// WORLDMAP_CASTLE_ID_ESSE 1 // ESSE, Horineiden, used #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "castle.map" MINIMAPNAME "worldmap_h.bmp" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9040" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 50 NAME "0000: ¿¡½ê¼º µµÂø" ID 50 CONDITION CON_WORLD_VAR 1000, 2, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 0 ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2012 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2014 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2016 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2018 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2020 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2022 ACT_WORLD_FADE_OUT 20 ACT_WORLD_FADE_BGM 0,30,0 ACT_DELAY_TICK 1 ACT_WORLD_SET_PROP_SHOW 3220, 0 ACT_WORLD_SET_PROP_SHOW 3221, 0 ACT_WORLD_TEXT_EX 2024, 220, 380, 30 ACT_WORLD_CHANGE_LIGHT_N_SKY "(02)000179.set", "night02.smf" ACT_WORLD_FADE_IN 15 ACT_DELAY_TICK 2 ACT_WORLD_PLAY_BGM "HM PreBattle 3 Wetland V1.wav",0,1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2026 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_CASTLE, 1 END_ACTION END_TRIGGER TRIGGER 60 NAME "0000: ¿¡½ê Àå¼Òó¸®" ID 60 CONDITION CON_WORLD_VAR 1000, 3, 1 END_CONDITION ACTION ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_CASTLE ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_BARRACK, ID_PORTRAIT_ELLEN, 2027 ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_PUB, ID_PORTRAIT_ELLEN, 2027 ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_TRAINING, ID_PORTRAIT_ELLEN, 2027 ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_ELLEN, 2027 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 70 NAME "0000: º»¼º" ID 70 CONDITION CON_WORLD_VAR 1000, 3, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2028 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2029 // ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2030 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2032 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2034 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2036 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2038 ACT_DELAY_TICK 1 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 4 END_ACTION END_TRIGGER TRIGGER 80 NAME "0000: ÁýÇÕ ÈÄ ¿¤·» Á¶¾ð" ID 80 CONDITION CON_WORLD_VAR 1000, 4, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2050 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2052 ACT_WORLD_EVENT_OFF ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 END_ACTION END_TRIGGER TRIGGER 90 NAME "0000: ÁýÇÕ ÈÄ Àå¼Òó¸®" ID 90 CONDITION CON_WORLD_VAR 1000, 4, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_HUGH, 2045 ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_BARRACK, ID_PORTRAIT_ELLEN, 2053 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 100 NAME "0000: ÁÖÁ¡1" ID 100 CONDITION CON_WORLD_VAR 1000, 4, 1 CON_WORLD_HOLD_PUB END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2060 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2061 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2062 ACT_WORLD_EVENT_OFF END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 105) TRIGGER 490 NAME "0090: ¿¡½ê" ID 490 CONDITION CON_WORLD_VAR 1000, 91, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 6,0 ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2280 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2281 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2282 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2283 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2284 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2285 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2286 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2287 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2288 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2289 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2290 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2291 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2300 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 92 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_CASTLE, 1 END_ACTION END_TRIGGER TRIGGER 500 NAME "0090: ¿¡½ê Àå¼Òó¸®" ID 500 CONDITION CON_WORLD_VAR 1000, 92, 1 END_CONDITION ACTION ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_CASTLE ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_GERALD, 2302 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 510 NAME "0090: ¿¡½ê º»¼º" ID 510 CONDITION CON_WORLD_VAR 1000, 92, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2310 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2311 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2312 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2313 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2314 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2315 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2316 ACT_DELAY_TICK 1 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 93 END_ACTION END_TRIGGER TRIGGER 520 NAME "0090: ¿¡½ê º»¼º ³ª¿Â ÈÄ" ID 520 CONDITION CON_WORLD_VAR 1000, 93, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2319 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2320 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2321 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2322 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2323 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2324 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2325 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3130 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3131 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3132 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2326 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2327 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2328 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2329 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2330 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2331 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2332 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 94 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_BARRACK, 1 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_PUB, 1 END_ACTION END_TRIGGER TRIGGER 530 NAME "0090: Æà" ID 530 CONDITION CON_WORLD_VAR 1000, 94, 3 CON_WORLD_VAR 1000, 96, 5 CON_WORLD_HOLD_PUB END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2340 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2341 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2342 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2343 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2344 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2350 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2351 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2352 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 95 END_ACTION END_TRIGGER TRIGGER 540 NAME "0090: Æà ³ª¿Â ÈÄ Àå¼Òó¸®" ID 540 CONDITION CON_WORLD_VAR 1000, 94, COMPARE_GREATER_THAN_OR_EQUAL CON_WORLD_VAR 1000, 95, COMPARE_LESS_THAN_OR_EQUAL END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_HEAVY_INFANTRY, 2354 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_GERALD, 2355 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 550 NAME "0090: Æà ³ª¿À¸é" ID 550 CONDITION CON_WORLD_VAR 1000, 95, COMPARE_GREATER_THAN_OR_EQUAL CON_WORLD_AFTER_ARRANGE END_CONDITION ACTION ACT_WORLD_CONTROL_OFF ACT_WORLD_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(02)000224.set", "sunset02.smf" ACT_WORLD_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_EVENT_ON ACT_WORLD_CONTROL_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2360 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2361 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2362 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2363 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2364 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 96 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 ACT_WORLD_ENABLE_POINT 7, 1 END_ACTION END_TRIGGER TRIGGER 560 NAME "0090: Æà ³ª¿Â ÈÄ Àå¼Òó¸®2" ID 560 CONDITION CON_WORLD_VAR 1000, 96, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_HEAVY_INFANTRY, 2354 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 570) TRIGGER 960 NAME "0150: ¿¡½ê" ID 960 CONDITION CON_WORLD_VAR 1000, 151, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 12, 0 ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2650 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2651 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2652 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2653 ACT_DELAY_TICK 1 ACT_WORLD_HOLD_GO_CASTLE ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 152 END_ACTION END_TRIGGER TRIGGER 970 NAME "0150: º»¼º" ID 970 CONDITION CON_WORLD_VAR 1000, 152, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2660 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2661 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2662 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2663 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2664 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2665 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2666 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2667 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2668 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2669 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2670 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2671 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2672 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2673 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2674 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2675 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2676 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2677 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2678 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2679 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2680 ACT_DELAY_TICK 1 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 153 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_PUB, 1 END_ACTION END_TRIGGER TRIGGER 980 NAME "0150: º»¼º ÈÄ Àå¼Òó¸®" ID 980 CONDITION CON_WORLD_VAR 1000, 153, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_GERALD, 2681 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_GERALD, 2682 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 990 NAME "0150: Æà" ID 990 CONDITION CON_WORLD_VAR 1000, 153, 3 CON_WORLD_HOLD_PUB END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2690 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2691 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2692 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2693 ACT_WORLD_EVENT_OFF END_ACTION END_TRIGGER TRIGGER 1000 NAME "0150: ¹è·°" ID 1000 CONDITION CON_WORLD_VAR 1000, 153, 1 CON_WORLD_AFTER_ARRANGE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KNIGHT, 2700 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2701 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KNIGHT, 2702 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2703 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 154 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_CASTLE, 1 END_ACTION END_TRIGGER TRIGGER 1010 NAME "0150: ¹è·° ÈÄ Àå¼Òó¸®" ID 1010 CONDITION CON_WORLD_VAR 1000, 154, 1 END_CONDITION ACTION ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_CASTLE ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_GERALD, 2705 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 1020 NAME "0150: º»¼º" ID 1020 CONDITION CON_WORLD_VAR 1000, 154, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2710 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2711 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUMMEL, 2712 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2713 ACT_DELAY_TICK 1 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 155 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 END_ACTION END_TRIGGER TRIGGER 1030 NAME "0150: º»¼º ³ª¿Â ÈÄ" ID 1030 CONDITION CON_WORLD_VAR 1000, 155, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2720 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2721 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2722 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2723 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2724 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2725 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2726 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 156 ACT_WORLD_ENABLE_POINT 13, 1 END_ACTION END_TRIGGER TRIGGER 1040 NAME "0150: º»¼º ÈÄ Àå¼Òó¸®" ID 1040 CONDITION CON_WORLD_VAR 1000, 156, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_GERALD, 2715 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 1050) END_TRIGGER_DEF