*AnimList { //Misc *000_Fight_Idle Main\Demon_sloth:14 *001_Fight_Idle_Fun Main\Demon_sloth:14 *002_Fight_BlockIdle Main\Demon_sloth:14 *003 // Free Movement *004_Fight_WalkFwd Main\Demon_sloth:13 // crouching *005_Fight_JogFwd Main\Demon_sloth:18 // Locked Movement *006_Fight_MoveFwd Main\Demon_sloth:18 *007_Fight_MoveBwd Main\Demon_sloth:20 *008_Fight_MoveLft Main\Demon_sloth:22 *009_Fight_MoveRgt Main\Demon_sloth:21 // KOTT_Attacks/Combos *010_Fight_Attack_Left Main\Demon_sloth:1 *011_Fight_Attack_RightVar1 *012_Fight_Attack_RightVar2 *013_Fight_Attack_RightHeavyCombo *014_Fight_Attack_Heavy Main\Demon_sloth:2 *015_Fight_Attack_SuperHeavy Main\Demon_sloth:1 *016_Fight_Attack_2SweepCombo // What are these? They are not in the AnimGraph. *017_Fight_Attack_SlashLeft Main\Demon_sloth:14 *018_Fight_Attack_SlashRight Main\Demon_sloth:14 *019_Fight_Attack_BackRightVar2 Main\Demon_sloth:14 // KOTT_Attacks/Angle/Distance *020_Fight_Attack_BwdMed *021_Fight_Attack_BwdFar *022_Fight_Attack_LftMed *023_Fight_Attack_LftFar *024_Fight_Attack_RgtMed *025_Fight_Attack_RgtFar *026_Fight_Attack_FwdFar *027 *028 *029 // Finish Attacks *030 *031 *032 *033 *034 *035 *036 *037 *038 *039 // Combos *040_Fight_Attack_Fast *041_Fight_Attack_FastCombo *042_Fight_Attack_360Spin *043_Fight_Attack_BackHand *044_Fight_Attack_Helicopter *045_Fight_Attack_CrossGolf *046 *047 *048 *049 // Special Attacks *050_Fight_Attack_Special0_JumpAttack Main\Demon_sloth:0 *051_Fight_Attack_Special1_DualStrike Main\Demon_sloth:3 *052_Fight_Attack_Special2_RunningJump Main\Demon_sloth:0 *053_Fight_Attack_Special3_ *054 *055 *056 *057 *058 *059 // Divine *060 *061 *062 // Divine Powers *063 *064 *065 *066 *067 *068 *069 // Bow1P *070 *071 *072 *073 *074 *075 *076 *077 // Bow3P *078_Bow3P_PutAway_Weapon *079_Bow3P_Pickup_Weapon *080_Bow3P_Pickup_Bow *081_Bow3P_PutAway_Bow *082_Bow3P_Idle Main\Demon_sloth:14 *083_Bow3P_Load_Arrow *084_Bow3P_Unload_Arrow *085_Bow3P_ShootNPickupArrow Main\Demon_sloth:2 *086_Bow3P_MoveFwd Main\Demon_sloth:17 *087_Bow3P_MoveBwd Main\Demon_sloth:20 *088_Bow3P_MoveLft Main\Demon_sloth:22 *089_Bow3P_MoveRgt Main\Demon_sloth:21 // Misc *090 *091 *092 *093 *094_Event_JumpDown Main\Demon_sloth:0 *095_Event_Sit Main\Demon_sloth:12 *096_Event_FakeDeathBack Main\Demon_sloth:34 *097_Event_FakeDeathFront Main\Demon_sloth:35 *098 *099 // Responses *100_Response_HurtFront Main\Demon_sloth:8 *101_Response_HurtFrontLft Main\Demon_sloth:10 *102_Response_HurtFrontRgt Main\Demon_sloth:11 *103_Response_HurtFrontAbove Main\Demon_sloth:9 *104_Response_HurtBack Main\Demon_Sloth:8 *105_Response_HurtArrow Main\Demon_Sloth:8 *106 *107 *108 *109 *110_Response_BlockFront Main\Demon_sloth:29 *111_Response_BlockAbove Main\Demon_sloth:30 *112_Response_BlockLft Main\Demon_sloth:32 *113_Response_BlockRgt Main\Demon_sloth:33 *114_Response_BlockBack Main\Demon_sloth:23 *115_Response_BlockBreakerResponse Main\Demon_sloth:30 *116 *117 *118 *119 *120_Response_PushedBwd Main\Demon_sloth:29 // 80% *121_Response_PushedBwdFar Main\Demon_sloth:30 // 110% *122 *123 *124 *125 *126 *127 *128 *129 *130_Response_DeathBwd Main\Demon_sloth:6 *131_Response_DeathFwd Main\Demon_sloth:5 *132_Response_DeathBwdFlip Main\Demon_sloth:6 *133 *134 *135 *136 *137 *138 *139 *140_Response_KnockedGround Main\KOTT\KOTT_Response:13 *141_Response_KnockedKnee Main\KOTT\KOTT_Response:13 *142 *143 *144 *145 *146 *147 *148 *149 *150_Response_FinishedGround Main\1Handed\1Handed_All:25 *151_Response_FinishedKneeFwd Main\1Handed\1Handed_All:23 *152_Response_FinishedKneeBwd Main\1Handed\1Handed_All:27 *153_Response_FinishedKneeSlash Main\1Handed\1Handed_All:26 *154_Response_KneeGetUp Main\1Handed\1Handed_All:21 *155_Response_HurtSpecial0 Main\1Handed\1Handed_All:32 *156_Response_HurtSpecial1 Main\Demon_sloth:10 *157_Response_HurtSpecial2 Main\Demon_sloth:11 *158_Response_HurtSpecial3 Main\Demon_sloth:9 *159_Response_DeathSpecial3 Main\Demon_sloth:6 *160_Response_Kneed Main\KOTT\KOTT_Response:1 // 140% *161_Response_Entangled Main\KOTT\KOTT_Response:6 *162 *163 *164 *165 *166 *167 *168 *169 *170_Response_HurtBow1P Main\Templar\Bow1P:8 *171_Response_DeathBow1P Main\KOTT\KOTT_Response:13 *172 *173 *174 *175 *176 *177 *178 *179 // Locked Blocking Movement *180_Fight_Block_MoveFwd Main\KOTT\KOTT_Movement:0 *181_Fight_Block_MoveBwd Main\KOTT\KOTT_Movement:2 *182_Fight_Block_MoveLft Main\KOTT\KOTT_Movement:3 *183_Fight_Block_MoveRgt Main\KOTT\KOTT_Movement:4 //Locked fast movement (rushing) *184_Fight_RushFwd Main\Demon_sloth:19 *185_Fight_RushBwd Main\Demon_sloth:20 *186_Fight_RushLft Main\Demon_sloth:22 *187_Fight_RushRgt Main\Demon_sloth:21 //Locked turns *188_Fight_TurnLft Main\Demon_sloth:15 *189_Fight_TurnRgt Main\Demon_sloth:16 //Giving Commands *190_Fight_CommandCharge Main\Commander\Commander_All:2 *191_Fight_CommandFlank Main\Commander\Commander_All:1 }