// WORLDMAP_CASTLE_ID_FRONT 10 // FRONT3, Vellond, used #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "castle.map" MINIMAPNAME "worldmap_v.bmp" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9080" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 540 NAME "2110: ÀüÁø±âÁö3 µµÂø" ID 540 CONDITION CON_WORLD_VAR 1000, 2111, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 10, 0 ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2235 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2236 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2237 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2580 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2581 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2582 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2238 ACT_DELAY_TICK 1 ACT_WORLD_HOLD_GO_CASTLE ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2240 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2241 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2242 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2243 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2244 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2245 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2246 ACT_DELAY_TICK 1 ACT_WORLD_HOLD_GO_TO_MAIN ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2112 END_ACTION END_TRIGGER TRIGGER 550 NAME "2110: ¸·»ç ¹Û" ID 550 CONDITION CON_WORLD_VAR 1000, 2112, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2250 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2251 ACT_WORLD_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(03)000116.set", "sun03.smfx" ACT_WORLD_FADE_IN 15 ACT_DELAY_TICK 2 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2253 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2113 ACT_WORLD_ENABLE_POINT 10, 0 ACT_WORLD_ENABLE_POINT 12, 1 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_BARRACK, 1 ACT_WORLD_HOLD_MARK_ON_PLACE CASTLE_STATE_GATE, 1 END_ACTION END_TRIGGER TRIGGER 560 NAME "2110: Àå¼Òó¸®" ID 560 CONDITION CON_WORLD_VAR 1000, 2113, 1 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUMEN, 2254 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿ùµå¸ÊÀ¸·Î (ID 570) TRIGGER 705 NAME "2140: Àå¼Òó¸®" ID 705 CONDITION CON_WORLD_VAR 1000, 2121, 3 CON_WORLD_VAR 1000, 2140, 4 END_CONDITION ACTION ACT_WORLD_HOLD_DISABLE_PLACE CASTLE_STATE_CASTLE, ID_PORTRAIT_LUMEN, 2259 ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_BARRACK ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_PUB ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_TRAINING ACT_WORLD_HOLD_ENABLE_PLACE CASTLE_STATE_GATE ACT_WORLD_RESET_CONDITION END_ACTION END_TRIGGER END_TRIGGER_DEF