*AnimList { //Misc *000_Fight_Idle Main\KOTT\KOTT_Misc:0 *001_Fight_Idle_Fun Main\KOTT\KOTT_Misc:1 *002_Fight_BlockIdle Main\KOTT\KOTT_Misc:2 *003 // Free Movement *004_Fight_WalkFwd Main\KOTT\KOTT_Movement:0 *005_Fight_JogFwd Main\KOTT\KOTT_Movement:1 // Locked Movement *006_Fight_MoveFwd Main\KOTT\KOTT_Movement:0 *007_Fight_MoveBwd Main\KOTT\KOTT_Movement:2 *008_Fight_MoveLft Main\KOTT\KOTT_Movement:3 *009_Fight_MoveRgt Main\KOTT\KOTT_Movement:4 // KOTT_Attacks/Combos *010_Fight_Attack_Left Main\KOTT\KOTT_Attacks:0 *011_Fight_Attack_RightVar1 Main\KOTT\KOTT_Attacks:3 *012_Fight_Attack_RightVar2 Main\KOTT\KOTT_Attacks:3 *013_Fight_Attack_RightHeavyCombo Main\KOTT\KOTT_Attacks:6 *014_Fight_Attack_Heavy Main\KOTT\KOTT_Attacks:8 *015_Fight_Attack_SuperHeavy Main\KOTT\KOTT_Attacks:7 *016_Fight_Attack_2SweepCombo Main\KOTT\KOTT_Attacks:9 // What are these? They are not in the AnimGraph. *017_Fight_Attack_SlashLeft *018_Fight_Attack_SlashRight *019_Fight_Attack_BackRightVar2 // KOTT_Attacks/Angle/Distance *020_Fight_Attack_BwdMed *021_Fight_Attack_BwdFar *022_Fight_Attack_LftMed *023_Fight_Attack_LftFar *024_Fight_Attack_RgtMed *025_Fight_Attack_RgtFar *026_Fight_Attack_FwdFar *027 *028 *029 // Finish Attacks *030_Fight_Attack_Finish_OnGroundMed *031_Fight_Attack_Finish_OnGroundFar *032_Fight_Attack_Finish_OnKneeFwdMed *033_Fight_Attack_Finish_OnKneeFwdFar *034_Fight_Attack_Finish_OnKneeNonFwdMed *035_Fight_Attack_Finish_OnKneeNonFwdFar *036 *037 *038 *039 // Combos *040_Fight_Attack_Fast *041_Fight_Attack_BackHand *042_Fight_Attack_Helicopter *043_Fight_Attack_FastCombo *044_Fight_Attack_Golf *045_Fight_Attack_CrossGolf *046 *047 *048 *049 // Special Attacks *050_Fight_Attack_Special_HeadCap Main\EndBoss\EndBoss_All:2 *051_Fight_Attack_Special_360SwirlLft Main\KOTT\KOTT_Special:1 *052_Fight_Attack_Special_360SwirlRgt Main\KOTT\KOTT_Attacks:13 *053_Fight_Attack_Special3 Main\KOTT\KOTT_Attacks:4 //Block follow up *054 *055 *056 *057 *058 *059 // Divine *060_Divine_Enter *061_Divine_Idle *062_Divine_Abort // Divine Powers *063_Divine_Healing *064_Divine_Shield *065_Divine_Shockwave *066_Divine_Bolts *067 *068 *069 // Bow1P *070_Bow1P_Enter *071_Bow1P_Idle *072_Bow1P_Leave *073_Bow1P_ShootNReload *074_Bow1P_ShootNRelax *075 *076 *077 // Bow3P *078_Bow3P_PutAway_Weapon Main\TemplarOld\FightH:4 *079_Bow3P_Pickup_Weapon Main\TemplarOld\FightH:5 *080_Bow3P_Pickup_Bow Main\TemplarOld\Bow:3 *081_Bow3P_PutAway_Bow Main\TemplarOld\Bow:4 *082_Bow3P_Idle Main\TemplarOld\Bow:34 *083_Bow3P_Load_Arrow Main\TemplarOld\Bow:32 *084_Bow3P_Unload_Arrow Main\TemplarOld\Bow:35 *085_Bow3P_ShootNPickupArrow Main\TemplarOld\Bow:37 *086_Bow3P_MoveFwd Main\TemplarOld\Bow:12 *087_Bow3P_MoveBwd Main\TemplarOld\Bow:17 *088_Bow3P_MoveLft Main\TemplarOld\Bow:18 *089_Bow3P_MoveRgt Main\TemplarOld\Bow:19 // Misc *090 *091 *092 *093 *094 *095 *096 *097 *098_Fight_TurnLeft Main\KOTT\KOTT_Misc:0 *099_Fight_TurnRight Main\KOTT\KOTT_Misc:0 // Responses *100_Response_HurtFront Main\KOTT\KOTT_Response:2 *101_Response_HurtFrontLft Main\KOTT\KOTT_Response:3 *102_Response_HurtFrontRgt Main\KOTT\KOTT_Response:4 *103_Response_HurtFrontAbove Main\KOTT\KOTT_Response:5 *104_Response_HurtBack Main\KOTT\KOTT_Response:16 *105_Response_HurtArrow Main\KOTT\KOTT_Response:2 *106 *107 *108 *109 *110_Response_BlockFront Main\KOTT\KOTT_Response:11 *111_Response_BlockAbove Main\KOTT\KOTT_Response:12 *112_Response_BlockLft Main\KOTT\KOTT_Response:8 *113_Response_BlockRgt Main\KOTT\KOTT_Response:9 *114_Response_BlockBack Main\KOTT\KOTT_Response:10 *115_Response_BlockBreakerResponse Main\KOTT\KOTT_Response:7 *116 *117 *118 *119 *120_Response_PushedBwd Main\KOTT\KOTT_Response:0 // 80% *121_Response_PushedBwdFar Main\KOTT\KOTT_Response:7 // 110% *122 *123 *124 *125 *126 *127 *128 *129 *130_Response_DeathBwd Main\KOTT\KOTT_Response:13 *131_Response_DeathFwd Main\KOTT\KOTT_Response:14 *132_Response_DeathBwdFlip Main\KOTT\KOTT_Response:15 *133 *134 *135 *136 *137 *138 *139 *140_Response_KnockedGround Main\KOTT\KOTT_Response:13 *141_Response_KnockedKnee Main\1Handed\1Handed_All:22 *142 *143 *144 *145 *146 *147 *148 *149 *150_Response_FinishedGround Main\1Handed\1Handed_All:25 *151_Response_FinishedKneeFwd Main\1Handed\1Handed_All:23 *152_Response_FinishedKneeBwd Main\1Handed\1Handed_All:27 *153_Response_FinishedKneeSlash Main\1Handed\1Handed_All:26 *154_Response_KneeGetUp Main\1Handed\1Handed_All:21 *155_Response_HurtSpecial0 Main\1Handed\1Handed_All:32 *156_Response_HurtSpecial1 Main\1Handed\1Handed_All:31 *157_Response_HurtSpecial2 Main\1Handed\1Handed_All:33 *158_Response_HurtSpecial3 Main\1Handed\1Handed_All:34 *159_Response_DeathSpecial3 Main\1Handed\1Handed_All:34 *160_Response_Kneed Main\KOTT\KOTT_Response:1 // 140% *161_Response_Entangled Main\KOTT\KOTT_Response:6 *162 *163 *164 *165 *166 *167 *168 *169 *170_Response_HurtBow1P Main\Templar\Bow1P:8 *171_Response_DeathBow1P Main\KOTT\KOTT_Response:13 *172 *173 *174 *175 *176 *177 *178 *179 //Locked blocking movement *180_Fight_Block_MoveFwd Main\KOTT\KOTT_Movement:0 *181_Fight_Block_MoveBwd Main\KOTT\KOTT_Movement:2 *182_Fight_Block_MoveLft Main\KOTT\KOTT_Movement:3 *183_Fight_Block_MoveRgt Main\KOTT\KOTT_Movement:4 //Locked fast movement (rushing) *184_Fight_RushFwd Main\KOTT\KOTT_Movement:1 *185_Fight_RushBwd Main\1Handed\1Handed_All:30 *186_Fight_RushLft Main\KOTT\KOTT_Movement:3 *187_Fight_RushRgt Main\KOTT\KOTT_Movement:4 //Locked turns *188_Fight_TurnLft Main\KOTT\KOTT_Misc:0 *189_Fight_TurnRgt Main\KOTT\KOTT_Misc:0 //Giving Commands *190_Fight_CommandCharge Main\Commander\Commander_All:2 *191_Fight_CommandFlank Main\Commander\Commander_All:1 }