*AnimList { //Misc *000_Fight_Idle Main\DemonGoo1\DemonGoo1:0 *001_Fight_Idle_Fun Main\DemonGoo1\DemonGoo1:1 *002_Fight_BlockIdle Main\DemonGoo1\DemonGoo1:0 *003 // Free Movement *004_Fight_WalkFwd Main\DemonGoo1\DemonGoo1:2 *005_Fight_JogFwd Main\DemonGoo1\DemonGoo1:2 // Locked Movement *006_Fight_MoveFwd Main\DemonGoo1\DemonGoo1:2 *007_Fight_MoveBwd Main\DemonGoo1\DemonGoo1:3 *008_Fight_MoveLft Main\DemonGoo1\DemonGoo1:4 *009_Fight_MoveRgt Main\DemonGoo1\DemonGoo1:5 // KOTT_Attacks/Combos *010_Fight_Attack_Left *011_Fight_Attack_RightVar1 *012_Fight_Attack_RightVar2 *013_Fight_Attack_RightHeavyCombo *014_Fight_Attack_Heavy Main\DemonGoo1\DemonGoo1:9 *015_Fight_Attack_SuperHeavy *016_Fight_Attack_2SweepCombo // What are these? They are not in the AnimGraph. *017_Fight_Attack_SlashLeft *018_Fight_Attack_SlashRight *019_Fight_Attack_BackRightVar2 // KOTT_Attacks/Angle/Distance *020_Fight_Attack_BwdMed *021_Fight_Attack_BwdFar *022_Fight_Attack_LftMed *023_Fight_Attack_LftFar *024_Fight_Attack_RgtMed *025_Fight_Attack_RgtFar *026_Fight_Attack_FwdFar *027 *028 *029 // Finish Attacks *030 *031 *032 *033 *034 *035 *036 *037 *038 *039 // Combos *040_Fight_Attack_Fast *041_Fight_Attack_FastCombo *042_Fight_Attack_360Spin *043_Fight_Attack_BackHand *044_Fight_Attack_Helicopter *045_Fight_Attack_CrossGolf *046 *047 *048 *049 // Special Attacks *050_Fight_Attack_Special0_TrippleStrike Main\DemonGoo1\DemonGoo1:10 *051_Fight_Attack_Special1_ *052_Fight_Attack_Special2_ *053_Fight_Attack_Special3_ *054 *055 *056 *057 *058 *059 // Divine *060 *061 *062 // Divine Powers *063 *064 *065 *066 *067 *068 *069 // Bow1P *070 *071 *072 *073 *074 *075 *076 *077 *078 *079 // Bow3P *080 *081 *082 *083 *084 *085 *086 *087 *088 *089 // Misc *090 *091 *092 *093 *094 *095 *096 *097 *098 *099 // Responses *100_Response_HurtFront Main\DemonGoo1\DemonGoo1:13 *101_Response_HurtFrontLft Main\DemonGoo1\DemonGoo1:13 *102_Response_HurtFrontRgt Main\DemonGoo1\DemonGoo1:13 *103_Response_HurtFrontAbove Main\DemonGoo1\DemonGoo1:13 *104_Response_HurtBack Main\DemonGoo1\DemonGoo1:13 *105_Response_HurtArrow Main\DemonGoo1\DemonGoo1:13 *106 *107 *108 *109 *110_Response_BlockFront *111_Response_BlockAbove *112_Response_BlockLft *113_Response_BlockRgt *114_Response_BlockBack *115_Response_BlockBreakerResponse *116 *117 *118 *119 *120_Response_PushedBwd Main\DemonGoo1\DemonGoo1:13 *121_Response_PushedBwdFar Main\DemonGoo1\DemonGoo1:13 *122 *123 *124 *125 *126 *127 *128 *129 *130_Response_DeathBwd Main\DemonGoo1\DemonGoo1:14 *131_Response_DeathFwd Main\DemonGoo1\DemonGoo1:14 *132_Response_DeathBwdFlip Main\DemonGoo1\DemonGoo1:14 *133 *134 *135 *136 *137 *138 *139 *140_Response_KnockedGround *141_Response_KnockedKnee *142 *143 *144 *145 *146 *147 *148 *149 *150_Response_FinishedGround *151_Response_FinishedKneeFwd *152_Response_FinishedKneeBwd *153_Response_FinishedKneeSlash *154_Response_KneeGetUp *155_Response_HurtSpecial0 Main\DemonGoo1\DemonGoo1:13 *156_Response_HurtSpecial1 Main\DemonGoo1\DemonGoo1:13 *157_Response_HurtSpecial2 Main\DemonGoo1\DemonGoo1:13 *158_Response_HurtSpecial3 Main\DemonGoo1\DemonGoo1:13 *159_Response_DeathSpecial3 Main\DemonGoo1\DemonGoo1:14 *160_Response_Kneed *161_Response_Entangled *162 *163 *164 *165 *166 *167 *168 *169 *170_Response_HurtBow1P *171_Response_DeathBow1P *172 *173 *174 *175 *176 *177 *178 *179 // Locked Blocking Movement *180_Fight_Block_MoveFwd *181_Fight_Block_MoveBwd *182_Fight_Block_MoveLft *183_Fight_Block_MoveRgt //Locked fast movement (rushing) *184_Fight_RushFwd Main\DemonGoo1\DemonGoo1:2 *185_Fight_RushBwd Main\DemonGoo1\DemonGoo1:3 *186_Fight_RushLft Main\DemonGoo1\DemonGoo1:4 *187_Fight_RushRgt Main\DemonGoo1\DemonGoo1:5 //Locked turns *188_Fight_TurnLft Main\DemonGoo1\DemonGoo1:6 *189_Fight_TurnRgt Main\DemonGoo1\DemonGoo1:7 //Giving Commands *190_Fight_CommandCharge *191_Fight_CommandFlank }