// WORLDMAP_HEXTER #include "Mission.h" #include "CharID.h" #include "K2TroopDef.h" BEGIN_INITIALIZE PLAYERTYPE 0 KUF_PLAYER_TYPE_LOCAL 1 KUF_PLAYER_TYPE_AI 2 KUF_PLAYER_TYPE_NOTUSE 3 KUF_PLAYER_TYPE_NOTUSE 4 KUF_PLAYER_TYPE_NOTUSE 5 KUF_PLAYER_TYPE_NOTUSE 6 KUF_PLAYER_TYPE_NOTUSE 7 KUF_PLAYER_TYPE_NOTUSE END_PLAYERTYPE MYPLAYER 0 MAPNAME "worldMap_x.map" MINIMAPNAME "worldmap_x.bmp" DEFAULTCAMNAME "worldmapdefault.cam" USERCAMNAME "worldmapuser.cam" LIGHTSETNAME "(09)000187.set" SKYBOXNAME "cloud09.SMF" DEFAULTTEXTTABLE "0" USERTEXTTABLE "9100" END_INITIALIZE BEGIN_VARIABLE END_VARIABLE BEGIN_RECT_DEF RECT 1 NAME "Area 00" ID 0 COORD 10875.000, 17375.000, 12500.000, 15625.000 END_RECT END_RECT_DEF BEGIN_TROOP_DEF END_TROOP_DEF BEGIN_TRIGGER_DEF ID 0 //////////////////////////////////////////////////////////////////////////////////////////////////////////// TRIGGER 1 NAME "Mode Selection" ID 1 CONDITION END_CONDITION ACTION ACT_WORLD_VAR_SET 1018, 0 // 1018, 1: 3006 ¶Ç´Â 3008 Ŭ¸®¾î ÈÄ Ã¹¹øÂ° ¾î¶óÀÎ ºÎÅÍ // 1018, 2: ÀüÁø±âÁö1 Á÷Àü ACT_WORLD_VAR_SET 1019, 1 // 1019, 1 (mode1) ¸ðµç ¹Ì¼Ç°ú À̺¥Æ® ½ÇÇà // 1019, 2 (mode2) ¸ðµç À̺¥Æ® ½ÇÇà (¹Ì¼Ç ¾øÀÌ) // 1019, 3 (mode3) ¸ðµç Æ÷ÀÎÆ® ¿­¸² (¹Ì¼Ç, ºê¸®ÇÎ) // 1019, 4 (mode4) ¸ðµç Æ÷ÀÎÆ® ¿­¸² (¹Ì¼Ç ¾øÀÌ) END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// TRIGGER 2 NAME "Debug2" ID 2 CONDITION CON_WORLD_VAR 1018, 1, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_ENABLE_POINT 6, 1 ACT_WORLD_STARTPOINT 6 ACT_WORLD_VAR_SET 1005, 1 ACT_WORLD_EVENT_OFF END_ACTION END_TRIGGER TRIGGER 3 NAME "Debug2" ID 3 CONDITION CON_WORLD_VAR 1018, 2, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_ENABLE_POINT 13, 1 ACT_WORLD_STARTPOINT 13 ACT_WORLD_VAR_SET 1006, 3 ACT_WORLD_EVENT_OFF END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// TRIGGER 10 NAME "X3100" ID 10 CONDITION CON_WORLD_VAR 1019, 3, 4 CON_WORLD_IS_POINT_CLEARED 0 END_CONDITION ACTION ACT_WORLD_CHANGE_LIGHT_N_SKY "(03)000161.set", "sunset03.smf" ACT_WORLD_SET_PROP_SHOW 3218, 0 ACT_WORLD_SET_PROP_SHOW 3212, 0 ACT_WORLD_SET_PROP_SHOW 3221, 0 ACT_WORLD_EVENT_ON ACT_WORLD_ENABLE_POINT 0, 1 ACT_WORLD_STARTPOINT 0 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3100 ACT_WORLD_SET_LEADER_NAME 3, 0 // ¿ÀÅ© ±âº´´ë ºÎ´ëÀå À̸§ ACT_WORLD_SET_LEADER_NAME 4, 1 // ´ÙÅ© ±Ãº´´ë ºÎ´ëÀå À̸§ ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2000, 2009 ACT_SET_LIBRARY 0, 1 ACT_SET_LIBRARY 1, 1 ACT_SET_LIBRARY 2, 1 ACT_SET_LIBRARY 3, 1 ACT_SET_LIBRARY 4, 1 ACT_SET_LIBRARY 5, 1 ACT_SET_LIBRARY 6, 1 ACT_SET_LIBRARY 7, 1 ACT_SET_LIBRARY 8, 1 ACT_SET_LIBRARY 9, 1 ACT_SET_LIBRARY 10, 1 ACT_SET_LIBRARY 12, 1 ACT_SET_LIBRARY 13, 1 ACT_SET_LIBRARY 14, 1 ACT_SET_LIBRARY 15, 1 ACT_SET_LIBRARY 16, 1 ACT_SET_LIBRARY 17, 1 ACT_SET_LIBRARY 18, 1 ACT_SET_LIBRARY 19, 1 ACT_SET_LIBRARY 20, 1 ACT_SET_LIBRARY 21, 1 ACT_SET_LIBRARY 22, 1 ACT_SET_LIBRARY 23, 1 ACT_SET_LIBRARY 24, 1 ACT_SET_LIBRARY 25, 1 ACT_SET_LIBRARY 26, 1 ACT_SET_LIBRARY 27, 1 ACT_SET_LIBRARY 28, 1 ACT_SET_LIBRARY 31, 1 END_ACTION END_TRIGGER TRIGGER 20 NAME "X3100 ÈÄ ´ëÈ­" ID 20 CONDITION CON_WORLD_VAR 1000, 3100, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2000 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2001 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2002 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2003 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2004 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2005 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3101 ACT_WORLD_ENABLE_POINT 5, 1 END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¾î¶óÀÎÀ¸·Î (ID 30) TRIGGER 60 NAME "X3006 (m1)" ID 60 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 2 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3006" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 70 NAME "X3006, clear (m1)" ID 70 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 2 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 3103 END_ACTION END_TRIGGER TRIGGER 71 NAME "X3006 (m2)" ID 71 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 2 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2300 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3103 END_ACTION END_TRIGGER TRIGGER 80 NAME "X3006 ÈÄ ´ëÈ­" ID 80 CONDITION CON_WORLD_VAR 1000, 3103, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2006 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2007 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2008 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2009 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2010 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2011 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2012 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2013 ACT_DELAY_TICK 1 ACT_WORLD_EVENT_OFF ACT_SET_LIBRARY 29, 1 ACT_WORLD_ENABLE_POINT 7, 1 ACT_WORLD_ENABLE_POINT 28, 1 END_ACTION END_TRIGGER TRIGGER 90 NAME "X3003 Àü ´ëÈ­" ID 90 CONDITION CON_WORLD_VAR 1000, 3103, 1 CON_WORLD_POINT 7 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHANGE_LIGHT_N_SKY "(15)000145.set", "cloud15.smf" ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_POPE, 2015 ACT_WORLD_CHAR_SAY ID_PORTRAIT_KENDAL, 2016 ACT_DELAY_TICK 1 ACT_WORLD_CHANGE_LIGHT_N_SKY "(03)000161.set", "sunset03.smf" ACT_DELAY_TICK 2 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2017 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2018 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2019 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2020 ACT_DELAY_TICK 1 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3104 END_ACTION END_TRIGGER TRIGGER 100 NAME "X3003 (m1)" ID 100 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 3104, 1 CON_WORLD_PLAY_GAME 7 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3003" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 110 NAME "X3003, clear (m1)" ID 110 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 7 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 3105 END_ACTION END_TRIGGER TRIGGER 111 NAME "X3003 (m2)" ID 111 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_VAR 1000, 3104, 1 CON_WORLD_POINT 7 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2302 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3105 END_ACTION END_TRIGGER TRIGGER 115 NAME "X3001 (m1)" ID 115 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 28 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3001" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 116 NAME "X3001, clear (m1)" ID 116 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 28 END_CONDITION ACTION END_ACTION END_TRIGGER TRIGGER 117 NAME "X3001 (m2)" ID 117 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 28 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2303 ACT_WORLD_EVENT_OFF END_ACTION END_TRIGGER TRIGGER 120 NAME "X3003 ÈÄ ´ëÈ­" ID 120 CONDITION CON_WORLD_VAR 1000, 3105, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 5, 0 ACT_WORLD_ENABLE_POINT 2, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2520 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3106 ACT_WORLD_SET_PROP_SHOW 3218, 1 ACT_WORLD_ENABLE_POINT 27, 1 ACT_DELAY_TICK 1 ACT_WORLD_GO_POINT 27 END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ÀüÁø±âÁö1·Î (ID 130) TRIGGER 160 NAME "X3009 ¿­±â" ID 160 CONDITION CON_WORLD_VAR 1000, 3107, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 11, 1 END_ACTION END_TRIGGER TRIGGER 170 NAME "X3009 Àü ´ëÈ­" ID 170 CONDITION CON_WORLD_VAR 1000, 3107, 1 CON_WORLD_POINT 11 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2032 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2033 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2034 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3108 END_ACTION END_TRIGGER TRIGGER 180 NAME "X3009 (m1)" ID 180 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 3108, 1 CON_WORLD_PLAY_GAME 11 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3009" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 190 NAME "X3009, clear (m1)" ID 190 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 11 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 3109 END_ACTION END_TRIGGER TRIGGER 191 NAME "X3009 (m2)" ID 191 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_VAR 1000, 3108, 1 CON_WORLD_POINT 11 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2304 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3109 END_ACTION END_TRIGGER TRIGGER 200 NAME "X3009 ÈÄ ´ëÈ­" ID 200 CONDITION CON_WORLD_VAR 1000, 3109, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2035 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2036 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2037 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2038 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2039 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2040 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2041 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2042 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3110 ACT_WORLD_ENABLE_POINT 9, 1 END_ACTION END_TRIGGER TRIGGER 210 NAME "X3008 (m1)" ID 210 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 9 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3008" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 220 NAME "X3008, clear (m1)" ID 220 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 9 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 3111 END_ACTION END_TRIGGER TRIGGER 221 NAME "X3008 (m2)" ID 221 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 9 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2301 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3111 END_ACTION END_TRIGGER TRIGGER 230 NAME "X3008 ÈÄ ´ëÈ­" ID 230 CONDITION CON_WORLD_VAR 1000, 3111, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 11, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2042 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2043 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2044 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2045 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2046 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2047 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2048 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2049 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3112 ACT_WORLD_ENABLE_POINT 30, 1 ACT_WORLD_SET_PROP_SHOW 3221, 1 END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ÀüÁø±âÁö2·Î (ID 235) TRIGGER 240 NAME "X3002 (m1)" ID 240 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 12 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3002" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 250 NAME "X3002, clear (m1)" ID 250 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 12 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 3113 ACT_WORLD_ENABLE_POINT 16, 1 ACT_WORLD_ENABLE_POINT 29, 1 END_ACTION END_TRIGGER TRIGGER 251 NAME "X3002 (m2)" ID 251 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 12 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2309 ACT_WORLD_EVENT_OFF ACT_WORLD_ENABLE_POINT 16, 1 ACT_WORLD_ENABLE_POINT 29, 1 ACT_WORLD_VAR_SET 1000, 3113 END_ACTION END_TRIGGER TRIGGER 255 NAME "X3012 (m1)" ID 255 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 29 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3012" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 256 NAME "X3012, clear (m1)" ID 256 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 29 END_CONDITION ACTION END_ACTION END_TRIGGER TRIGGER 257 NAME "X3012 (m2)" ID 257 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 29 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2315 ACT_WORLD_EVENT_OFF END_ACTION END_TRIGGER TRIGGER 260 NAME "X3110 (m1)" ID 260 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 16 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2050 ACT_WORLD_EVENT_OFF ACT_WORLD_PLAY_GAME "X3110" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 270 NAME "X3110, clear (m1)" ID 270 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 16 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 3114 END_ACTION END_TRIGGER TRIGGER 271 NAME "X3110 (m2)" ID 271 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 16 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2306 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3114 END_ACTION END_TRIGGER TRIGGER 280 NAME "X3110 ÈÄ ´ëÈ­" ID 280 CONDITION CON_WORLD_VAR 1000, 3114, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_FADE_OUT 20 ACT_DELAY_TICK 1 ACT_WORLD_FADE_IN 10 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_ANCIENTHEART, 2051 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2052 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2053 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2054 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2055 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2056 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2057 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2061 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2062 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2063 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2064 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2068 ACT_WORLD_EVENT_OFF ACT_WORLD_ENABLE_POINT 20, 1 END_ACTION END_TRIGGER TRIGGER 290 NAME "X3113 (m1)" ID 290 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 20 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2066 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2067 ACT_WORLD_EVENT_OFF ACT_WORLD_PLAY_GAME "X3113" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 300 NAME "3113, clear (m1)" ID 300 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 20 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 3115 ACT_WORLD_SET_PROP_SHOW 3212, 1 END_ACTION END_TRIGGER TRIGGER 301 NAME "3113 (m2)" ID 301 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 20 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2066 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2067 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2308 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3115 ACT_WORLD_SET_PROP_SHOW 3212, 1 END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ¿£Ä«ºí·Î»ç ¶°¿Ã¶úÀ½ TRIGGER 310 NAME "¿£Ä«ºí·Î»ç ¶°¿À¸¥ ÈÄ ´ëÈ­" ID 310 CONDITION CON_WORLD_VAR 1000, 3115, 1 END_CONDITION ACTION ACT_WORLD_CHANGE_LIGHT_N_SKY "(15)000145.set", "cloud15.smf" ACT_WORLD_ENABLE_POINT 16, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2071 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2072 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2073 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2074 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2075 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2076 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3116 ACT_WORLD_ENABLE_POINT 21, 1 ACT_WORLD_HOLD_SET_PUB_TEXT_RANGE 2030, 2039 END_ACTION END_TRIGGER TRIGGER 320 NAME "À¶½ººÎ¸£Å© ±Ùó" ID 320 CONDITION CON_WORLD_VAR 1000, 3116, 1 CON_WORLD_POINT 21 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 20, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2080 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2081 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2082 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2083 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2084 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2085 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2086 ACT_WORLD_EVENT_OFF ACT_WORLD_ENABLE_POINT 22, 1 END_ACTION END_TRIGGER TRIGGER 330 NAME "À¶½ººÎ¸£Å© ±Ùó 2" ID 330 CONDITION CON_WORLD_VAR 1000, 3116, 1 CON_WORLD_POINT 22 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 21, 0 ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_ORC_LEADER, 2090 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2091 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2092 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2093 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2094 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2095 ACT_DELAY_TICK 1 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2096 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2097 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2098 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2099 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2100 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3117 END_ACTION END_TRIGGER TRIGGER 340 NAME "3114 (m1)" ID 340 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 3117, 1 CON_WORLD_PLAY_GAME 22 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3114" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 350 NAME "3114, clear (m1)" ID 350 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_VAR 1000, 3117, 1 CON_WORLD_IS_POINT_CLEARED 22 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 3118 END_ACTION END_TRIGGER TRIGGER 351 NAME "3114 (m2)" ID 351 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_VAR 1000, 3117, 1 CON_WORLD_POINT 22 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2318 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3118 END_ACTION END_TRIGGER TRIGGER 360 NAME "°Ô·²µå ±¸ÇÑ ÈÄ" ID 360 CONDITION CON_WORLD_VAR 1000, 3118, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2101 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2102 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2103 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2104 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2105 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2106 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2107 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2108 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2109 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2110 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2111 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2112 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3119 ACT_WORLD_ENABLE_POINT 23, 1 ACT_SET_LIBRARY 11, 1 ACT_DELAY_TICK 1 ACT_WORLD_GO_POINT 23 END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Ä®¸®»þÀ̾î·Î (ID 470) TRIGGER 510 NAME "X3116 ¿­±â" ID 510 CONDITION CON_WORLD_VAR 1000, 3121, 1 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2245 ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2246 ACT_WORLD_CHAR_SAY ID_PORTRAIT_REGNIER, 2247 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3122 ACT_WORLD_ENABLE_POINT 24, 1 END_ACTION END_TRIGGER TRIGGER 520 NAME "X3116 (m1)" ID 520 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 24 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3116" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 530 NAME "X3116 clear (m1)" ID 530 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 24 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 3123 ACT_WORLD_SET_LEADER_NAME 5, 2 // º» µå·¡°ï ºÎ´ëÀå À̸§ END_ACTION END_TRIGGER TRIGGER 531 NAME "X3116 (m2)" ID 531 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 24 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2319 ACT_WORLD_EVENT_OFF ACT_WORLD_VAR_SET 1000, 3123 ACT_WORLD_SET_LEADER_NAME 5, 2 // º» µå·¡°ï ºÎ´ëÀå À̸§ END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Ä®¸®»þÀ̾î·Î (ID 540) TRIGGER 570 NAME "X3120 ¿­±â" ID 570 CONDITION CON_WORLD_VAR 1000, 3125, 1 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 25, 1 END_ACTION END_TRIGGER TRIGGER 580 NAME "X3120 (m1)" ID 580 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_PLAY_GAME 25 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3120" ACT_RESET_TRIGGER END_ACTION END_TRIGGER TRIGGER 590 NAME "X3120 clear (m1)" ID 590 CONDITION CON_WORLD_VAR 1019, 1, 1 CON_WORLD_IS_POINT_CLEARED 25 END_CONDITION ACTION ACT_WORLD_VAR_SET 1000, 3126 END_ACTION END_TRIGGER TRIGGER 591 NAME "X3120 (m2)" ID 591 CONDITION CON_WORLD_VAR 1019, 2, 1 CON_WORLD_POINT 25 END_CONDITION ACTION ACT_WORLD_EVENT_ON ACT_WORLD_CHAR_SAY ID_PORTRAIT_LEINHART, 2320 ACT_WORLD_EVENT_OFF END_ACTION END_TRIGGER //////////////////////////////////////////////////////////////////////////////////////////////////////////// // ÀÌÇÏ´Â ¸ðµå3¿ë. ¸ðµç Æ÷ÀÎÆ® ¿­¸®°í ´ë»ç¾øÀÌ ¹Ì¼Ç ½ÇÇà. TRIGGER 1000 NAME "AllPointEnabledHexter" ID 1000 CONDITION CON_WORLD_VAR 1019, 3, 3 END_CONDITION ACTION ACT_WORLD_ENABLE_POINT 0, 1 ACT_WORLD_ENABLE_POINT 5, 1 ACT_WORLD_ENABLE_POINT 2, 1 ACT_WORLD_ENABLE_POINT 7, 1 ACT_WORLD_ENABLE_POINT 27, 1 ACT_WORLD_ENABLE_POINT 11, 1 ACT_WORLD_ENABLE_POINT 9, 1 ACT_WORLD_ENABLE_POINT 12, 1 ACT_WORLD_ENABLE_POINT 16, 1 ACT_WORLD_ENABLE_POINT 20, 1 ACT_WORLD_ENABLE_POINT 21, 1 ACT_WORLD_ENABLE_POINT 22, 1 ACT_WORLD_ENABLE_POINT 23, 1 ACT_WORLD_ENABLE_POINT 24, 1 ACT_WORLD_ENABLE_POINT 25, 1 ACT_SET_LIBRARY 0, 1 ACT_SET_LIBRARY 1, 1 ACT_SET_LIBRARY 2, 1 ACT_SET_LIBRARY 3, 1 ACT_SET_LIBRARY 4, 1 ACT_SET_LIBRARY 5, 1 ACT_SET_LIBRARY 6, 1 ACT_SET_LIBRARY 7, 1 ACT_SET_LIBRARY 8, 1 ACT_SET_LIBRARY 9, 1 ACT_SET_LIBRARY 10, 1 ACT_SET_LIBRARY 11, 1 ACT_SET_LIBRARY 12, 1 ACT_SET_LIBRARY 13, 1 ACT_SET_LIBRARY 14, 1 ACT_SET_LIBRARY 15, 1 ACT_SET_LIBRARY 16, 1 ACT_SET_LIBRARY 17, 1 ACT_SET_LIBRARY 18, 1 ACT_SET_LIBRARY 19, 1 ACT_SET_LIBRARY 20, 1 ACT_SET_LIBRARY 21, 1 ACT_SET_LIBRARY 22, 1 ACT_SET_LIBRARY 23, 1 ACT_SET_LIBRARY 24, 1 ACT_SET_LIBRARY 25, 1 ACT_SET_LIBRARY 26, 1 ACT_SET_LIBRARY 27, 1 ACT_SET_LIBRARY 28, 1 ACT_SET_LIBRARY 29, 1 ACT_SET_LIBRARY 30, 1 ACT_SET_LIBRARY 31, 1 ACT_SET_LIBRARY 32, 1 ACT_SET_LIBRARY 33, 1 ACT_SET_LIBRARY 34, 1 END_ACTION END_TRIGGER TRIGGER 1101 NAME "X3006" ID 1101 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 2 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3006" END_ACTION END_TRIGGER TRIGGER 1102 NAME "X3003" ID 1102 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_PLAY_GAME 7 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3003" END_ACTION END_TRIGGER TRIGGER 1103 NAME "X3009" ID 1103 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_POINT 11 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3009" END_ACTION END_TRIGGER TRIGGER 1104 NAME "X3008" ID 1104 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_POINT 9 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3008" END_ACTION END_TRIGGER TRIGGER 1105 NAME "X3002" ID 1105 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_POINT 12 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3002" END_ACTION END_TRIGGER TRIGGER 1106 NAME "X3110" ID 1106 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_POINT 16 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3110" END_ACTION END_TRIGGER TRIGGER 1107 NAME "X3113" ID 1107 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_POINT 20 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3113" END_ACTION END_TRIGGER TRIGGER 1108 NAME "X3114" ID 1108 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_POINT 22 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3114" END_ACTION END_TRIGGER TRIGGER 1109 NAME "X3116" ID 1109 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_POINT 24 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3116" END_ACTION END_TRIGGER TRIGGER 1110 NAME "X3120" ID 1110 CONDITION CON_WORLD_VAR 1019, 3, 1 CON_WORLD_POINT 25 END_CONDITION ACTION ACT_WORLD_PLAY_GAME "X3120" END_ACTION END_TRIGGER END_TRIGGER_DEF