// WORLDMAP_CASTLE_ID_ESSE 1 // ESSE, Hextor, not used #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "castle.map" MINIMAPNAME "worldmap.bmp" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9100" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 10 NAME "X3020 ÈÄ ¿¡½ê ¼º¿¡ °¡¸é ij½½·Î" ID 10 CONDITION CON_WORLD_VAR 1000, 3020, 1 // var#1000 = 3020 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_HOLD_GO_CASTLE END_ACTION END_TRIGGER TRIGGER 20 NAME "X3020 ÈÄ ¿¡½ê ¼º¿¡¼­ ·¹±×³ªÀ̾î ÈÄÅð" ID 20 CONDITION CON_WORLD_VAR 1000, 3020, 1 // var#1000 = 3020 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LICH, 2070 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2080 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2090 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2100 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2110 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2120 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2130 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2140 ACT_WORLD_EVENT_OFF ACT_WORLD_ENABLE_POINT 3, 1 ACT_WORLD_HOLD_GO_TO_MAIN END_ACTION END_TRIGGER // ¿ùµå¸ÊÀ¸·Î (ID 50) END_TRIGGER_DEF