// WORLDMAP_CASTLE_ID_FRONT 8 // FRONT1, Hironeiden, used #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "castle.map" MINIMAPNAME "worldmap_h.bmp" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9040" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 140 NAME "0020: ÀüÁø±âÁö1" ID 140 CONDITION CON_WORLD_VAR 1000, 21, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 1, 0 ACT_WORLD_ENABLE_POINT 2, 0 ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2091 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2092 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2093 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2094 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2095 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2096 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3000 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3001 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 3002 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3003 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3004 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3005 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3006 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3007 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 3008 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3009 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_CASTLE, 1 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 22 END_ACTION END_TRIGGER TRIGGER 150 NAME "0020: ÀüÁø±âÁö1 Àå¼Òó¸®" ID 150 CONDITION CON_WORLD_VAR 1000, 22, 1 END_CONDITION ACTION ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_CASTLE ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_PUB, ID_PORTRAIT_GERALD, 2099 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_GERALD, 2099 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 160 NAME "0020: ÀüÁø±âÁö1 ¸·»ç" ID 160 CONDITION CON_WORLD_VAR 1000, 22, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2100 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2102 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2104 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2106 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2108 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2110 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2112 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2114 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2116 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2118 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2120 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2122 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 23 END_ACTION END_TRIGGER TRIGGER 170 NAME "0020: ÀüÁø±âÁö1 ÀªµçÀÌ ºóÁ¤ºóÁ¤" ID 170 CONDITION CON_WORLD_VAR 1000, 23, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2123 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2124 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2125 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2126 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3020 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3021 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3022 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3023 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3024 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3025 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3026 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3027 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3028 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3029 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3030 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 3031 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_BARRACK, 1 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 24 END_ACTION END_TRIGGER TRIGGER 180 NAME "0020: ÀüÁø±âÁö1 Àå¼Òó¸®2" ID 180 CONDITION CON_WORLD_VAR 1000, 24, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_HUGH, 3033 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_PUB, ID_PORTRAIT_ELLEN, 3031 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_ELLEN, 3032 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 190 NAME "0020: ÀüÁø±âÁö1 ¹Ù¶ô ³ª¿Â ÈÄ" ID 190 CONDITION CON_WORLD_VAR 1000, 24, 1 CON_WORLD_AFTER_ARRANGE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2130 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2131 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2132 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2133 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2134 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2136 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2137 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2138 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2139 ACT_DELAY_TICK 1 ACT_WORLD_FADE_OUT 20 ACT_WORLD_FADE_BGM 0,30,0 ACT_DELAY_TICK 1 ACT_WORLD_TEXT_EX 2140, 240, 380, 30 ACT_DELAY_TICK 2 ACT_WORLD_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_FADE_BGM 0, 30, 100 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2141 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2142 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2143 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2144 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 25 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 ACT_WORLD_ENABLE_POINT 4, 1 END_ACTION END_TRIGGER TRIGGER 200 NAME "0020: ÀüÁø±âÁö1 Àå¼Òó¸®3" ID 200 CONDITION CON_WORLD_VAR 1000, 25, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_HUGH, 3034 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_PUB, ID_PORTRAIT_ELLEN, 3036 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 210) TRIGGER 250 NAME "0050: ÀüÁø±âÁö" ID 250 CONDITION CON_WORLD_VAR 1000, 51, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 4, 0 ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2160 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2162 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2164 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 52 END_ACTION END_TRIGGER TRIGGER 260 NAME "0050: Àªµç ºóÁ¤°Å¸²" ID 260 CONDITION CON_WORLD_VAR 1000, 52, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2170 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2171 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2172 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 2173 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2174 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3050 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3051 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3052 ACT_DELAY_TICK 1 ACT_WORLD_FADE_OUT 20 ACT_DELAY_TICK 1 ACT_WORLD_FADE_IN 10 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2180 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2181 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2182 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 53 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_CASTLE, 1 END_ACTION END_TRIGGER TRIGGER 270 NAME "0050: Àå¼Òó¸®" ID 270 CONDITION CON_WORLD_VAR 1000, 53, 1 END_CONDITION ACTION ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_CASTLE ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_PUB, ID_PORTRAIT_ELLEN, 3060 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_RUPERT, 3062 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 280 NAME "0050: ¸·»ç" ID 280 CONDITION CON_WORLD_VAR 1000, 53, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2190 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2191 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2192 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2193 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2194 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 54 END_ACTION END_TRIGGER TRIGGER 290 NAME "0050: ¸·»ç ³ª¿Â ÈÄ" ID 290 CONDITION CON_WORLD_VAR 1000, 54, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2200 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2201 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2202 ACT_WORLD_FADE_OUT 20 ACT_WORLD_FADE_BGM 0,30,0 ACT_DELAY_TICK 2 ACT_WORLD_TEXT_EX 2205, 240, 380, 30 ACT_WORLD_CHANGE_LIGHT_N_SKY "(06)000289.set", "sunset06.smf" ACT_DELAY_TICK 2 ACT_WORLD_FADE_IN 10 ACT_WORLD_PLAY_BGM "World Map 1 V2.wav",0,1 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3070 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3071 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3072 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3073 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 3074 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3075 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 55 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_BARRACK, 1 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 ACT_WORLD_ENABLE_POINT 5, 1 END_ACTION END_TRIGGER TRIGGER 300 NAME "0050: ¸·»ç ³ª¿Â ÈÄ Àå¼Òó¸®" ID 300 CONDITION CON_WORLD_VAR 1000, 55, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE,ID_PORTRAIT_RUPERT,3076 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_PUB, ID_PORTRAIT_ELLEN, 3077 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 310) TRIGGER 350 NAME "0070: ÀüÁø±âÁö" ID 350 CONDITION CON_WORLD_VAR 1000, 70, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 5, 0 ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2220 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2221 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2222 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2223 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2224 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2225 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2226 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 71 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_BARRACK, 0 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_PUB, 1 END_ACTION END_TRIGGER TRIGGER 360 NAME "0070: ÀüÁø±âÁö Àå¼Òó¸®" ID 360 CONDITION CON_WORLD_VAR 1000, 71, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE,ID_PORTRAIT_HEAVY_INFANTRY,3080 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, -1, -1 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 370 NAME "0070: °ÔÀÌÆ®·Î °¡¸é" ID 370 CONDITION CON_WORLD_VAR 1000, 71, 1 CON_WORLD_HOLD_GATE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3081 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3082 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3083 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3084 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3085 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3086 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3087 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3088 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3089 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3090 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3091 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3092 ACT_WORLD_CHAR_SAY ID_PORTRAIT_WALDEN, 3093 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3094 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 72 END_ACTION END_TRIGGER TRIGGER 380 NAME "0070: °ÔÀÌÆ® °£ ÈÄ Àå¼Òó¸®" ID 380 CONDITION CON_WORLD_VAR 1000, 72, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE,ID_PORTRAIT_HEAVY_INFANTRY,3080 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_GERALD, 3095 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 390 NAME "0070: Æà" ID 390 CONDITION CON_WORLD_VAR 1000, 71, COMPARE_GREATER_THAN_OR_EQUAL CON_WORLD_VAR 1000, 72, COMPARE_LESS_THAN_OR_EQUAL CON_WORLD_HOLD_PUB END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 3100 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3101 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 3102 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3103 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 3104 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3105 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 3106 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3107 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 3108 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 2230 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 2231 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 73 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_CASTLE, 1 END_ACTION END_TRIGGER TRIGGER 400 NAME "0070: Æà ³ª¿Â ÈÄ Àå¼Òó¸®" ID 400 CONDITION CON_WORLD_VAR 1000, 73, 1 END_CONDITION ACTION ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_CASTLE ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_WALDEN, 2236 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 410 NAME "0070: ¸·»ç" ID 410 CONDITION CON_WORLD_VAR 1000, 73, COMPARE_EQUAL CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2240 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2241 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2242 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2243 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2244 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2245 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2246 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2247 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2248 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2249 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2250 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2251 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2252 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2253 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 2254 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 2255 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_FADE_OUT 20 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(10)000204.set", "sunset10.smf" ACT_WORLD_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 74 END_ACTION END_TRIGGER TRIGGER 420 NAME "0070: ¸·»ç ³ª¿Â ÈÄ" ID 420 CONDITION CON_WORLD_VAR 1000, 74, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 3110 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3111 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 3112 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 75 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_CASTLE, 1 END_ACTION END_TRIGGER TRIGGER 430 NAME "0070: ¸·»ç ³ª¿Â ÈÄ Àå¼Òó¸®" ID 430 CONDITION CON_WORLD_VAR 1000, 75, 1 END_CONDITION ACTION ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_CASTLE ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_BARRACK, ID_PORTRAIT_ELLEN, 3113 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_GATE, ID_PORTRAIT_ELLEN, 3113 ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 440 NAME "0090: ½ÃÀÛ Àü" ID 440 CONDITION CON_WORLD_VAR 1000, 75, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 3120 ACT_WORLD_CHAR_SAY ID_PORTRAIT_HUGH, 3121 // ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3122 ACT_DELAY_TICK 1 ACT_WORLD_HOLD_GO_TO_MAIN ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RUPERT, 3123 ACT_WORLD_CHAR_SAY ID_PORTRAIT_GERALD, 3124 // ACT_WORLD_CHAR_SAY ID_PORTRAIT_ELLEN, 3125 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 76 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_BARRACK, 1 ACT_WORLD_ENABLE_POINT 6, 1 END_ACTION END_TRIGGER TRIGGER 450 NAME "0090: ½ÃÀÛ Àü Àå¼Òó¸®" ID 450 CONDITION CON_WORLD_VAR 1000, 76, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_HUGH, 3128 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 460) END_TRIGGER_DEF