*AnimList { /* !!!IMPORTANT!!! Don't ever REMOVE or INSERT rows. Don't ever change the NAME or NUMBER of any row. Unless you really know what you are doing, you're only allowed to change the path on the right side of a row. If these RULES are not followed, unpredictable results will occur. You have been warned, sourcesafe features a revision history =)! If you think you really know what you are doing, and you change something, be sure to tell David & Wix about it. */ //Misc *000_Fight_Idle Main\KOTT\KOTT_Misc:0 *001_Fight_Idle_Fun Main\KOTT\KOTT_Misc:1 *002_Fight_BlockIdle Main\KOTT\KOTT_Misc:2 *003 // Free Movement *004_Fight_WalkFwd Main\KOTT\KOTT_Movement:0 *005_Fight_JogFwd Main\KOTT\KOTT_Movement:1 // Locked Movement *006_Fight_MoveFwd Main\KOTT\KOTT_Movement:1 *007_Fight_MoveBwd Main\KOTT\KOTT_Movement:2 *008_Fight_MoveLft Main\KOTT\KOTT_Movement:5 // 3 *009_Fight_MoveRgt Main\KOTT\KOTT_Movement:6 // 4 // KOTT_Attacks/Combos *010_Fight_Attack_Left Main\KOTT\KOTT_Attacks:0 *011_Fight_Attack_RightVar1 Main\KOTT\KOTT_Attacks:3 *012_Fight_Attack_RightVar2 Main\KOTT\KOTT_Attacks:4 // This was renamed! *013_Fight_Attack_RightHeavyCombo Main\KOTT\KOTT_Attacks:6 *014_Fight_Attack_Heavy Main\KOTT\KOTT_Attacks:8 *015_Fight_Attack_SuperHeavy Main\KOTT\KOTT_Attacks:7 *016_Fight_Attack_2SweepCombo Main\KOTT\KOTT_Attacks:9 // What are these? They are not in the AnimGraph. *017_Fight_Attack_SlashLeft Main\KOTT\KOTT_Attacks:1 *018_Fight_Attack_SlashRight Main\KOTT\KOTT_Attacks:2 *019_Fight_Attack_BackRightVar2 Main\KOTT\KOTT_Attacks:5 // KOTT_Attacks/Angle/Distance *020_Fight_Attack_BwdMed Main\KOTT\KOTT_Attacks:5 //13 *021_Fight_Attack_BwdFar Main\KOTT\KOTT_Attacks:10 *022_Fight_Attack_LftMed Main\KOTT\KOTT_Attacks:18 *023_Fight_Attack_LftFar Main\KOTT\KOTT_Attacks:11 *024_Fight_Attack_RgtMed Main\KOTT\KOTT_Attacks:17 *025_Fight_Attack_RgtFar Main\KOTT\KOTT_Attacks:12 *026_Fight_Attack_FwdFar Main\KOTT\KOTT_Attacks:16 *027 *028 *029 // Finish Attacks *030_Fight_Attack_Finish_OnGroundMed Main\KOTT\KOTT_Attacks:14 *031_Fight_Attack_Finish_OnGroundFar Main\KOTT\KOTT_Attacks:7 *032_Fight_Attack_Finish_OnKneeMed_Sword Main\KOTT\KOTT_Attacks:15 *033_Fight_Attack_Finish_OnKneeFar_Sword Main\KOTT\KOTT_Attacks:7 *034_Fight_Attack_Finish_OnKneeMed_Axe Main\KOTT\KOTT_Attacks:7 *035_Fight_Attack_Finish_OnKneeFar_Axe Main\KOTT\KOTT_Attacks:7 *036_Fight_Attack_Finish_OnKneeMed_Mace Main\KOTT\KOTT_Attacks:8 *037_Fight_Attack_Finish_OnKneeFar_Mace Main\KOTT\KOTT_Attacks:8 *038 *039 // Combos *040_Fight_Attack_Fast Main\KOTT\KOTT_Combos:0 *041_Fight_Attack_BackHand Main\KOTT\KOTT_Combos:2 *042_Fight_Attack_Helicopter Main\KOTT\KOTT_Combos:3 *043_Fight_Attack_FastCombo Main\KOTT\KOTT_Combos:1 *044_Fight_Attack_Golf Main\KOTT\KOTT_Combos:5 *045_Fight_Attack_CrossGolf Main\KOTT\KOTT_Combos:4 *046 *047 *048 *049 // Special Attacks *050_Fight_Attack_Special_HeadCap Main\KOTT\KOTT_Special:0 *051_Fight_Attack_Special_360SwirlLft Main\KOTT\KOTT_Special:1 *052_Fight_Attack_Special_360SwirlRgt Main\KOTT\KOTT_Attacks:13 *053_Fight_Attack_Special_Windmill Main\KOTT\KOTT_Special:2 *054 *055 *056 *057 *058 *059 // Divine *060_Divine_Enter Main\KOTT\KOTT_Divine:0 *061_Divine_Idle Main\KOTT\KOTT_Divine:1 *062_Divine_Abort Main\KOTT\KOTT_Divine:2 // Divine Powers *063_Divine_Healing Main\KOTT\KOTT_Divine:3 *064_Divine_Shield Main\KOTT\KOTT_Divine:4 *065_Divine_Shockwave Main\KOTT\KOTT_Divine:5 *066_Divine_Bolts Main\KOTT\KOTT_Divine:6 *067 *068 *069 // Bow1P *070_Bow1P_Enter Main\Templar\Bow1P:0 *071_Bow1P_Idle Main\Templar\Bow1P:1 *072_Bow1P_Leave Main\Templar\Bow1P:0 // ??? *073_Bow1P_ShootNReload Main\Templar\Bow1P:3 *074_Bow1P_ShootNRelax Main\Templar\Bow1P:3 *075 *076 *077 // Bow3P *078_Bow3P_PutAway_Weapon *079_Bow3P_Pickup_Weapon *080_Bow3P_Pickup_Bow *081_Bow3P_PutAway_Bow *082_Bow3P_Idle Main\TemplarOld\Bow:34 *083_Bow3P_Load_Arrow *084_Bow3P_Unload_Arrow *085_Bow3P_ShootNPickupArrow *086_Bow3P_MoveFwd *087_Bow3P_MoveBwd *088_Bow3P_MoveLft *089_Bow3P_MoveRgt // Misc *090_Fight_ChangeWeapon Main\KOTT\KOTT_Misc:3 *091_Fight_PickupGround Main\KOTT\KOTT_Movement:8 *092_Fight_PickupFwd Main\KOTT\KOTT_Movement:9 *093 *094 *095 *096 *097 *098 *099 // Responses *100_Response_HurtFront Main\KOTT\KOTT_Response:2 *101_Response_HurtFrontLft Main\KOTT\KOTT_Response:3 *102_Response_HurtFrontRgt Main\KOTT\KOTT_Response:4 *103_Response_HurtFrontAbove Main\KOTT\KOTT_Response:5 *104_Response_HurtBack Main\KOTT\KOTT_Response:16 *105_Response_HurtArrow Main\KOTT\KOTT_Response:2 *106 *107 *108 *109 *110_Response_BlockFront Main\KOTT\KOTT_Response:11 *111_Response_BlockAbove Main\KOTT\KOTT_Response:12 *112_Response_BlockLft Main\KOTT\KOTT_Response:8 *113_Response_BlockRgt Main\KOTT\KOTT_Response:9 *114_Response_BlockBack Main\KOTT\KOTT_Response:10 *115_Response_BlockBreakerResponse Main\KOTT\KOTT_Response:7 *116_Response_BlockPushedBack Main\KOTT\KOTT_Response:7 *117 *118 *119 *120_Response_PushedBwd Main\KOTT\KOTT_Response:0 // 80% *121_Response_PushedBwdFar Main\KOTT\KOTT_Response:7 // 110% *122 *123 *124 *125 *126 *127 *128 *129 *130_Response_DeathBwd Main\KOTT\KOTT_Response:13 *131_Response_DeathFwd Main\KOTT\KOTT_Response:14 *132_Response_DeathBwdFlip Main\KOTT\KOTT_Response:15 *133 *134 *135 *136 *137 *138 *139 *140_Response_KnockedGround Main\KOTT\KOTT_Response:13 *141_Response_KnockedKnee Main\1Handed\1Handed_All:22 *142 *143 *144 *145 *146 *147 *148 *149 *150_Response_FinishedGround Main\1Handed\1Handed_All:25 *151_Response_FinishedKneeFwd Main\1Handed\1Handed_All:23 *152_Response_FinishedKneeBwd Main\1Handed\1Handed_All:27 *153_Response_FinishedKneeSlash Main\1Handed\1Handed_All:26 *154_Response_KneeGetUp Main\1Handed\1Handed_All:21 *155_Response_HurtSpecial0 Main\1Handed\1Handed_All:32 *156_Response_HurtSpecial1 Main\1Handed\1Handed_All:31 *157_Response_HurtSpecial2 Main\1Handed\1Handed_All:33 *158_Response_HurtSpecial3 Main\1Handed\1Handed_All:34 *159_Response_DeathSpecial3 Main\1Handed\1Handed_All:34 *160_Response_Kneed Main\KOTT\KOTT_Response:1 // 140% *161_Response_Entangled Main\KOTT\KOTT_Response:6 *162 *163 *164 *165 *166 *167 *168 *169 *170_Response_HurtBow1P Main\Templar\Bow1P:8 *171_Response_DeathBow1P Main\KOTT\KOTT_Response:13 *172 *173 *174 *175 *176 *177 *178 *179 //Locked blocking movement *180_Fight_Block_MoveFwd Main\KOTT\KOTT_Movement:0 *181_Fight_Block_MoveBwd Main\KOTT\KOTT_Movement:2 *182_Fight_Block_MoveLft Main\KOTT\KOTT_Movement:3 *183_Fight_Block_MoveRgt Main\KOTT\KOTT_Movement:4 //Locked fast movement (rushing) *184_Fight_RushFwd Main\KOTT\KOTT_Movement:1 *185_Fight_RushBwd Main\KOTT\KOTT_Movement:2 *186_Fight_RushLft Main\KOTT\KOTT_Movement:3 *187_Fight_RushRgt Main\KOTT\KOTT_Movement:4 //Locked turns *188_Fight_TurnLft Main\KOTT\KOTT_Misc:0 *189_Fight_TurnRgt Main\KOTT\KOTT_Misc:0 //Giving Commands *190_Fight_CommandCharge Main\Commander\Commander_All:2 *191_Fight_CommandFlank Main\Commander\Commander_All:1 }