*AnimList { //Misc *000_Fight_Idle Main\1Handed\1Handed_Shield:1 *001_Fight_Idle_Fun Main\1Handed\1Handed_Shield:1 *002_Fight_BlockIdle Main\TemplarOld\FightH:1 *003 // Free Movement *004_Fight_WalkFwd Main\1Handed\1Handed_Shield:2 *005_Fight_JogFwd Main\1Handed\1Handed_Shield:0 // Locked Movement *006_Fight_MoveFwd Main\1Handed\1Handed_All:7 *007_Fight_MoveBwd Main\1Handed\1Handed_All:8 *008_Fight_MoveLft Main\1Handed\1Handed_All:5 *009_Fight_MoveRgt Main\1Handed\1Handed_All:6 // KOTT_Attacks/Combos *010_Fight_AttackBlock_Left Main\TemplarOld\FightH:27 *011_Fight_AttackBlock_RightVar1 Main\TemplarOld\FightH:28 *012_Fight_Attack_ *013_Fight_Attack_ *014_Fight_AttackBlock_Heavy Main\TemplarOld\FightH:28 *015_Fight_AttackBlock_SuperHeavy Main\TemplarOld\FightH:27 *016_Fight_AttackBlock_2SweepCombo Main\TemplarOld\FightH:28 // What are these? They are not in the AnimGraph. *017_Fight_Attack_SlashLeft *018_Fight_Attack_SlashRight *019_Fight_Attack_BackRightVar2 // KOTT_Attacks/Angle/Distance *020_Fight_Attack_BwdMed *021_Fight_Attack_BwdFar *022_Fight_Attack_LftMed *023_Fight_Attack_LftFar *024_Fight_Attack_RgtMed *025_Fight_Attack_RgtFar *026_Fight_Attack_FwdFar *027 *028 *029 // Finish Attacks *030_Fight_Attack_Finish_OnGroundMed *031_Fight_Attack_Finish_OnGroundFar *032_Fight_Attack_Finish_OnKneeFwdMed *033_Fight_Attack_Finish_OnKneeFwdFar *034_Fight_Attack_Finish_OnKneeNonFwdMed *035_Fight_Attack_Finish_OnKneeNonFwdFar *036 *037 *038 *039 // Combos *040_Fight_Attack_Fast *041_Fight_Attack_BackHand *042_Fight_Attack_Helicopter *043_Fight_Attack_FastCombo *044_Fight_Attack_Golf *045_Fight_Attack_CrossGolf *046 *047 *048 *049 // Special Attacks *050_Fight_Attack_Special_StabNSlash Main\1Handed\1Handed_All:16 *051_Fight_Attack_Special_ *052_Fight_Attack_Special_ *053_Fight_Attack_Special_ *054 *055 *056 *057 *058 *059 // Divine *060_Divine_Enter *061_Divine_Idle *062_Divine_Abort // Divine Powers *063_Divine_Healing *064_Divine_Shield *065_Divine_Shockwave *066_Divine_Bolts *067 *068 *069 // Bow1P *070_Bow1P_Enter Main\Templar\Bow1P:0 *071_Bow1P_Idle Main\Templar\Bow1P:1 *072_Bow1P_Leave Main\Templar\Bow1P:0 // ??? *073_Bow1P_ShootNReload Main\Templar\Bow1P:3 *074_Bow1P_ShootNRelax Main\Templar\Bow1P:3 *075 *076 *077 // Bow3P *078_Bow3P_PutAway_Weapon Main\TemplarOld\FightH:4 *079_Bow3P_Pickup_Weapon Main\TemplarOld\FightH:5 *080_Bow3P_Pickup_Bow Main\TemplarOld\Bow:3 *081_Bow3P_PutAway_Bow Main\TemplarOld\Bow:4 *082_Bow3P_Idle Main\TemplarOld\Bow:34 *083_Bow3P_Load_Arrow Main\TemplarOld\Bow:32 *084_Bow3P_Unload_Arrow Main\TemplarOld\Bow:35 *085_Bow3P_ShootNPickupArrow Main\TemplarOld\Bow:37 *086_Bow3P_MoveFwd Main\TemplarOld\Bow:12 *087_Bow3P_MoveBwd Main\TemplarOld\Bow:17 *088_Bow3P_MoveLft Main\TemplarOld\Bow:18 *089_Bow3P_MoveRgt Main\TemplarOld\Bow:19 // Misc *090 *091 *092 *093 *094 *095 *096 *097 *098 *099 // Responses *100_Response_HurtFront Main\TemplarOld\FightH:48 *101_Response_HurtFrontLft Main\TemplarOld\FightH:55 *102_Response_HurtFrontRgt Main\TemplarOld\FightH:54 *103_Response_HurtFrontAbove Main\TemplarOld\FightH:46 *104_Response_HurtBack Main\TemplarOld\FightH:51 *105_Response_NoBlockHurtFront Main\TemplarOld\FightH:48 *106_Response_NoBlockHurtFrontLft Main\TemplarOld\FightH:55 *107_Response_NoBlockHurtFrontRgt Main\TemplarOld\FightH:54 *108_Response_NoBlockHurtFrontAbove Main\1Handed\1Handed_All:24 *109_Response_NoBlockHurtBack Main\TemplarOld\FightH:51 *110_Response_BlockFront Main\TemplarOld\FightH:59 *111_Response_BlockAbove Main\TemplarOld\FightH:59 *112_Response_BlockLft Main\TemplarOld\FightH:59 *113_Response_BlockRgt Main\TemplarOld\FightH:59 *114_Response_BlockBack Main\TemplarOld\FightH:59 *115_Response_BlockBreakerResponse Main\TemplarOld\FightH:46 *116 *117 *118 *119 *120_Response_PushedBwd Main\1Handed\1Handed_All:24 *121_Response_PushedBwdFar Main\1Handed\1Handed_All:24 *122 *123 *124 *125 *126 *127 *128 *129 *130_Response_DeathBwd Main\TemplarOld\FightH:66 *131_Response_DeathFwd Main\TemplarOld\FightH:66 *132_Response_DeathBwdFlip Main\KOTT\KOTT_Response:15 *133 *134 *135 *136 *137 *138 *139 *140_Response_KnockedGround Main\KOTT\KOTT_Response:13 *141_Response_KnockedKnee Main\1Handed\1Handed_All:22 *142 *143 *144 *145 *146 *147 *148 *149 *150_Response_FinishedGround Main\1Handed\1Handed_All:25 *151_Response_FinishedKneeFwd Main\1Handed\1Handed_All:23 *152_Response_FinishedKneeBwd Main\1Handed\1Handed_All:27 *153_Response_FinishedKneeSlash Main\1Handed\1Handed_All:26 *154_Response_KneeGetUp Main\1Handed\1Handed_All:21 *155_Response_HurtSpecial0 Main\1Handed\1Handed_All:32 *156_Response_HurtSpecial1 Main\1Handed\1Handed_All:31 *157_Response_HurtSpecial2 Main\1Handed\1Handed_All:33 *158_Response_HurtSpecial3 Main\1Handed\1Handed_All:34 *159_Response_DeathSpecial3 Main\1Handed\1Handed_All:34 *160_Response_Kneed Main\KOTT\KOTT_Response:1 // 140% *161_Response_Entangled Main\KOTT\KOTT_Response:6 *162 *163 *164 *165 *166 *167 *168 *169 *170_Response_HurtBow1P *171_Response_DeathBow1P *172 *173 *174 *175 *176 *177 *178 *179 // Locked Blocking Movement *180_Fight_Block_MoveFwd Main\1Handed\1Handed_Shield:3 *181_Fight_Block_MoveBwd Main\TemplarOld\FightH:8 *182_Fight_Block_MoveLft Main\TemplarOld\FightH:9 *183_Fight_Block_MoveRgt Main\TemplarOld\FightH:10 //Locked fast movement (rushing) *184_Fight_RushFwd Main\1Handed\1Handed_Shield:0 *185_Fight_RushBwd Main\TemplarOld\FightH:13 *186_Fight_RushLft Main\TemplarOld\FightH:14 *187_Fight_RushRgt Main\TemplarOld\FightH:15 //Locked turns *188_Fight_TurnLft Main\TemplarOld\FightH:1 *189_Fight_TurnRgt Main\TemplarOld\FightH:1 //Giving Commands *190_Fight_CommandCharge Main\Commander\Commander_All:2 *191_Fight_CommandFlank Main\Commander\Commander_All:1 *192 *193 *194 *195 *196 *197 *198 *199 //Noblock additional anims *200_Fight_AttackNoBlock_Left Main\1Handed\1Handed_All:13 *201_Fight_AttackNoBlock_RightVar1 Main\1Handed\1Handed_All:14 *202_Fight_AttackNoBlock_Heavy Main\1Handed\1Handed_All:14 *203_Fight_AttackNoBlock_SuperHeavy Main\1Handed\1Handed_All:13 *204_Fight_AttackNoBlock_2SweepCombo Main\1Handed\1Handed_All:14 }