10 NAME "enemy1" ID 9 COORD 12000.000, 18500.000, 12625.000, 17875.000 END_RECT RECT 11 NAME "enemy2" ID 10 COORD 13625.000, 18500.000, 14250.000, 17875.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF TROOP 1 CONTROLPLAYER NAME "Lucretia" ID 0 PLAYER 0 JOB 20 TYPE T_TYPE_MELEE POSITION 12625.969, 12630.468 SP 500.000 INITDIRECTION 2 UNITNUM 5, 5 UNITTYPE C_DU_DARKELF_INFANTRY, 0 LEADERID C_DU_HERO_LUCRETIA, 0 SKILL 5, 100 OFFICERID C_DU_HERO_MORENE, 0 OFFICERID C_DU_HERO_CIRITH, 0 END_TROOP TROOP 2 NAME "sapper" ID 1 PLAYER 0 JOB 28 TYPE T_TYPE_SAPPER POSITION 14104.367, 11317.834 INITDIRECTION 0 UNITNUM 4, 4 UNITTYPE C_DU_ORC_SAPPER, 0 LEADERID C_DU_ORC_SAPPER, 0 SKILL 4, 100 END_TROOP TROOP 3 NAME "enemy1" ID 2 PLAYER 2 JOB 2 TYPE T_TYPE_MELEE POSITION 12134.092, 21985.471 STARTDISABLE INITDIRECTION 0 UNITNUM 5, 5 UNITTYPE C_HU_INFANTRY, 2 LEADERID C_HU_INFANTRY, 2 END_TROOP TROOP 4 NAME "enemy2" ID 3 PLAYER 2 JOB 2 TYPE T_TYPE_MELEE POSITION 14723.597, 21478.830 STARTDISABLE INITDIRECTION 0 UNITNUM 5, 5 UNITTYPE C_HU_INFANTRY, 2 LEADERID C_HU_INFANTRY, 2 END_TROOP END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "setup" ID 0 CONDITION END_CONDITION ACTION ACT_ENABLE_LENS_FLARE 0 ACT_TROOP_WARP 0, 0, 2 ACT_TROOP_WARP 1, 1, 2 ACT_TROOP_WARP 2, 9, 6 ACT_TROOP_WARP 3, 10, 6 ACT_TROOP_SET_BOUNDARY 0, 0 ACT_TROOP_SET_BOUNDARY 1, 1 ACT_SET_TRAP 2, 3, 6 ACT_SET_TRAP 2, 4, 7 ACT_SHOW_AREA_ON_MINIMAP 3 ACT_SHOW_AREA_ON_MINIMAP 4 ACT_DISABLE_ABILITY 2 ACT_DISABLE_ABILITY 5 ACT_DISABLE_ABILITY 1 ACT_TROOP_SELECT 1 ACT_SET_CURSOR_POS 2 ACT_VAR_INT_SET 0, 1 END_ACTION END_TRIGGER TRIGGER 2 NAME "help_clear" ID 1 CONDITION CON_VAR 6, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 1, 1, 1, 2300 ACT_VAR_INT_SET 6, 1 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 3 NAME "help1" ID 2 CONDITION CON_VAR 1, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2080 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 4 NAME "help2" ID 3 CONDITION CON_VAR 2, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 180, 999999, 2130 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 5 NAME "help3" ID 4 CONDITION CON_VAR 3, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2230 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 6 NAME "help4" ID 5 CONDITION CON_VAR 4, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 180, 999999, 2235 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 7 NAME "help5" ID 6 CONDITION CON_VAR 5, 1, 1 END_CONDITION ACTION ACT_SHOW_TEXT_XY 70, 150, 999999, 2245 ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 8 NAME "stage1" ID 7 CONDITION CON_VAR 0, 1, 1 END_CONDITION ACTION ACT_TROOP_SET_BOUNDARY 0, 0 ACT_TROOP_SET_BOUNDARY 1, 1 ACT_CHAR_SAY 11, 2000 ACT_CHAR_SAY 11, 2010 ACT_CHAR_SAY 11, 2020 ACT_VAR_INT_SET 0, 2 END_ACTION END_TRIGGER TRIGGER 9 NAME "stage2" ID 8 CONDITION CON_VAR 0, 2, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2030 ACT_CHAR_SAY 11, 2040 ACT_POINT_SHOW_IN_MINIMAP 5 ACT_CHAR_SAY 11, 2050 ACT_CHAR_SAY 11, 2060 ACT_POINT_HIDE_IN_MINIMAP 5 ACT_VAR_INT_SET 0, 3 END_ACTION END_TRIGGER TRIGGER 10 NAME "stage3 - H1o" ID 9 CONDITION CON_VAR 0, 3, 1 END_CONDITION ACTION ACT_TROOP_RESET_BOUNDARY 1 ACT_POINT_SHOW_IN_MINIMAP 6 ACT_CHAR_SAY 11, 2070 ACT_VAR_INT_SET 1, 1 ACT_VAR_INT_SET 0, 4 END_ACTION END_TRIGGER TRIGGER 11 NAME "stage4 - H2o" ID 10 CONDITION CON_VAR 0, 4, 1 CON_TROOP_IN_AREA 1, 6 END_CONDITION ACTION ACT_POINT_HIDE_IN_MINIMAP 6 ACT_TROOP_STOP 1 ACT_CHAR_SAY 11, 2090 ACT_POINT_SHOW_IN_MINIMAP 5 ACT_CHAR_SAY 11, 2100 ACT_CHAR_SAY 11, 2120 ACT_VAR_INT_SET 2, 1 ACT_VAR_INT_SET 0, 5 END_ACTION END_TRIGGER TRIGGER 12 NAME "stage5 - H1f, H2f" ID 11 CONDITION CON_VAR 0, 5, 1 CON_TROOP_IN_AREA 1, 5 END_CONDITION ACTION ACT_REMOVE_TRAP 3, 2 ACT_REMOVE_TRAP 4, 2 ACT_HIDE_AREA_ON_MINIMAP 3 ACT_HIDE_AREA_ON_MINIMAP 4 ACT_POINT_HIDE_IN_MINIMAP 5 ACT_TROOP_STOP 1 ACT_CHAR_SAY 11, 2140 ACT_CHAR_SAY 11, 2150 ACT_VAR_INT_SET 1, 0 ACT_VAR_INT_SET 2, 0 ACT_VAR_INT_SET 6, 1 ACT_VAR_INT_SET 0, 6 END_ACTION END_TRIGGER TRIGGER 13 NAME "stage6" ID 12 CONDITION CON_VAR 0, 6, 1 END_CONDITION ACTION ACT_FADE_OUT 1 ACT_DELAY_TICK 1 ACT_TROOP_REFILL_HP 0 ACT_TROOP_REFILL_HP 1 ACT_TROOP_WARP 0, 0, 2 ACT_TROOP_WARP 1, 1, 2 ACT_ENABLE_ABILITY 1 ACT_SET_CURSOR_POS 2 ACT_TROOP_STOP 1 ACT_FADE_IN 1 ACT_DELAY_TICK 1 ACT_VAR_INT_SET 0, 7 END_ACTION END_TRIGGER TRIGGER 14 NAME "stage7" ID 13 CONDITION CON_VAR 0, 7, 1 END_CONDITION ACTION ACT_CHAR_SAY 11, 2170 ACT_CHAR_SAY 11, 2180 ACT_CHAR_SAY 11, 2190 ACT_VAR_INT_SET 0, 8 END_ACTION END_TRIGGER TRIGGER 15 NAME "stage8 - H3o, H4o" ID 14 CONDITION CON_VAR 0, 8, 1 END_CONDITION ACTION ACT_POINT_SHOW_IN_MINIMAP 7 ACT_POINT_SHOW_IN_MINIMAP 8 ACT_CHAR_SAY 11, 2200 ACT_CHAR_SAY 11, 2210 ACT_CHAR_SAY 11, 2220 ACT_VAR_INT_SET 3, 1 ACT_VAR_INT_SET 4, 1 ACT_VAR_INT_SET 0, 9 END_ACTION END_TRIGGER TRIGGER 16 NAME "stage9a" ID 15 CONDITION CON_VAR 0, 9, 1 CON_IS_TRAP_AT 0, 7 END_CONDITION ACTION ACT_POINT_HIDE_IN_MINIMAP 7 END_ACTION END_TRIGGER TRIGGER 17 NAME "stage9b" ID 16 CONDITION CON_VAR 0, 9, 1 CON_IS_TRAP_AT 0, 8 END_CONDITION ACTION ACT_POINT_HIDE_IN_MINIMAP 8 END_ACTION END_TRIGGER TRIGGER 18 NAME "stage9c - H3f, H4f, H5o" ID 17 CONDITION CON_VAR 0, 9, 1 CON_IS_TRAP_AT 0, 7 CON_IS_TRAP_AT 0, 8 END_CONDITION ACTION ACT_TROOP_RESET_BOUNDARY 0 ACT_POINT_SHOW_IN_MINIMAP 6 ACT_CHAR_SAY 11, 2240 ACT_VAR_INT_SET 3, 0 ACT_VAR_INT_SET 4, 0 ACT_VAR_INT_SET 6, 1 ACT_VAR_INT_SET 5, 1 ACT_VAR_INT_SET 0, 10 END_ACTION END_TRIGGER TRIGGER 19 NAME "stage10 - H5f" ID 18 CONDITION CON_VAR 0, 10, 1 CON_TROOP_IN_AREA 0, 6 CON_TROOP_IN_AREA 1, 6 END_CONDITION ACTION ACT_VAR_INT_SET 5, 0 ACT_VAR_INT_SET 6, 1 ACT_TROOP_ENABLE 2 ACT_TROOP_ENABLE 3 ACT_TROOP_SELECT 0 ACT_SET_CURSOR_POS 5 ACT_CHAR_SAY 11, 2250 ACT_TROOP_WALK_TO 2, 5 ACT_TROOP_WALK_TO 3, 5 ACT_TROOP_ADD_WAYPOINT 2, 8, 0 ACT_TROOP_ADD_WAYPOINT 3, 8, 0 ACT_TROOP_ADD_WAYPOINT 2, 7, 0 ACT_TROOP_ADD_WAYPOINT 3, 7, 0 ACT_TROOP_ADD_WAYPOINT 2, 6, 0 ACT_TROOP_ADD_WAYPOINT 3, 6, 0 END_ACTION END_TRIGGER TRIGGER 20 NAME "stage10e" ID 19 CONDITION CON_VAR 0, 10, 1 CON_STATE_HP_PERCENT 2, 0, 5 CON_STATE_HP_PERCENT 3, 0, 5 END_CONDITION ACTION ACT_POINT_HIDE_IN_MINIMAP 6 ACT_DELAY_TICK 1 ACT_CHAR_SAY 11, 2260 ACT_MISSION_COMPLETE END_ACTION END_TRIGGER TRIGGER 21 NAME "failed: lucretia dead" ID 20 CONDITION CON_VAR 0, 1, 3 CON_STATE_HP_PERCENT 0, 20, 5 END_CONDITION ACTION ACT_TROOP_SET_INVULNERABLE 0 END_ACTION END_TRIGGER TRIGGER 22 NAME "failed: sapper dead" ID 21 CONDITION CON_VAR 0, 1, 3 CON_STATE_HP_PERCENT 1, 20, 5 END_CONDITION ACTION ACT_TROOP_SET_INVULNERABLE 1 END_ACTION END_TRIGGER TRIGGER 23 NAME "SP 100+" ID 22 CONDITION CON_SP 0, 100, 4 END_CONDITION ACTION ACT_ADD_SP 0, 100 ACT_DELAY_TICK 2 ACT_RESET_TRIGGER END_ACTION END_TRIGGER END_TRIGGER_DEF