*AnimList
{
	//Misc
	*000_Fight_Idle									Main\2Sword\2Sword_All:3
	*001_Fight_Idle_Fun								Main\2Sword\2Sword_All:3
	*002_Fight_BlockIdle							Main\KOTT\KOTT_Misc:2
	
	*003

	// Free Movement
	*004_Fight_WalkFwd								Main\2Sword\2Sword_All:5
	*005_Fight_JogFwd								Main\2Sword\2Sword_All:4

	// Locked Movement
	*006_Fight_MoveFwd								Main\2Sword\2Sword_All:5
	*007_Fight_MoveBwd								Main\2Sword\2Sword_All:6
	*008_Fight_MoveLft								Main\2Sword\2Sword_All:7
	*009_Fight_MoveRgt								Main\2Sword\2Sword_All:8
	
	// KOTT_Attacks/Combos			
	*010_Fight_Attack_Left							Main\2Sword\2Sword_All:10
	*011_Fight_Attack_RightVar1						Main\2Sword\2Sword_All:12
	*012_Fight_Attack_RightVar2						Main\2Sword\2Sword_All:12
	*013_Fight_Attack_RightHeavyCombo				Main\2Sword\2Sword_All:12
	*014_Fight_Attack_Heavy							Main\2Sword\2Sword_All:12
	*015_Fight_Attack_SuperHeavy					Main\2Sword\2Sword_All:10
	*016_Fight_Attack_2SweepCombo					Main\KOTT\KOTT_Attacks:8

	// What are these? They are not in the AnimGraph.
	*017_Fight_Attack_SlashLeft						
	*018_Fight_Attack_SlashRight					
	*019_Fight_Attack_BackRightVar2					

	// KOTT_Attacks/Angle/Distance 
	*020_Fight_Attack_BwdMed						
	*021_Fight_Attack_BwdFar						
	*022_Fight_Attack_LftMed						
	*023_Fight_Attack_LftFar						
	*024_Fight_Attack_RgtMed						
	*025_Fight_Attack_RgtFar						
	*026_Fight_Attack_FwdFar						

	*027
	*028
	*029
	
	// Finish Attacks
	*030_Fight_Attack_Finish_OnGroundMed			Main\KOTT\KOTT_Attacks:14
	*031_Fight_Attack_Finish_OnGroundFar			Main\KOTT\KOTT_Attacks:7
	*032_Fight_Attack_Finish_OnKneeMed_Sword		Main\KOTT\KOTT_Attacks:15
	*033_Fight_Attack_Finish_OnKneeFar_Sword		Main\KOTT\KOTT_Attacks:7
	*034_Fight_Attack_Finish_OnKneeMed_Axe			Main\KOTT\KOTT_Attacks:7
	*035_Fight_Attack_Finish_OnKneeFar_Axe			Main\KOTT\KOTT_Attacks:7
	*036_Fight_Attack_Finish_OnKneeMed_Mace			Main\KOTT\KOTT_Attacks:8
	*037_Fight_Attack_Finish_OnKneeFar_Mace			Main\KOTT\KOTT_Attacks:8

	*038
	*039
	
	// Combos			
	*040_Fight_Attack_Fast							
	*041_Fight_Attack_FastCombo						
	*042_Fight_Attack_360Spin						
	*043_Fight_Attack_BackHand						
	*044_Fight_Attack_Helicopter					
	*045_Fight_Attack_CrossGolf						
	
	*046
	*047
	*048
	*049
	
	// Special Attacks
	*050_Fight_Attack_Special_HeadCap				Main\2Sword\2Sword_All:11		//TwirlNSlash
	*051_Fight_Attack_Special_360SwirlLft			Main\2Sword\2Sword_All:13		//WhirlingDeath
	*052_Fight_Attack_Special_360SwirlRgt			Main\2Sword\2Sword_All:14		//HexaSlasher	
	*053_Fight_Attack_Special_Windmill				Main\KOTT\KOTT_Special:2	//Main\2Sword\2Sword_All:14		//HexaSlasher	
	
	*054
	*055
	*056
	*057
	*058
	*059
	
	// Divine
	*060_Divine_Enter							Main\KOTT\KOTT_Divine:0
	*061_Divine_Idle							Main\KOTT\KOTT_Divine:1
	*062_Divine_Abort							Main\KOTT\KOTT_Divine:2
	
	// Divine Powers
	*063_Divine_Healing							Main\KOTT\KOTT_Divine:3
	*064_Divine_Shield							Main\KOTT\KOTT_Divine:4
	*065_Divine_Shockwave						Main\KOTT\KOTT_Divine:5
	*066_Divine_Bolts							Main\KOTT\KOTT_Divine:6
	
	*067
	*068
	*069
	
	// Bow1P
	*070_Bow1P_Enter							Main\Templar\Bow1P:0
	*071_Bow1P_Idle								Main\Templar\Bow1P:1
	*072_Bow1P_Leave							Main\Templar\Bow1P:0	// ???
	*073_Bow1P_ShootNReload						Main\Templar\Bow1P:3
	*074_Bow1P_ShootNRelax						Main\Templar\Bow1P:3
	*075
	*076
	*077

	// Bow3P
	*078_Bow3P_PutAway_Weapon						Main\TemplarOld\FightH:4
	*079_Bow3P_Pickup_Weapon						Main\TemplarOld\FightH:5
	*080_Bow3P_Pickup_Bow							Main\TemplarOld\Bow:3
	*081_Bow3P_PutAway_Bow							Main\TemplarOld\Bow:4
	*082_Bow3P_Idle									Main\TemplarOld\Bow:34
	*083_Bow3P_Load_Arrow							Main\TemplarOld\Bow:32
	*084_Bow3P_Unload_Arrow							Main\TemplarOld\Bow:35
	*085_Bow3P_ShootNPickupArrow					Main\TemplarOld\Bow:37
	*086_Bow3P_MoveFwd								Main\TemplarOld\Bow:12
	*087_Bow3P_MoveBwd								Main\TemplarOld\Bow:17
	*088_Bow3P_MoveLft								Main\TemplarOld\Bow:18
	*089_Bow3P_MoveRgt								Main\TemplarOld\Bow:19


	// Misc
	*090_Fight_ChangeWeapon							Main\KOTT\KOTT_Misc:3
	*091_Fight_PickupGround							Main\KOTT\KOTT_Movement:8
	*092_Fight_PickupFwd							Main\KOTT\KOTT_Movement:8
	*093
	*094
	*095
	*096
	*097
	*098
	*099

	// Responses
	*100_Response_HurtFront							Main\2Sword\2Sword_All:25
	*101_Response_HurtFrontLft						Main\2Sword\2Sword_All:25
	*102_Response_HurtFrontRgt						Main\2Sword\2Sword_All:26
	*103_Response_HurtFrontAbove					Main\2Sword\2Sword_All:24
	*104_Response_HurtBack							Main\TemplarOld\FightH:51
	*105_Response_HurtArrow							Main\2Sword\2Sword_All:25
	*106
	*107
	*108
	*109
	
	*110_Response_BlockFront						Main\2Sword\2Sword_All:17
	*111_Response_BlockAbove						Main\2Sword\2Sword_All:16
	*112_Response_BlockLft							Main\2Sword\2Sword_All:16
	*113_Response_BlockRgt							Main\2Sword\2Sword_All:17
	*114_Response_BlockBack							Main\2Sword\2Sword_All:16
	*115_Response_BlockBreakerResponse				Main\2Sword\2Sword_All:24
	*116
	*117
	*118
	*119

	*120_Response_PushedBwd							Main\2Sword\2Sword_All:25
	*121_Response_PushedBwdFar						Main\2Sword\2Sword_All:24
	*122
	*123
	*124
	*125
	*126
	*127
	*128
	*129

	*130_Response_DeathBwd							Main\2Sword\2Sword_All:18
	*131_Response_DeathFwd							Main\2Sword\2Sword_All:19
	*132_Response_DeathBwdFlip						Main\2Sword\2Sword_All:20
	*133
	*134
	*135
	*136
	*137
	*138
	*139

	*140_Response_KnockedGround						Main\KOTT\KOTT_Response:13
	*141_Response_KnockedKnee						Main\2Sword\2Sword_All:22
	*142
	*143
	*144
	*145
	*146
	*147
	*148
	*149
	
	*150_Response_FinishedGround					Main\1Handed\1Handed_All:25
	*151_Response_FinishedKneeFwd					Main\1Handed\1Handed_All:23
	*152_Response_FinishedKneeBwd					Main\1Handed\1Handed_All:27
	*153_Response_FinishedKneeSlash					Main\1Handed\1Handed_All:26
	*154_Response_KneeGetUp							Main\1Handed\1Handed_All:21

	*155_Response_HurtSpecial0						Main\1Handed\1Handed_All:32
	*156_Response_HurtSpecial1						Main\1Handed\1Handed_All:31
	*157_Response_HurtSpecial2						Main\1Handed\1Handed_All:33
	*158_Response_HurtSpecial3						Main\1Handed\1Handed_All:34
	*159_Response_DeathSpecial3						Main\1Handed\1Handed_All:34
	
	*160_Response_Kneed								Main\KOTT\KOTT_Response:1		// 140%
	*161_Response_Entangled							Main\KOTT\KOTT_Response:6
	*162
	*163
	*164
	*165
	*166
	*167
	*168
	*169
	
	*170_Response_HurtBow1P							Main\Templar\Bow1P:8
	*171_Response_DeathBow1P						Main\KOTT\KOTT_Response:13
	*172
	*173
	*174
	*175
	*176
	*177
	*178
	*179
	
	//Locked blocking movement
	*180_Fight_Block_MoveFwd						Main\KOTT\KOTT_Movement:0
	*181_Fight_Block_MoveBwd						Main\KOTT\KOTT_Movement:2
	*182_Fight_Block_MoveLft						Main\KOTT\KOTT_Movement:3
	*183_Fight_Block_MoveRgt						Main\KOTT\KOTT_Movement:4
	
	//Locked fast movement (rushing)
	*184_Fight_RushFwd								Main\2Sword\2Sword_All:4
	*185_Fight_RushBwd								Main\1Handed\1Handed_All:8
	*186_Fight_RushLft								Main\2Sword\2Sword_All:1
	*187_Fight_RushRgt								Main\2Sword\2Sword_All:2

	//Locked turns
	*188_Fight_TurnLft								Main\2Sword\2Sword_All:3
	*189_Fight_TurnRgt								Main\2Sword\2Sword_All:3
	
	//Giving Commands
	*190_Fight_CommandCharge						Main\Commander\Commander_All:2
	*191_Fight_CommandFlank							Main\Commander\Commander_All:1
}
