// WORLDMAP_VELLOND #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "worldMap_v.map" MINIMAPNAME "worldmap_v.bmp" DEFAULTCAMNAME "worldmapdefault.cam" USERCAMNAME "worldmapuser.cam" LIGHTSETNAME "(10)000204.set" SKYBOXNAME "sunset10.smfx" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9080" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 TRIGGER 1 NAME "Mode Selection" ID 1 CONDITION END_CONDITION ACTION //////////////////////////////////////////////////////////////////////////////////////////////////////////// ACT_WORLD_VAR_SET 1018, 0 // 1018,1 2040 Á¾·á // 1018,2 2060 Á¾·á // 1018,3 2080 Á¾·á // 1018,4 2100 Á¾·á // 1018,5 2110 Á¾·á // 1018,6 2120 Á¾·á // 1018,7 2140 Á¾·á //////////////////////////////////////////////////////////////////////////////////////////////////////////// ACT_WORLD_VAR_SET 1019, 1 // 1019, 1 (mode1) ¸ðµç ¹Ì¼Ç°ú À̺¥Æ® ½ÇÇà // 1019, 2 (mode2) ¸ðµç À̺¥Æ® ½ÇÇà (¹Ì¼Ç ¾øÀÌ) // 1019, 3 (mode3) ¸ðµç Æ÷ÀÎÆ® ¿­¸² (¹Ì¼Ç, ºê¸®ÇÎ) // 1019, 4 (mode4) ¸ðµç Æ÷ÀÎÆ® ¿­¸² (¹Ì¼Ç, ºê¸®ÇÎ) //////////////////////////////////////////////////////////////////////////////////////////////////////////// ACT_WORLD_SET_PUB_MERCENARIES 10, 0, -1 // óÀ½¿¡´Â ¸®´õ °í¿ë ºÒ°¡´É. ACT_WORLD_PLAY_BGM "World Map 1 V2.wav",0,1 ACT_WORLD_VAR_SET 1017, 1 END_ACTION END_TRIGGER TRIGGER 2 NAME "Debug1: 2040 Á¾·áÈÄ" ID 2 CONDITION CON_WORLD_VAR 1017, 1, 1 CON_WORLD_VAR 1018, 1, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 1 ACT_WORLD_ENABLE_POINT 1, 1 ACT_WORLD_ENABLE_POINT 2, 1 ACT_WORLD_ENABLE_POINT 3, 1 ACT_WORLD_ENABLE_POINT 4, 1 ACT_WORLD_STARTPOINT 3 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2001, 2009 ACT_WORLD_VAR_SET 1000, 2040 END_ACTION END_TRIGGER TRIGGER 3 NAME "Debug1: 2060 Á¾·áÈÄ" ID 3 CONDITION CON_WORLD_VAR 1017, 1, 1 CON_WORLD_VAR 1018, 2, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 1 ACT_WORLD_ENABLE_POINT 1, 1 ACT_WORLD_ENABLE_POINT 2, 1 ACT_WORLD_ENABLE_POINT 3, 1 ACT_WORLD_ENABLE_POINT 4, 1 ACT_WORLD_ENABLE_POINT 5, 1 ACT_WORLD_STARTPOINT 5 ACT_WORLD_VAR_SET 1000, 2060 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2021, 2029 END_ACTION END_TRIGGER TRIGGER 4 NAME "Debug1: 2080 Á¾·áÈÄ" ID 4 CONDITION CON_WORLD_VAR 1017, 1, 1 CON_WORLD_VAR 1018, 3, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 1 ACT_WORLD_ENABLE_POINT 1, 1 ACT_WORLD_ENABLE_POINT 2, 1 ACT_WORLD_ENABLE_POINT 3, 1 ACT_WORLD_ENABLE_POINT 4, 1 ACT_WORLD_ENABLE_POINT 5, 1 ACT_WORLD_ENABLE_POINT 6, 1 ACT_WORLD_STARTPOINT 6 ACT_WORLD_VAR_SET 1000, 2080 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2031, 2039 END_ACTION END_TRIGGER TRIGGER 5 NAME "Debug1: 2100 Á¾·áÈÄ" ID 5 CONDITION CON_WORLD_VAR 1017, 1, 1 CON_WORLD_VAR 1018, 4, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 1 ACT_WORLD_ENABLE_POINT 1, 1 ACT_WORLD_ENABLE_POINT 2, 1 ACT_WORLD_ENABLE_POINT 3, 1 ACT_WORLD_ENABLE_POINT 4, 1 ACT_WORLD_ENABLE_POINT 5, 1 ACT_WORLD_ENABLE_POINT 6, 1 ACT_WORLD_ENABLE_POINT 7, 1 ACT_WORLD_ENABLE_POINT 8, 1 ACT_WORLD_STARTPOINT 8 ACT_WORLD_VAR_SET 1000, 2100 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2041, 2049 END_ACTION END_TRIGGER TRIGGER 6 NAME "Debug1: 2110 Á¾·áÈÄ" ID 6 CONDITION CON_WORLD_VAR 1017, 1, 1 CON_WORLD_VAR 1018, 5, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 1 ACT_WORLD_ENABLE_POINT 1, 1 ACT_WORLD_ENABLE_POINT 2, 1 ACT_WORLD_ENABLE_POINT 3, 1 ACT_WORLD_ENABLE_POINT 4, 1 ACT_WORLD_ENABLE_POINT 5, 1 ACT_WORLD_ENABLE_POINT 6, 1 ACT_WORLD_ENABLE_POINT 7, 1 ACT_WORLD_ENABLE_POINT 8, 1 ACT_WORLD_ENABLE_POINT 9, 1 ACT_WORLD_ENABLE_POINT 10, 1 ACT_WORLD_STARTPOINT 10 ACT_WORLD_VAR_SET 1000, 2110 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2051, 2059 END_ACTION END_TRIGGER TRIGGER 7 NAME "Debug1: 2120 Á¾·áÈÄ" ID 7 CONDITION CON_WORLD_VAR 1017, 1, 1 CON_WORLD_VAR 1018, 6, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 1 ACT_WORLD_ENABLE_POINT 1, 1 ACT_WORLD_ENABLE_POINT 2, 1 ACT_WORLD_ENABLE_POINT 3, 1 ACT_WORLD_ENABLE_POINT 4, 1 ACT_WORLD_ENABLE_POINT 5, 1 ACT_WORLD_ENABLE_POINT 6, 1 ACT_WORLD_ENABLE_POINT 7, 1 ACT_WORLD_ENABLE_POINT 8, 1 ACT_WORLD_ENABLE_POINT 9, 1 ACT_WORLD_ENABLE_POINT 10, 1 ACT_WORLD_ENABLE_POINT 11, 1 ACT_WORLD_ENABLE_POINT 12, 1 ACT_WORLD_STARTPOINT 12 ACT_WORLD_VAR_SET 1000, 2120 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2061, 2069 END_ACTION END_TRIGGER TRIGGER 8 NAME "Debug1: 2140 Á¾·áÈÄ" ID 8 CONDITION CON_WORLD_VAR 1017, 1, 1 CON_WORLD_VAR 1018, 7, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 1 ACT_WORLD_ENABLE_POINT 1, 1 ACT_WORLD_ENABLE_POINT 2, 1 ACT_WORLD_ENABLE_POINT 3, 1 ACT_WORLD_ENABLE_POINT 4, 1 ACT_WORLD_ENABLE_POINT 5, 1 ACT_WORLD_ENABLE_POINT 6, 1 ACT_WORLD_ENABLE_POINT 7, 1 ACT_WORLD_ENABLE_POINT 8, 1 ACT_WORLD_ENABLE_POINT 9, 1 ACT_WORLD_ENABLE_POINT 10, 1 ACT_WORLD_ENABLE_POINT 11, 1 ACT_WORLD_ENABLE_POINT 12, 1 ACT_WORLD_ENABLE_POINT 13, 1 ACT_WORLD_STARTPOINT 13 ACT_WORLD_VAR_SET 1000, 2140 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2071, 2079 END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// TRIGGER 20 NAME "start" ID 20 CONDITION CON_WORLD_VAR 1017, 1, 1 CON_WORLD_VAR 1019, 3, 4 CON_WORLD_IS_POINT_CLEARED 0 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHANGE_LIGHT_N_SKY "(09)000187.set", "cloud09.smf" ACT_WORLD_EVENT_OFF ACT_WORLD_SET_PROP_SHOW 3220, 0 ACT_WORLD_SET_PROP_SHOW 3223, 0 ACT_WORLD_SET_PUB_MERCENARIES 15, 0, -1 ACT_WORLD_STARTPOINT 0 ACT_WORLD_VAR_SET 1000, 2000 ACT_WORLD_ENABLE_POINT 0, 1 ACT_SET_TRAINING_MISSION 0, 1 ACT_SET_TRAINING_MISSION 1, 1 ACT_SET_TRAINING_MISSION 2, 1 ACT_SET_TRAINING_MISSION 3, 1 ACT_SET_TRAINING_MISSION 4, 1 ACT_WORLD_ALLOW_JOB_CHANGE 0, 0 // ·çÅ©·¹Æ¼¾Æ Á÷¾÷ Á¾·ù ¸ø¹Ù²Þ ACT_WORLD_ALLOW_OFFICER_CHANGE 1, 0 // ¸ð·çÀÎ ºÎ°ü ¸ø¹Ù²Þ ACT_WORLD_ALLOW_OFFICER_CHANGE 2, 0 // ½Ã¸®Ã÷ ºÎ°ü ¸ø¹Ù²Þ ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2000, 2009 END_ACTION END_TRIGGER TRIGGER 30 NAME "2000: º»±¹ ¸í·ÉÀ¸·Î ¿ëÀÇ ¹«´ýÀ» ãÀ¸·¯ ¿Ô´Ù°¡ È÷·Î´Ïµ§±º ¹ß°ß" ID 30 CONDITION CON_WORLD_VAR 1000, 2000, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2000 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2002 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2003 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2001 ACT_WORLD_ENABLE_POINT 1, 1 END_ACTION END_TRIGGER TRIGGER 40 NAME "2000: ÀüÁø±âÁö µµÂø" ID 40 CONDITION CON_WORLD_VAR 1000, 2001, 1 CON_WORLD_POINT 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2004 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2005 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2006 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2007 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2008 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2009 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2010 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2011 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2002 ACT_WORLD_ENABLE_POINT 2, 1 END_ACTION END_TRIGGER TRIGGER 50 NAME "2020 Á÷Àü" ID 50 CONDITION CON_WORLD_VAR 1000, 2003, 1 CON_WORLD_POINT 2 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(05)000118.set", "sunset05.smf" ACT_FADE_IN 15 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2020 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2021 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2022 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2023 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2024 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2025 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2030 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2004 END_ACTION END_TRIGGER TRIGGER 60 NAME "2020: (m1)" ID 60 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 2 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2020" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 70 NAME "2020: clear (m1)" ID 70 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 2 END_CONDITION ACTION // DEMO ACT_WORLD_VAR_SET 1000, 2020 END_ACTION END_TRIGGER TRIGGER 71 NAME "2020: (m2)" ID 71 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 2 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2031 ACT_WORLD_EVENT_OFF // DEMO ACT_WORLD_VAR_SET 1000, 2020 END_ACTION END_TRIGGER TRIGGER 80 NAME "2020: ¸®½º¸° ÇÕ·ù" ID 80 CONDITION CON_WORLD_VAR 1000, 2020, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 1, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2035 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2036 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2037 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2038 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2039 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2040 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2041 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2042 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2043 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2044 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2045 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2021 ACT_WORLD_ENABLE_POINT 3, 1 END_ACTION END_TRIGGER TRIGGER 85 NAME "2020: ¸®½º¸° Á÷¾÷ Á¦ÇÑ" ID 85 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 2020, 1 END_CONDITION ACTION ACT_WORLD_ALLOW_JOB_CHANGE 3, 0 // ±Ãº´ Á÷¾÷ Á¦ÇÑ ACT_WORLD_SET_LEADER_NAME 3, 2 // ±Ãº´ ºÎ´ëÀå À̸§ END_ACTION END_TRIGGER TRIGGER 90 NAME "2040: Á÷Àü" ID 90 CONDITION CON_WORLD_VAR 1000, 2021, 1 CON_WORLD_POINT 3 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(07)000291.set", "sun07.smf" ACT_FADE_IN 15 ACT_DELAY_TICK 2 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2050 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2051 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2052 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2053 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2054 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2055 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2056 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2057 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2058 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2022 END_ACTION END_TRIGGER TRIGGER 100 NAME "2040: (m1)" ID 100 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 2022, 1 CON_WORLD_PLAY_GAME 3 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2040" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 110 NAME "2040: clear (m1)" ID 110 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 3 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 2040 END_ACTION END_TRIGGER TRIGGER 111 NAME "2040: (m2)" ID 111 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_VAR 1000, 2022, 1 CON_WORLD_POINT 3 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2059 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2040 END_ACTION END_TRIGGER TRIGGER 120 NAME "2040: ³¡³½ ÈÄ ´ëÈ­" ID 120 CONDITION CON_WORLD_VAR 1000, 2040, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 2, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2060 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2061 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2062 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2063 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2064 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2065 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2066 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2041 ACT_WORLD_ENABLE_POINT 4, 1 END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¾î¶óÀÎ ¼ºÀ¸·Î (ID 130) TRIGGER 230 NAME "V2060: Á÷Àü" ID 230 CONDITION CON_WORLD_VAR 1000, 2046, 1 CON_WORLD_POINT 5 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2125 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2126 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2127 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2047 END_ACTION END_TRIGGER TRIGGER 240 NAME "V2060: (m1)" ID 240 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 2047, 1 CON_WORLD_PLAY_GAME 5 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2060" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 250 NAME "2060: clear (m1)" ID 250 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 5 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 2060 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2021, 2029 END_ACTION END_TRIGGER TRIGGER 251 NAME "V2060: (m2)" ID 251 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_VAR 1000, 2047, 1 CON_WORLD_POINT 5 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2600 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2060 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2021, 2029 END_ACTION END_TRIGGER TRIGGER 260 NAME "2060: ³¡³½ ÈÄ" ID 260 CONDITION CON_WORLD_VAR 1000, 2060, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2130 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2131 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2132 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2133 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2134 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2135 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2136 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2137 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2138 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2061 END_ACTION END_TRIGGER TRIGGER 265 NAME "2060: ³¡³½ ÈÄ" ID 265 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 2060, 1 END_CONDITION ACTION ACT_WORLD_SET_LEADER_NAME 5, 1 // ¿ÀÅ© µµ³¢º´´ë ºÎ´ëÀå À̸§ END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¾î¶óÀÎ ¼ºÀ¸·Î (ID 270) TRIGGER 330 NAME "2060: ¾î¶óÀο¡¼­ ³ª¿À¸é" ID 330 CONDITION CON_WORLD_VAR 1000, 2065, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2175 ACT_WORLD_ENABLE_POINT 6, 1 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2066 END_ACTION END_TRIGGER TRIGGER 340 NAME "2080: Á÷Àü" ID 340 CONDITION CON_WORLD_VAR 1000, 2066, 1 CON_WORLD_POINT 6 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(10)000204.set", "sunset10.smfx" ACT_FADE_IN 15 ACT_DELAY_TICK 2 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2176 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2177 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2067 END_ACTION END_TRIGGER TRIGGER 350 NAME "2080: (m1)" ID 350 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 2067, 1 CON_WORLD_PLAY_GAME 6 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2080" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 360 NAME "2080: clear (m1)" ID 360 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 6 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 2080 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2031, 2039 END_ACTION END_TRIGGER TRIGGER 361 NAME "2080: (m2)" ID 361 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_VAR 1000, 2067, 1 CON_WORLD_POINT 6 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2178 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2080 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2031, 2039 END_ACTION END_TRIGGER TRIGGER 370 NAME "2080: ³¡³½ ÈÄ" ID 370 CONDITION CON_WORLD_VAR 1000, 2080, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 4, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2180 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2181 ACT_WORLD_SET_PROP_SHOW 3220, 1 ACT_WORLD_ENABLE_POINT 7, 1 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2081 END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ÀüÁø±âÁö2·Î (ID 380) TRIGGER 410 NAME "2100: (m1)" ID 410 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 8 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(02)000223.set", "sun02.smfx" ACT_FADE_IN 15 ACT_DELAY_TICK 2 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2200 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2201 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2202 ACT_WORLD_EVENT_OFF ACT_WORLD_PLAY_GAME "V2100" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 420 NAME "2100: clear (m1)" ID 420 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 8 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 2100 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2041, 2049 END_ACTION END_TRIGGER TRIGGER 421 NAME "2100: (m2)" ID 421 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 8 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2200 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2201 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2202 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2203 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2100 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2041, 2049 END_ACTION END_TRIGGER TRIGGER 430 NAME "2100: ³¡³½ ÈÄ" ID 430 CONDITION CON_WORLD_VAR 1000, 2100, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 7, 0 ACT_WORLD_EVENT_ON ACT_WORLD_SET_PROP_SHOW 3220, 0 ACT_WORLD_ENABLE_POINT 9, 1 ACT_DELAY_TICK 1 ACT_WORLD_GO_POINT 9 ACT_WORLD_EVENT_OFF END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿¡½ê·Î (ID 440) TRIGGER 480 NAME "2100: ¿¡½ê ³ª¿À¸é" ID 480 CONDITION CON_WORLD_VAR 1000, 2103, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2570 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2571 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2572 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2573 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2574 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2575 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2576 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2104 END_ACTION END_TRIGGER TRIGGER 490 NAME "2110: µµÂø" ID 490 CONDITION CON_WORLD_VAR 1000, 2104, 1 CON_WORLD_POINT 10 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2220 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2221 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2222 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2223 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2224 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2225 ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2226 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2227 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2228 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2105 END_ACTION END_TRIGGER TRIGGER 500 NAME "2110: (m1)" ID 500 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 2105, 1 CON_WORLD_PLAY_GAME 10 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2110" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 510 NAME "2110: clear (m1)" ID 510 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 10 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 2110 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2051, 2059 END_ACTION END_TRIGGER TRIGGER 511 NAME "2110: (m2)" ID 511 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_VAR 1000, 2105, 1 CON_WORLD_POINT 10 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2229 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2110 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2051, 2059 END_ACTION END_TRIGGER TRIGGER 520 NAME "2110: ³¡³½ ÈÄ" ID 520 CONDITION CON_WORLD_VAR 1000, 2110, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 9, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_CIRITH, 2230 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2231 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2111 ACT_WORLD_SET_PROP_SHOW 3223, 1 ACT_WORLD_ENABLE_POINT 11, 1 END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ÀüÁø±âÁö3 À¸·Î (ID 530) TRIGGER 580 NAME "2120À¸·Î" ID 580 CONDITION CON_WORLD_VAR 1000, 2113, 1 END_CONDITION ACTION ACT_WORLD_GO_POINT 12 END_ACTION END_TRIGGER TRIGGER 590 NAME "2120: (m1)" ID 590 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 12 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2120" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 600 NAME "2120: clear (m1)" ID 600 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 12 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 2120 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2061, 2069 END_ACTION END_TRIGGER TRIGGER 601 NAME "2120 (m2)" ID 601 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 12 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2610 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2120 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2061, 2069 END_ACTION END_TRIGGER TRIGGER 610 NAME "2120: ³¡³½ ÈÄ" ID 610 CONDITION CON_WORLD_VAR 1000, 2120, 1 END_CONDITION ACTION // ACT_WORLD_ENABLE_POINT 11, 0 // ACT_WORLD_SET_PROP_SHOW 3223, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHANGE_LIGHT_N_SKY "(15)000145.set", "cloud15.smfx" ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2255 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2256 ACT_WORLD_CHAR_SAY ID_PORTRAIT_RITHRIN, 2257 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2258 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2259 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2121 ACT_WORLD_ENABLE_POINT 13, 1 END_ACTION END_TRIGGER TRIGGER 620 NAME "2140: (m1)" ID 620 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 13 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2140" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 630 NAME "2140: clear (m1)" ID 630 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 13 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 2140 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2071, 2079 END_ACTION END_TRIGGER TRIGGER 631 NAME "2140: (m2)" ID 631 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 13 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2620 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2140 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2071, 2079 END_ACTION END_TRIGGER TRIGGER 640 NAME "2140: ³¡³½ ÈÄ" ID 640 CONDITION CON_WORLD_VAR 1000, 2140, 1 END_CONDITION ACTION ACT_WORLD_SET_PROP_SHOW 3223, 0 ACT_WORLD_ENABLE_POINT 12, 0 ACT_WORLD_ENABLE_POINT 11, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2260 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2261 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2262 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2141 ACT_WORLD_ENABLE_POINT 9, 1 ACT_WORLD_SET_PUB_MERCENARIES 15, 0, -1 END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿¡½ê·Î (ID 650) TRIGGER 710 NAME "2140: µµÂø" ID 710 CONDITION CON_WORLD_VAR 1000, 2144, 1 CON_WORLD_POINT 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 13, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2305 ACT_WORLD_FADE_OUT 15 ACT_DELAY_TICK 1 ACT_WORLD_FADE_IN 15 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2310 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2311 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2312 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2313 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2314 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUMEN, 2315 ACT_DELAY_TICK 1 ACT_WORLD_GO_POINT 14 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2145 ACT_WORLD_ENABLE_POINT 14, 1 END_ACTION END_TRIGGER TRIGGER 720 NAME "2140: ¸·»ç ³ª¿Â ÈÄ" ID 720 CONDITION CON_WORLD_VAR 1000, 2145, 1 CON_WORLD_POINT 14 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2320 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2321 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2322 ACT_WORLD_CHAR_SAY ID_PORTRAIT_MORENE, 2323 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LUCRETIA, 2324 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 2146 END_ACTION END_TRIGGER TRIGGER 730 NAME "2170: (m1)" ID 730 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 2146, 1 CON_WORLD_PLAY_GAME 14 END_CONDITION ACTION // ACT_WORLD_CHANGE_LIGHT_N_SKY "(19)000012.set", "cloud19.smfx" ACT_WORLD_PLAY_GAME "V2170" ACT_RESET_TRIGGER END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ÀÌÇÏ´Â ¸ðµå3¿ë. ¸ðµç Æ÷ÀÎÆ® ¿­¸®°í ´ë»ç¾øÀÌ ¹Ì¼Ç ½ÇÇà. TRIGGER 1000 NAME "AllPointEnabled" ID 1000 CONDITION CON_WORLD_VAR 1019, 3, 3 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 1 ACT_WORLD_ENABLE_POINT 1, 1 ACT_WORLD_ENABLE_POINT 2, 1 ACT_WORLD_ENABLE_POINT 3, 1 ACT_WORLD_ENABLE_POINT 4, 1 ACT_WORLD_ENABLE_POINT 5, 1 ACT_WORLD_ENABLE_POINT 6, 1 ACT_WORLD_ENABLE_POINT 7, 1 ACT_WORLD_ENABLE_POINT 8, 1 ACT_WORLD_ENABLE_POINT 9, 1 ACT_WORLD_ENABLE_POINT 10, 1 ACT_WORLD_ENABLE_POINT 11, 1 ACT_WORLD_ENABLE_POINT 12, 1 ACT_WORLD_ENABLE_POINT 13, 1 ACT_WORLD_ENABLE_POINT 14, 1 END_ACTION END_TRIGGER TRIGGER 1001 NAME "V2020" ID 1001 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 2 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2020" END_ACTION END_TRIGGER TRIGGER 1002 NAME "V2040" ID 1002 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 3 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2040" END_ACTION END_TRIGGER TRIGGER 1003 NAME "V2060" ID 1003 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 5 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2060" END_ACTION END_TRIGGER TRIGGER 1004 NAME "V2080" ID 1004 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 6 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2080" END_ACTION END_TRIGGER TRIGGER 1005 NAME "V2100" ID 1005 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 8 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2100" END_ACTION END_TRIGGER TRIGGER 1006 NAME "V2110" ID 1006 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 10 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2110" END_ACTION END_TRIGGER TRIGGER 1007 NAME "V2120" ID 1007 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 12 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2120" END_ACTION END_TRIGGER TRIGGER 1008 NAME "V2140" ID 1008 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 13 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2140" END_ACTION END_TRIGGER TRIGGER 1009 NAME "V2170" ID 1009 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 14 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "V2170" END_ACTION END_TRIGGER END_TRIGGER_DEF