// 01 The Awakening // 02 The Escape // 03 Troubled dreams // 04 The Watermill // 05 The Burning Sea of Blood // 06 The Siege // 07 The Grandmaster // 08 Revelations // 09 The Assassins // 10 The Holy City // 11 The Seal // 12 Petra // 13 Sodom // 14 Breaking of the Seal /*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ*\ KEY DESCRIPTINS // www.stava.nu / affe [TASK KEY] *task taskname/script Ex: *level l_1A -- Available tasks 021018: level briefing cutscene fmv script [GAME_START KEY] *game_start { [TASK] } -- 021018 Only "level" works... [EXIT KEY] *exit { [TASK KEY] } *exit { *exitname { [TASK KEY] } } Level may have a start key, which should correspond to a "info_player_start" in the next level. *exit { *level l_1A { *start door } } If a "exitname" is specified, the "Trigger_Exit" in the map should have a correponding name. [END_GAME KEY] *end_game { [TASK] } -- 021018 Only "script" works... [PICMIPS] 0: World 1: Characters 2: Weapons 3: World objects 4: Flora 5: Sky 6: Effects 7: 8: 9: Lightmaps 10: 11: 12: 13: 14: 15: \*____________________________________________________________________*/ *game_start { *level l_0 } /*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ*\ FMV \*____________________________________________________________________*/ *fmv { // End of level 7 *FMV_Cutscene05 { *savename "§LSAVENAME_MISSION7" *gui endlevel_fmv *window Video_Window *video cutscene_05,bd_04 *exit { *unlock_game 4 *task "level l_8" *keepstats 1 } } // End of level 13 *FMV_Cutscene08 { *savename "§LSAVENAME_MISSION13" *gui endlevel_fmv *window Video_Window *video cutscene_08 *exit { *unlock_game 6 *task "level l_14" *keepstats 1 } } // End of level 16 *FMV_Cutscene11 { *savename "§LSAVENAME_MISSION16" *gui endlevel_fmv *window Video_Window *video cutscene_11 *exit { *unlock_game 7 *task "level l_17" *keepstats 1 } } // End of level 18 *FMV_Cutscene12 { *savename "§LSAVENAME_MISSION18" *gui endlevel_fmv *window Video_Window *video cutscene_12 *exit { *unlock_game 8 *task "level l_19" *keepstats 1 } } // End of level 21 *FMV_Backdrop05 { *savename "§LSAVENAME_MISSION21" *gui endlevel_fmv *window Video_Window *video bd_05 *exit { *unlock_game 10 *task "level l_22" *keepstats 1 } } // Outro *FMV_Cutscene15 { *gui endlevel_fmv *window Video_Window *video cutscene_15 *exit { *task "script disconnect;cg_menu \"credits\"" //*task "fmv FMV_MusicVideo1" } } // Outro *FMV_MusicVideo1 { *gui endlevel_fmv *window Video_Window *video mv_01 *exit { *task "script disconnect;cg_menu \"credits\"" } } } /*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ*\ Levels \*____________________________________________________________________*/ *levels { *l_1 { *savename "§LSAVENAME_MISSION1" *map 01_Awakening_A *aquiredskills "SKILL_ARMOR,1" *player player_paulrank1 *picmips 1,1,1,1,1,1,1,1 *music Awak_amb1 *battlemusic Awak_Bat1 *music_lh Awak_amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_game 2 *unlock_char player_ul_henchman *unlock_char_hardonly player_ul_townguard *task "level l_2" *keepstats 1 } } *l_2 { *savename "§LSAVENAME_MISSION2" *map 01_Awakening_B *aquiredskills "SKILL_ARMOR,1" *player player_paulrank1 *picmips 1,1,1,1,1,1,1,1 *music InFla_Amb1 *battlemusic InFla_Bat1 *music_lh InFla_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *task "level l_3" *keepstats 1 *unlock_char player_ul_madmonk } } *l_3 { *savename "§LSAVENAME_MISSION3" *map 02_Escape_A *player player_paulrank1 *aquiredskills "SKILL_ARMOR,1" *picmips 1,1,1,1,1,1,1,1 *music InFla_Amb2 *battlemusic InFla_Bat2 *music_lh InFla_Amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_female_villager *task "level l_4" *keepstats 1 } } *l_4 { *savename "§LSAVENAME_MISSION4" *map 02_Escape_B *player player_paulrank1 *aquiredskills "SKILL_ARMOR,1" *picmips 1,1,1,1,1,1,1,1 *music Knig_amb1 *battlemusic Knig_bat1 *music_lh Knig_amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_game 3 *task "level l_5" *unlock_char player_ul_henchman *keepstats 1 } } *l_5 { *savename "§LSAVENAME_MISSION5" *map 04_the_watermill_a *player player_paulrank2 *aquiredskills "SKILL_ARMOR,2" *picmips 1,1,1,1,1,1,1,1 *music Awak_amb2 *battlemusic Awak_Bat2 *music_lh Awak_amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_eurowarrior_red *task "level l_6" *keepstats 1 } } *l_6 { *savename "§LSAVENAME_MISSION6" *map 04_the_watermill_b *player player_paulrank2 *aquiredskills "SKILL_ARMOR,2" *picmips 1,1,1,1,1,1,1,1 *music Knig_amb1 *battlemusic Knig_bat1 *music_lh Knig_amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char player_ul_euroknight *unlock_char player_ul_paulrank2 *task "level l_7" *keepstats 1 } } *l_7 { *savename "§LSAVENAME_MISSION7" *map 04_the_watermill_c *player player_paulrank2 *aquiredskills "SKILL_ARMOR,2" *picmips 1,1,1,1,1,1,1,1 *music Awak_amb2 *battlemusic Awak_Bat2 *music_lh Awak_amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_eurocommander_g *unlock_char player_ul_paulrank3 *task "fmv FMV_Cutscene05" *keepstats 1 } } *l_8 { *savename "§LSAVENAME_MISSION8" *map 07_Grandmaster_A *player player_paulrank3 *aquiredskills "SKILL_ARMOR,2" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb1 *battlemusic Promised_Bat1 *music_lh Promised_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *task "level l_9" *keepstats 1 } } *l_9 { *savename "§LSAVENAME_MISSION9" *map 07_Grandmaster_B1 *player player_paulrank3 *aquiredskills "SKILL_ARMOR,2" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb2 *battlemusic Promised_Bat2 *music_lh Promised_Amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *task "level l_10" *keepstats 1 } } *l_10 { *savename "§LSAVENAME_MISSION10" *map 07_Grandmaster_B2 *player player_paulrank3 *aquiredskills "SKILL_ARMOR,3" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb1 *battlemusic Promised_Bat1 *music_lh Promised_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_male_villager *task "level l_11" *keepstats 1 } } *l_11 { *savename "§LSAVENAME_MISSION11" *map 07_Grandmaster_B3 *player player_paulrank3 *aquiredskills "SKILL_ARMOR,3" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb2 *battlemusic Promised_Bat2 *music_lh Promised_Amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_game 5 *task "level l_12" *keepstats 1 } } *l_12 { *savename "§LSAVENAME_MISSION12" *map 07_Grandmaster_C1 *player player_paulrank3 *aquiredskills "SKILL_ARMOR,3" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb1 *battlemusic Promised_Bat1 *music_lh Promised_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *task "level l_13" *keepstats 1 } } *l_13 { *savename "§LSAVENAME_MISSION13" *map 07_Grandmaster_C2 *player player_paulrank3 *aquiredskills "SKILL_ARMOR,3" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb2 *battlemusic Promised_Bat2 *music_lh Promised_Amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char player_ul_saracencommander *unlock_char player_ul_paulrank4 *task "fmv FMV_Cutscene08" *keepstats 1 } } *l_14 { *savename "§LSAVENAME_MISSION14" *map 10_holycity_a *player player_paulrank4 *aquiredskills "SKILL_ARMOR,4" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb1 *battlemusic Promised_Bat1 *music_lh Promised_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_arab_assasin *task "level l_15" *keepstats 1 } } *l_15 { *savename "§LSAVENAME_MISSION15" *map 10_holycity_b *player player_paulrank4 *aquiredskills "SKILL_ARMOR,4" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb2 *battlemusic Promised_Bat2 *music_lh Promised_Amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *task "level l_16" *keepstats 1 } } *l_16 { *savename "§LSAVENAME_MISSION16" *map 10_holycity_c *player player_paulrank4 *aquiredskills "SKILL_ARMOR,4" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb1 *battlemusic Promised_Bat1 *music_lh Promised_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_monk *unlock_char player_ul_black_knight *unlock_char player_ul_paulrank5 *task "fmv FMV_Cutscene11" *keepstats 1 } } *l_17 { *savename "§LSAVENAME_MISSION17" *map 12_Petra_A *player player_paulrank5 *aquiredskills "SKILL_ARMOR,5" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb2 *battlemusic Promised_Bat2 *music_lh Promised_Amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_arab_assassin *task "level l_18" *keepstats 1 } } *l_18 { *savename "§LSAVENAME_MISSION18" *map 12_Petra_B1 *player player_paulrank5 *aquiredskills "SKILL_ARMOR,5" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb1 *battlemusic Promised_Bat1 *music_lh Promised_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *task "fmv FMV_Cutscene12" *keepstats 1 } } *l_19 { *savename "§LSAVENAME_MISSION19" *map 12_Petra_B2 *player player_paulrank5 *aquiredskills "SKILL_ARMOR,5" *picmips 1,1,1,1,1,1,1,1 *music Demonized_Amb1 *battlemusic Demonized_Bat1 *music_lh Demonized_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_masterassassin *unlock_char player_ul_assassin *task "level l_20" *keepstats 1 } } *l_20 { *savename "§LSAVENAME_MISSION20" *map 12_Petra_D *player player_paulrank5 *aquiredskills "SKILL_ARMOR,5" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb1 *battlemusic Promised_Bat1 *music_lh Promised_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *task "level l_21" *keepstats 1 } } *l_21 { *savename "§LSAVENAME_MISSION21" *map 12_Petra_F *player player_paulrank5 *aquiredskills "SKILL_ARMOR,5" *picmips 1,1,1,1,1,1,1,1 *music Promised_Amb2 *battlemusic Promised_Bat2 *music_lh Promised_Amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_game 9 *unlock_char player_ul_demon_fighter *unlock_char player_ul_paulrank6 *task "fmv FMV_Backdrop05" *keepstats 1 } } *l_22 { *savename "§LSAVENAME_MISSION22" *map 02_escape_c *player player_paulrank6 *aquiredskills "SKILL_ARMOR,6" *picmips 1,1,1,1,1,1,1,1 *music Demonized_Amb1 *battlemusic Demonized_Bat1 *music_lh Demonized_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *task "level l_23" *keepstats 1 } } *l_23 { *savename "§LSAVENAME_MISSION23" *map 02_escape_b_2 *player player_paulrank6 *aquiredskills "SKILL_ARMOR,6" *picmips 1,1,1,1,1,1,1,1 *music Tdreams_Amb2 *battlemusic Tdreams_Bat2 *music_lh Tdreams_Amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char player_ul_torturer *task "level l_24" *keepstats 1 } } *l_24 { *savename "§LSAVENAME_MISSION24" *map 02_escape_a_2 *player player_paulrank6 *aquiredskills "SKILL_ARMOR,6" *picmips 1,1,1,1,1,1,1,1 *music Tdreams_Amb1 *battlemusic Tdreams_Bat1 *music_lh Tdreams_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_ghost_monk *task "level l_25" *keepstats 1 } } *l_25 { *savename "§LSAVENAME_MISSION25" *map 01_awakening_c *player player_paulrank6 *aquiredskills "SKILL_ARMOR,6" *picmips 1,1,1,1,1,1,1,1 *music Tdreams_Amb2 *battlemusic Tdreams_Bat2 *music_lh Tdreams_Amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char player_ul_bishop_knight *task "level l_26" *keepstats 1 } } *l_26 { *savename "§LSAVENAME_MISSION26" *map 01_awakening_b_2 *player player_paulrank6 *aquiredskills "SKILL_ARMOR,6" *picmips 1,1,1,1,1,1,1,1 *music Tdreams_Amb1 *battlemusic Tdreams_Bat1 *music_lh Tdreams_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_ghost_knight *task "level l_27" *keepstats 1 } } *l_27 { *savename "§LSAVENAME_MISSION27" *map 01_awakening_D1 *player player_paulrank6 *aquiredskills "SKILL_ARMOR,6" *picmips 1,1,1,1,1,1,1,1 *music Tdreams_Amb2 *battlemusic Tdreams_Bat2 *music_lh Tdreams_Amb2_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *task "level l_28" *keepstats 1 } } *l_28 { *savename "§LSAVENAME_MISSION28" *map 01_awakening_D2 *player player_paulrank6 *aquiredskills "SKILL_ARMOR,6" *picmips 1,1,1,1,1,1,1,1 *music Demonized_Amb1 *battlemusic Demonized_Bat1 *music_lh Demonized_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *unlock_char_hardonly player_ul_sloth *unlock_char player_ul_bishop *task "level l_29" *unlock_game 25 *keepstats 1 } } *l_29 { *savename "§LSAVENAME_MISSION29" *map 01_awakening_D3 *player player_paulrank6 *aquiredskills "SKILL_ARMOR,6" *picmips 1,1,1,1,1,1,1,1 *music Demonized_Amb1 *battlemusic Demonized_Bat1 *music_lh Demonized_Amb1_lh *battlemusic_lh generic_battle_lh *deathmusic generic_death_track *exit { *task "fmv FMV_Cutscene15" *keepstats 1 } } *l_DUMMY { *savename "§LSAVENAME_MISSION24" *map sv_petra *player player_paulrank6 } } // ------------------------------------------------------------- // // E N D O F G A M E // // -------------------------------------------------------------