// WORLDMAP_CASTLE_ID_FRONT 9 // FRONT2, Hexter, not used #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "castle.map" MINIMAPNAME "worldmap.bmp" USERTEXTTABLE "9100" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 235 NAME "ÀüÁø±âÁö2 µµÂø" ID 235 CONDITION CON_WORLD_VAR 1000, 3112, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 12, 1 ACT_WORLD_ENABLE_POINT 11, 0 ACT_WORLD_ENABLE_POINT 9, 0 ACT_WORLD_SET_PROP_SHOW 3218, 0 END_ACTION END_TRIGGER TRIGGER 237 NAME "ÀüÁø±âÁö Àå¼Òó¸®" ID 237 CONDITION CON_WORLD_VAR 1000, 3112, 3 CON_WORLD_VAR 1000, 3114, 5 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_REGNIER, 2500 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 160) END_TRIGGER_DEF