// WORLDMAP_CASTLE_ID_ESSE 1 // ESSE, Vellond, used #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "worldmap_v.map" MINIMAPNAME "worldmap_v.bmp" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9080" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 440 NAME "2100: º»¼º" ID 440 CONDITION CON_WORLD_VAR 1000, 2100, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 7,0 ACT_WORLD_EVENT_ON ACT_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(12)000232.set", "cloud12.smf" ACT_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2205 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2206 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2207 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2208 ACT_WORLD_HOLD_GO_CASTLE ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2520 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2521 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2522 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2523 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2524 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2525 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2526 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2527 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2528 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2529 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2530 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2101 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_PUB, 1 END_ACTION END_TRIGGER TRIGGER 450 NAME "2100: º»¼º ÈÄ Àå¼Òó¸®" ID 450 CONDITION CON_WORLD_VAR 1000, 2101, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUMEN, 2560 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_LUCRETIA, 2561 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 460 NAME "2100: ÁÖÁ¡" ID 460 CONDITION CON_WORLD_VAR 1000, 2101, 1 CON_WORLD_HOLD_PUB END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2540 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2541 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2542 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2543 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2544 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2545 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2546 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2547 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2548 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2549 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2550 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2551 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2552 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2553 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2554 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2555 ACT_DELAY_TICK 2 ACT_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(07)000115.set", "cloud07.smfx" ACT_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2103 ACT_WORLD_ENABLE_POINT 8, 0 ACT_WORLD_ENABLE_POINT 10, 1 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_BARRACK, 1 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 END_ACTION END_TRIGGER TRIGGER 470 NAME "2100: ÁÖÁ¡ ÈÄ Àå¼Òó¸®" ID 470 CONDITION CON_WORLD_VAR 1000, 2103, 3 CON_WORLD_VAR 1000, 2105, 5 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUMEN, 2560 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 480) TRIGGER 650 NAME "2140: ¿¡½ê" ID 650 CONDITION CON_WORLD_VAR 1000, 2141, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 13,0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2265 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2266 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2142 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_CASTLE, 1 END_ACTION END_TRIGGER TRIGGER 660 NAME "2140: Àå¼Òó¸®" ID 660 CONDITION CON_WORLD_VAR 1000, 2142, 1 END_CONDITION ACTION ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_CASTLE ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_PUB, ID_PORTRAIT_MORENE, 2267 ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_TRAINING, ID_PORTRAIT_MORENE, 2267 ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_LUCRETIA, 2268 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 670 NAME "2140: º»¼º" ID 670 CONDITION CON_WORLD_VAR 1000, 2142, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2270 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2271 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2272 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2273 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2274 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2275 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2276 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2143 END_ACTION END_TRIGGER TRIGGER 680 NAME "2140: º»¼º ³ª¿Â ÈÄ" ID 680 CONDITION CON_WORLD_VAR 1000, 2143, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2277 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2278 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2279 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2280 ACT_WORLD_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(16)000144.set", "cloud16.smfx" ACT_WORLD_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2281 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2282 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2283 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2284 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2285 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2286 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2287 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2288 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2289 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2290 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2291 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2292 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2293 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2294 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2295 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2296 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2297 ACT_WORLD_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(07)000291.set", "sun07.smf" ACT_WORLD_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2298 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2299 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2300 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2301 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2144 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_BARRACK, 1 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 ACT_WORLD_ENABLE_POINT 1,1 END_ACTION END_TRIGGER TRIGGER 690 NAME "2140: ¸®½º¸° ºñȰ¼ºÈ­" ID 690 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 2144, 1 END_CONDITION ACTION ACT_WORLD_DELETE_TROOP 2 ACT_WORLD_DELETE_TROOP 3 END_ACTION END_TRIGGER TRIGGER 700 NAME "2140: º»¼º ÈÄ Àå¼Òó¸®" ID 700 CONDITION CON_WORLD_VAR 1000, 2144, 3 CON_WORLD_VAR 1000, 2146, 5 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUCRETIA, 2304 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 710) END_TRIGGER_DEF