*AnimList { //Misc *000_Fight_Idle Main\Bishop\Bishop_All:0 *001_Fight_Idle_Fun Main\Bishop\Bishop_All:0 *002_Fight_BlockIdle Main\Bishop\Bishop_All:0 *003 // Free Movement *004_Fight_WalkFwd Main\Bishop\Bishop_All:4 *005_Fight_JogFwd Main\Bishop\Bishop_All:4 // Locked Movement *006_Fight_MoveFwd Main\Bishop\Bishop_All:4 *007_Fight_MoveBwd Main\Bishop\Bishop_All:3 *008_Fight_MoveLft Main\Bishop\Bishop_All:1 *009_Fight_MoveRgt Main\Bishop\Bishop_All:2 // KOTT_Attacks/Combos *010_Fight_Attack_Left Main\Bishop\Bishop_All:9 *011_Fight_Attack_RightVar1 *012_Fight_Attack_RightVar2 *013_Fight_Attack_RightHeavyCombo *014_Fight_Attack_Heavy Main\Bishop\Bishop_All:9 *015_Fight_Attack_SuperHeavy *016_Fight_Attack_2SweepCombo // What are these? They are not in the AnimGraph. *017_Fight_Attack_SlashLeft *018_Fight_Attack_SlashRight *019_Fight_Attack_BackRightVar2 // KOTT_Attacks/Angle/Distance *020_Fight_Attack_BwdMed *021_Fight_Attack_BwdFar *022_Fight_Attack_LftMed *023_Fight_Attack_LftFar *024_Fight_Attack_RgtMed *025_Fight_Attack_RgtFar *026_Fight_Attack_FwdFar *027 *028 *029 // Finish Attacks *030_Fight_Attack_Finish_OnGroundImpale *031_Fight_Attack_Finish_OnGroundChop *032_Fight_Attack_Finish_OnKneeImpale *033_Fight_Attack_Finish_OnKneeChop *034 *035 *036 *037 *038 *039 // Combos *040_Fight_Attack_Fast *041_Fight_Attack_FastCombo *042_Fight_Attack_360Spin *043_Fight_Attack_BackHand *044_Fight_Attack_Helicopter *045_Fight_Attack_CrossGolf *046 *047 *048 *049 // Special Attacks *050_Fight_Attack_Special_HeadCap Main\Bishop\Bishop_All:8 //Push *051_Fight_Attack_Special_360SwirlLft Main\Bishop\Bishop_All:9 //Twirl *052_Fight_Attack_Special_360SwirlRgt Main\Bishop\Bishop_All:6 //Summon Dog *053_Fight_Attack_Special_Windmill Main\Bishop\Bishop_All:7 //Lasso *054 *055 *056 *057 *058 *059 // Divine *060_Divine_Enter *061_Divine_Idle *062_Divine_Abort // Divine Powers *063_Divine_Healing *064_Divine_Shield Main\KOTT\KOTT_Divine:4 *065_Divine_Shockwave Main\KOTT\KOTT_Divine:5 *066_Divine_Bolts *067 *068 *069 // Bow1P *070_Bow1P_Idle *071 *072 *073 *074 *075 *076 *077 // Bow3P *078_Bow3P_PutAway_Weapon *079_Bow3P_Pickup_Weapon *080_Bow3P_Pickup_Bow *081_Bow3P_PutAway_Bow *082_Bow3P_Idle *083_Bow3P_Load_Arrow *084_Bow3P_Unload_Arrow *085_Bow3P_ShootNPickupArrow *086_Bow3P_MoveFwd *087_Bow3P_MoveBwd *088_Bow3P_MoveLft *089_Bow3P_MoveRgt // Misc *090_Event_Ambush_CrouchingIdle *091_Event_Ambush_CrouchingHurt *092_Event_Ambush_CrouchingDeath *093_Event_Ambush_CrouchingJumpingDown *094 *095 *096 *097 *098 *099 // Responses *100_Response_HurtFront Main\KOTT\KOTT_Response:5 *101_Response_HurtFrontLft Main\KOTT\KOTT_Response:5 *102_Response_HurtFrontRgt Main\KOTT\KOTT_Response:5 *103_Response_HurtFrontAbove Main\KOTT\KOTT_Response:5 *104_Response_HurtBack Main\KOTT\KOTT_Response:16 *105_Response_HurtArrow Main\KOTT\KOTT_Response:5 *106 *107 *108 *109 *110_Response_BlockFront *111_Response_BlockAbove *112_Response_BlockLft *113_Response_BlockRgt *114_Response_BlockBack *115_Response_BlockBreakerResponse *116 *117 *118 *119 *120_Response_PushedBwd Main\KOTT\KOTT_Response:5 *121_Response_PushedBwdFar Main\KOTT\KOTT_Response:5 *122 *123 *124 *125 *126 *127 *128 *129 *130_Response_DeathBwd Main\Bishop\Bishop_All:10 *131_Response_DeathFwd Main\KOTT\KOTT_Response:13 *132_Response_DeathBwdFlip Main\Bishop\Bishop_All:11 *133 *134 *135 *136 *137 *138 *139 *140_Response_KnockedGround *141_Response_KnockedKnee *142 *143 *144 *145 *146 *147 *148 *149 *150_Response_FinishedGround *151_Response_FinishedKneeFwd *152_Response_FinishedKneeBwd *153_Response_FinishedKneeSlash *154_Response_KneeGetUp *155_Response_HurtSpecial0 Main\1Handed\1Handed_All:32 *156_Response_HurtSpecial1 Main\1Handed\1Handed_All:31 *157_Response_HurtSpecial2 Main\1Handed\1Handed_All:33 *158_Response_HurtSpecial3 Main\1Handed\1Handed_All:34 *159_Response_DeathSpecial3 Main\1Handed\1Handed_All:34 *160_Response_Kneed *161_Response_Entangled *162 *163 *164 *165 *166 *167 *168 *169 *170_Response_HurtBow1P *171_Response_DeathBow1P *172 *173 *174 *175 *176 *177 *178 *179 // Locked Blocking Movement *180_Fight_Block_MoveFwd *181_Fight_Block_MoveBwd *182_Fight_Block_MoveLft *183_Fight_Block_MoveRgt //Locked fast movement (rushing) *184_Fight_RushFwd *185_Fight_RushBwd *186_Fight_RushLft *187_Fight_RushRgt //Locked turns *188_Fight_TurnLft *189_Fight_TurnRgt //Giving Commands *190_Fight_CommandCharge Main\Commander\Commander_All:2 *191_Fight_CommandFlank Main\Commander\Commander_All:1 }