// WORLDMAP_CASTLE_ID_FRONT 8 // FRONT1, Ecclesia, used #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "worldMap_E.map" MINIMAPNAME "worldmap_E.bmp" DEFAULTCAMNAME "worldmapdefault.cam" USERCAMNAME "worldmapuser.cam" LIGHTSETNAME "(03)000116.set" SKYBOXNAME "sun03.smf" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9060" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 40 NAME "E1100 ÈÄ ÀüÁø±âÁö" ID 40 CONDITION CON_WORLD_VAR 1000, 1101, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2010 ACT_WORLD_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(08)000114.set", "cloud08.smfx" ACT_WORLD_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_DUANE, 2011 ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2012 ACT_WORLD_CHAR_SAY ID_PORTRAIT_DUANE, 2013 ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2014 ACT_WORLD_CHAR_SAY ID_PORTRAIT_DUANE, 2015 ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2016 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2017 ACT_WORLD_CHAR_SAY ID_PORTRAIT_DUANE, 2018 ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2019 ACT_WORLD_CHAR_SAY ID_PORTRAIT_DUANE, 2020 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2021 ACT_WORLD_CHAR_SAY ID_PORTRAIT_DUANE, 2022 ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2023 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2024 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 1102 ACT_WORLD_ENABLE_POINT 3, 1 ACT_WORLD_ENABLE_POINT 4, 1 END_ACTION END_TRIGGER TRIGGER 50 NAME "Àå¼Ò ó¸®" ID 50 CONDITION CON_WORLD_VAR 1000, 1102, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_KENDAL, 2025 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER /////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 60) TRIGGER 130 NAME "e1005, e1006, e1014 Áß 1°³ Ŭ¸®¾î" ID 130 CONDITION CON_WORLD_VAR 1000, 1103, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HEAVY_INFANTRY, 2030 ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2031 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_CASTLE, 1 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 1104 END_ACTION END_TRIGGER TRIGGER 132 NAME "e1005 Ŭ¸®¾î ÈÄ disable" ID 132 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 2 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 2, 0 END_ACTION END_TRIGGER TRIGGER 134 NAME "e1006 Ŭ¸®¾î ÈÄ disable" ID 134 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 3 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 3, 0 END_ACTION END_TRIGGER TRIGGER 136 NAME "e1014 Ŭ¸®¾î ÈÄ disable" ID 136 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 4 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 4, 0 END_ACTION END_TRIGGER TRIGGER 140 NAME "1°³ Ŭ¸®¾î ÈÄ ÀüÁø±âÁö Àå¼Òó¸®1" ID 140 CONDITION CON_WORLD_VAR 1000, 1104, 1 END_CONDITION ACTION ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_CASTLE ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_BARRACK, ID_PORTRAIT_HEAVY_INFANTRY, 2036 ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_PUB, ID_PORTRAIT_THOMAS, 2037 ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_TRAINING, ID_PORTRAIT_HEAVY_INFANTRY, 2036 ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_KENDAL, 2035 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 150 NAME "1°³ Ŭ¸®¾î ÈÄ º»¼º" ID 150 CONDITION CON_WORLD_VAR 1000, 1104, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_POPE, 2040 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2041 ACT_WORLD_CHAR_SAY ID_PORTRAIT_POPE, 2042 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2043 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2044 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2045 ACT_WORLD_CHAR_SAY ID_PORTRAIT_POPE, 2046 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2047 ACT_WORLD_CHAR_SAY ID_PORTRAIT_POPE, 2048 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2049 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2050 ACT_WORLD_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2051 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2052 ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2053 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2054 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2055 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2056 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2057 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2058 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2059 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2060 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2061 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2062 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALTER, 2063 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2064 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 1105 END_ACTION END_TRIGGER TRIGGER 160 NAME "1°³ Ŭ¸®¾î, º»¼º ÈÄ Àå¼Òó¸®" ID 160 CONDITION CON_WORLD_VAR 1000, 1105, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_POPE, 2038 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 170 NAME "1°³ Ŭ¸®¾î, º»¼º ÈÄ Æà" ID 170 CONDITION CON_WORLD_VAR 1000, 1105, 1 CON_WORLD_HOLD_PUB END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2065 ACT_WORLD_CHAR_SAY ID_PORTRAIT_DUANE, 2066 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2067 ACT_WORLD_CHAR_SAY ID_PORTRAIT_DUANE, 2068 ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2069 ACT_WORLD_EVENT_OFF END_ACTION END_TRIGGER /////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 180) TRIGGER 190 NAME "e1005, e1006, e1014 Áß 2°³ Ŭ¸®¾î" ID 190 CONDITION CON_WORLD_VAR 1000, 1106, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2070 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2071 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2072 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2073 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2074 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2075 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2076 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2077 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2078 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2079 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_DUANE, 2080 ACT_WORLD_CHAR_SAY ID_PORTRAIT_THOMAS, 2081 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 1107 END_ACTION END_TRIGGER TRIGGER 200 NAME "1005 == 2, Àå¼Ò ó¸®" ID 200 CONDITION CON_WORLD_VAR 1000, 1107, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_POPE, 2082 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER /////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 210) TRIGGER 220 NAME "1005 == 3, Æ÷ÀÎÆ® ó¸®" ID 220 CONDITION CON_WORLD_VAR 1000, 1108, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 5, 1 END_ACTION END_TRIGGER TRIGGER 230 NAME "1005 == 3, Àå¼Ò ó¸®" ID 230 CONDITION CON_WORLD_VAR 1000, 1108, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_KENDAL, 2098 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER /////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 240) END_TRIGGER_DEF