*AnimList { // Explore // Explore Idle *000_Explore_Idle Main\Templar\Explore:1 // Explore // FreeMovement WalkFwd (loop) RunFwd (loop) /* // Turning TurnOnTheSpot x 3/7 (AQ) TurnToWalk x 1/3/7 (AQ) TurnToRun x 1/3/7 (AQ) // Ladder EnterBtm ExitTop EnterTop ExitBtm ClimbUp (loop) ClimbDwn (loop) (AQ, play ClimbUp reversed?) // Agility (LevelDesign dependant) JmpUpObst LandFromJmp KickObst JumpFwd */ /* // Transitions EquipSword (Explore->Fight) UnequipSword (Fight->Explore) */ // Fight // FreeMovement (share moves with LockedMovement) StandIdle (loop) WalkFwd (loop) RunFwd (loop) // LockedMovement StandIdle (loop, shared) DodgeFwd DodgeBwd DodgeLft DodgeRgt DodgeFwdLft DodgeFwdRgt DodgeBwdLft DodgeBwdRgt RunFwd (loop, shared) RunBwd (loop) RunLft (loop) RunRgt (loop) RunFwdLft (loop) RunFwdRgt (loop) RunBwdLft (loop) RunBwdRgt (loop) WalkFwd (loop, shared) // BasicAttacks // BasicResponses // SuperBlock GuardFwd GuardBwd (Design, AQ) GuardLft GuardRgt // SuperBlockResponses BlockFwd BlockBwd (Design, AQ) BlockLft BlockRgt // Bow *222_Bow_Stand_Idle Main\Templar\Bow:1 // Transsitions *223_Bow_Explore_To_Idle Main\Templar\Bow:3 *224_Bow_Idle_To_Explore Main\Templar\Bow:4 *225_Bow_Idle_To_FightH Main\Templar\Bow:6 *226_Bow_Idle_To_FightL Main\Templar\Bow:7 *227_Bow_Shoot_To_Explore Main\Templar\Bow:8 *228_Bow_Shoot_To_FightH Main\Templar\Bow:9 *229_Bow_Shoot_To_FightL Main\Templar\Bow:10 // Movement *230_Bow_Walk_Fwd Main\Templar\Bow:12 *231_Bow_Walk_Fwd_Left Main\Templar\Bow:13 *232_Bow_Walk_Fwd_Right Main\Templar\Bow:14 *233_Bow_Walk_Bwd_Left Main\Templar\Bow:15 *234_Bow_Walk_Bwd_Right Main\Templar\Bow:16 *235_Bow_Walk_Bwd Main\Templar\Bow:17 *236_Bow_Strafe_Left Main\Templar\Bow:18 *237_Bow_Strafe_Right Main\Templar\Bow:19 // Turn on the spot while hold aim (AI) *238_Bow_AimLeft45 Main\Templar\Bow:29 *239_Bow_AimRight45 Main\Templar\Bow:30 // Shooting *240_Bow_Draw Main\Templar\Bow:32 *241_Bow_Hold_Aim Main\Templar\Bow:34 *242_Bow_Relax Main\Templar\Bow:35 *243_Bow_Shoot Main\Templar\Bow:36 *244_Bow_Reload Main\Templar\Bow:37 //Responses *245_Bow_Hurt Main\Templar\Bow:39 *246_Bow_Death Main\Templar\Bow:40 // Bow 1:st person *247_Bow_Stand_Idle_1P Main\bow1person\bow1person:3 *248_Bow_Walk_Fwd_1P Main\bow1person\bow1person:5 *249_Bow_Walk_Bwd_1P Main\bow1person\bow1person:6 *250_Bow_Strafe_Left_1P Main\bow1person\bow1person:7 *251_Bow_Strafe_Right_1P Main\bow1person\bow1person:8 *252_Bow_Draw_1P Main\bow1person\bow1person:0 *253_Bow_Hold_Aim_1P Main\bow1person\bow1person:2 *254_Bow_Relax_1P Main\bow1person\bow1person:3 *255_Bow_Shoot_1P Main\bow1person\bow1person:1 *256_Bow_Reload_1P Main\bow1person\bow1person:1 *257_Bow_Hurt_1P Main\bow1person\bow1person:4 *258_Bow_Death_1P Main\bow1person\bow1person:9 *Event00 Events\12_Petra\12_Eve_3:0 //259 *Event01 Events\12_Petra\12_Eve_1:7 //260 *Event02 //261 *Event03 //262 *Event04 //263 *Event05 //264 *Event06 //265 *Event07 //266 *Event08 //267 *Event09 //268 *Cutscene_Petra_D_1 Cutscenes\12_AC_3\AC3_Paul:0//269 *Cutscene_Petra_D_2 Cutscenes\12_AC_3\AC3_Paul:1//270 *Cutscene_Petra_D_3 Cutscenes\12_AC_3\AC3_Paul:2//271 *Cutscene_Petra_D_4 Cutscenes\12_AC_3\AC3_Paul:3//272 *Cutscene_Petra_D_5 Cutscenes\12_AC_3\AC3_Paul:4//273 *Cutscene_Petra_D_6 Cutscenes\12_AC_3\AC3_Paul:5//274 *Cutscene_Petra_B_1 Cutscenes\12_AC_2\AC2_Paul:0//275 *Cutscene_Petra_B_2 Cutscenes\12_AC_2\AC2_Paul:1//276 *Cutscene_Petra_B_3 Cutscenes\12_AC_2\AC2_Paul:2//277 *Cutscene_Petra_B_4 Cutscenes\12_AC_2\AC2_Paul:3//278 *Cutscene_Petra_B_5 Cutscenes\12_AC_2\AC2_Paul:4//279 *Cutscene_Petra_B_6 Cutscenes\12_AC_2\AC2_Paul:5//280 *Cutscene_Petra_B_7 Cutscenes\12_AC_2\AC2_Paul:6//281 *Cutscene_Petra_B_8 Cutscenes\12_AC_2\AC2_Paul:7//282 *Cutscene_Petra_B_9 Cutscenes\12_AC_2\AC2_Paul:8//283 *Cutscene_Petra_B_10 Cutscenes\12_AC_2\AC2_Paul:9//284 }