// WORLDMAP_CASTLE_ID_AREIN 3 // AREIN, Vellond, used #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "castle.map" MINIMAPNAME "worldmap_v.bmp" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9080" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 130 NAME "2040: ¾î¶óÀÎ µµÂø" ID 130 CONDITION CON_WORLD_VAR 1000, 2041, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 3, 0 ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2070 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2071 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2072 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2073 ACT_WORLD_HOLD_GO_CASTLE ACT_WORLD_VAR_SET 1000, 2042 END_ACTION END_TRIGGER TRIGGER 140 NAME "2040: ¾î¶óÀÎ º»¼º" ID 140 CONDITION CON_WORLD_VAR 1000, 2042, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2074 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2075 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2076 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2043 END_ACTION END_TRIGGER TRIGGER 150 NAME "2040: ¾î¶óÀÎ º»¼º ³ª¿ÀÀÚ ¸¶ÀÚ" ID 150 CONDITION CON_WORLD_VAR 1000, 2043, 1 CON_WORLD_HOLD_DEFAULT END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2077 ACT_WORLD_EVENT_OFF ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_BARRACK,1 END_ACTION END_TRIGGER TRIGGER 160 NAME "2040: ¾î¶óÀÎ Àå¼Òó¸®" ID 160 CONDITION CON_WORLD_VAR 1000, 2043, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUMEN, 2078 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_LUCRETIA, 2079 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 170 NAME "2040: ¾î¶óÀÎ ¹è·° ³ª¿À¸é" ID 170 CONDITION CON_WORLD_VAR 1000, 2043, 1 CON_WORLD_AFTER_ARRANGE END_CONDITION ACTION ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_PUB,1 END_ACTION END_TRIGGER TRIGGER 180 NAME "2040: ¾î¶óÀÎ ÁÖÁ¡" ID 180 CONDITION CON_WORLD_VAR 1000, 2043, 1 CON_WORLD_HOLD_PUB END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2080 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2081 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2082 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2083 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2084 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2085 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2086 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2087 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2088 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2089 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2090 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2091 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2092 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2093 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2094 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2095 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2096 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2097 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2590 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2591 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2044 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_CASTLE, 1 END_ACTION END_TRIGGER TRIGGER 190 NAME "2040: Àå¼Ò Enable" ID 190 CONDITION CON_WORLD_VAR 1000, 2044, 1 END_CONDITION ACTION ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_CASTLE ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_PUB, ID_PORTRAIT_MORENE, 2098 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_LUCRETIA, 2099 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 200 NAME "2040: º»¼º" ID 200 CONDITION CON_WORLD_VAR 1000, 2044, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2100 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2101 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2102 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2103 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2104 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2105 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2106 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2107 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2108 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2109 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2110 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2111 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2045 END_ACTION END_TRIGGER TRIGGER 210 NAME "2040: º»¼º ³ª¿À¸é" ID 210 CONDITION CON_WORLD_VAR 1000, 2045, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2115 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2116 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2117 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2118 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2119 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2120 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2121 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2122 ACT_WORLD_FADE_OUT 20 ACT_DELAY_TICK 1 ACT_WORLD_TEXT_EX 2123, 240, 380, 30 ACT_WORLD_CHANGE_LIGHT_N_SKY "(06)000289.set", "sunset06.SMF" ACT_WORLD_FADE_IN 15 ACT_DELAY_TICK 2 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2124 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2046 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE,1 ACT_WORLD_ENABLE_POINT 5, 1 ACT_WORLD_ENABLE_POINT 3, 0 END_ACTION END_TRIGGER TRIGGER 220 NAME "2040: Àå¼Òó¸®2" ID 220 CONDITION CON_WORLD_VAR 1000, 2046, 3 CON_WORLD_VAR 1000, 2047, 5 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUMEN, 2128 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 230) TRIGGER 270 NAME "2060: ¾î¶óÀÎ µµÂø" ID 270 CONDITION CON_WORLD_VAR 1000, 2061, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 5, 0 ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2139 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2500 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2501 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2502 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2503 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2504 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2505 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2506 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2507 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2508 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2509 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2510 ACT_WORLD_VAR_SET 1000, 2062 ACT_WORLD_HOLD_GO_CASTLE END_ACTION END_TRIGGER TRIGGER 280 NAME "2060: ¾î¶óÀÎ º»¼º" ID 280 CONDITION CON_WORLD_VAR 1000, 2062, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2140 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2141 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2142 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2143 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2144 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2145 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2146 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2147 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2063 END_ACTION END_TRIGGER TRIGGER 290 NAME "2060: ¾î¶óÀÎ º»¼º ³ª¿Â ÈÄ" ID 290 CONDITION CON_WORLD_VAR 1000, 2063, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2150 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2151 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2152 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2153 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2154 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2064 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_PUB, 1 END_ACTION END_TRIGGER TRIGGER 300 NAME "2060: ¾î¶óÀÎ º»¼º ³ª¿Â ÈÄ Àå¼Òó¸®" ID 300 CONDITION CON_WORLD_VAR 1000, 2064, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUCRETIA, 2511 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_LUCRETIA, 2512 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 305 NAME "2060: ¾î¶óÀÎ º»¼º ³ª¿Â ÈÄ Àå¼Òó¸®2" ID 305 CONDITION CON_WORLD_VAR 1000, 2065, 3 CON_WORLD_VAR 1000, 2067, 5 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUCRETIA, 2511 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 310 NAME "2060: ¾î¶óÀÎ º»¼º ³ª¿Â ÈÄ ÁÖÁ¡" ID 310 CONDITION CON_WORLD_VAR 1000, 2064, 1 CON_WORLD_HOLD_PUB END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2155 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2156 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2157 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2158 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2159 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2160 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2161 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2162 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2163 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2164 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2165 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2166 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2168 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2169 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2170 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2171 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2065 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 END_ACTION END_TRIGGER TRIGGER 320 NAME "2060: ¾î¶óÀÎ ÁÖÁ¡ ³ª¿Â ÈÄ Àå¼Òó¸®" ID 320 CONDITION CON_WORLD_VAR 1000, 2065, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUCRETIA, 2511 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 330) END_TRIGGER_DEF