// WORLDMAP_CASTLE_ID_FRONT 9 // FRONT2, Vellond, used #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "castle.map" MINIMAPNAME "worldmap_v.bmp" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9080" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 380 NAME "2080: ÀüÁø±âÁö2 µµÂø" ID 380 CONDITION CON_WORLD_VAR 1000, 2081, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 6, 0 ACT_WORLD_EVENT_ON ACT_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(13)000283.set", "sunset13.SMF" ACT_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_HOLD_GO_CASTLE ACT_WORLD_VAR_SET 1000, 2082 END_ACTION END_TRIGGER TRIGGER 385 NAME "2080: ÀüÁø±âÁö2 µµÂø2" ID 385 CONDITION CON_WORLD_VAR 1000, 2082, 1 CON_WORLD_HOLD_CASTLE END_CONDITION ACTION ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2185 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2186 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2187 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2188 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2189 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2190 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2191 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2192 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2193 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2194 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2195 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2083 ACT_WORLD_ENABLE_POINT 8, 1 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_PUB, 1 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 END_ACTION END_TRIGGER TRIGGER 390 NAME "2080: Àå¼Òó¸®" ID 390 CONDITION CON_WORLD_VAR 1000, 2083, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUCRETIA, 2196 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER TRIGGER 400 NAME "2080: ÀüÁø±âÁö2 ÁÖÁ¡" ID 400 CONDITION CON_WORLD_VAR 1000, 2083, 1 CON_WORLD_HOLD_PUB END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2513 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2514 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2515 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2516 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2517 ACT_WORLD_EVENT_OFF END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 410) END_TRIGGER_DEF