*AnimList { /* !!!IMPORTANT!!! Don't ever REMOVE or INSERT rows. Don't ever change the NAME or NUMBER of any row. Unless you really know what you are doing, you're only allowed to change the path on the right side of a row. If these RULES are not followed, unpredictable results will occur. You have been warned, sourcesafe features a revision history =)! If you think you really know what you are doing, and you change something, be sure to tell David & Wix about it. */ //Idles *000_Idle Main\KOTT\KOTT_Misc:0 *001_Idle_Fun Main\KOTT\KOTT_Misc:1 *002_Dance1 Main\KOTT\KOTT_GUIFun:1 *003 *004_Backflip Main\KOTT\KOTT_GUIFun:0 *005_Fight_Attack_Left Main\KOTT\KOTT_Attacks:0 *006_Fight_Attack_RightVar1 Main\KOTT\KOTT_Attacks:3 *007_Fight_Attack_RightVar2 Main\KOTT\KOTT_Attacks:4 *008_Fight_Attack_RightHeavyCombo Main\KOTT\KOTT_Attacks:6 *009_Fight_Attack_Heavy Main\KOTT\KOTT_Attacks:8 *010_Fight_Attack_SuperHeavy Main\KOTT\KOTT_Attacks:7 *011_Fight_Attack_2SweepCombo Main\KOTT\KOTT_Attacks:9 *012_Fight_Attack_Fast Main\KOTT\KOTT_Combos:0 *013_Fight_Attack_BackHand Main\KOTT\KOTT_Combos:2 *014_Fight_Attack_Helicopter Main\KOTT\KOTT_Combos:3 *015_Fight_Attack_FastCombo Main\KOTT\KOTT_Combos:1 *016_Fight_Attack_Golf Main\KOTT\KOTT_Combos:5 *017_Fight_Attack_CrossGolf Main\KOTT\KOTT_Combos:4 *018_Fight_Attack_Special_HeadCap Main\KOTT\KOTT_Special:0 *019_Fight_Attack_Special_360SwirlLft Main\KOTT\KOTT_Special:1 *020_Fight_Attack_Special_360SwirlRgt Main\KOTT\KOTT_Attacks:13 *021_Fight_Attack_Special_Windmill Main\KOTT\KOTT_Special:2 // What are these? They are not in the AnimGraph. //*017_Fight_Attack_SlashLeft Main\KOTT\KOTT_Attacks:1 //*018_Fight_Attack_SlashRight Main\KOTT\KOTT_Attacks:2 //*019_Fight_Attack_BackRightVar2 Main\KOTT\KOTT_Attacks:5 }