Objects { CActionSound LamSound_BlockFront1 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_BlockFront2 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_BlockFront3 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_BlockFront4 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_BlockHigh { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1.1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_BlockMid { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_BlockLeft { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (3.72529e-009) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_BlockRight { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_BlockBoth { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_BlockRear { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_StandingJump { AnimName ("none") ActionSound ("gen_att_flapping_05") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_RunningJump { AnimName ("none") ActionSound ("gen_att_flapping_02") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Idle { AnimName ("none") ActionSound ("lam_att_idle") ActionBaseVolume (0.2) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Slide { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Fly { AnimName ("none") ActionSound ("gen_att_flapping_07") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Pickup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("lam_grunt_pickup") GruntBaseVolume (1) GruntBasePitch (1.15) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Throw { AnimName ("none") ActionSound ("gen_att_med_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.2) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("lam_grunt_throw") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Catch { AnimName ("none") ActionSound ("gen_player_catchobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("lam_grunt_catchobj") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Kick { AnimName ("none") ActionSound ("gen_player_kickobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("lam_grunt_kick") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Getup { AnimName ("none") ActionSound ("gen_att_flapping_04") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_FailedGrab { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Thrown { AnimName ("none") ActionSound ("gen_player_thrown_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("lam_grunt_thrown") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Splat { AnimName ("none") ActionSound ("gen_player_splat_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("lam_grunt_splat") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Unconscious { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LamSound_Wiggle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CCharacterSoundTemplate LamCharacterSounds { BlockFront1 (LamSound_BlockFront1) BlockFront2 (LamSound_BlockFront2) BlockFront3 (LamSound_BlockFront3) BlockFront4 (LamSound_BlockFront4) BlockHigh (LamSound_BlockHigh) BlockMid (LamSound_BlockMid) BlockLeft (LamSound_BlockLeft) BlockRight (LamSound_BlockRight) BlockBoth (LamSound_BlockBoth) BlockRear (LamSound_BlockRear) StandingJump (LamSound_StandingJump) RunningJump (LamSound_RunningJump) Idle (LamSound_Idle) Fly (LamSound_Fly) Pickup (LamSound_Pickup) Throw (LamSound_Throw) Catch (LamSound_Catch) Kick (LamSound_Kick) Getup (LamSound_Getup) FailedGrab (LamSound_FailedGrab) Thrown (LamSound_Thrown) Splat (LamSound_Splat) Wiggle (LamSound_Wiggle) } CActionSound NinjaSound_BlockFront1 { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (1.86265e-009) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_BlockFront2 { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_BlockFront3 { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_BlockFront4 { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_BlockHigh { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (1.1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_BlockMid { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_BlockLeft { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_BlockRight { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_BlockBoth { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_BlockRear { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_StandingJump { AnimName ("none") ActionSound ("nin_att_jump") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0.1) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_RunningJump { AnimName ("none") ActionSound ("gen_att_flapping_04") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Idle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Slide { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Fly { AnimName ("none") ActionSound ("gen_att_flapping_07") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Pickup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("nin_grunt_pickup") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Throw { AnimName ("none") ActionSound ("gen_att_long_03") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("nin_grunt_throw") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Catch { AnimName ("none") ActionSound ("gen_player_catchobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("nin_grunt_catchobj") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Kick { AnimName ("none") ActionSound ("gen_player_kickobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("nin_grunt_kick") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Getup { AnimName ("none") ActionSound ("nin_att_getup") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_FailedGrab { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Thrown { AnimName ("none") ActionSound ("gen_player_thrown_01") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("nin_grunt_thrown") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Splat { AnimName ("none") ActionSound ("gen_player_splat_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("nin_grunt_splat") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Unconscious { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaSound_Wiggle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CCharacterSoundTemplate NinjaCharacterSounds { BlockFront1 (NinjaSound_BlockFront1) BlockFront2 (NinjaSound_BlockFront2) BlockFront3 (NinjaSound_BlockFront3) BlockFront4 (NinjaSound_BlockFront4) BlockHigh (NinjaSound_BlockHigh) BlockMid (NinjaSound_BlockMid) BlockLeft (NinjaSound_BlockLeft) BlockRight (NinjaSound_BlockRight) BlockBoth (NinjaSound_BlockBoth) BlockRear (NinjaSound_BlockRear) StandingJump (NinjaSound_StandingJump) RunningJump (NinjaSound_RunningJump) Idle (NinjaSound_Idle) Fly (NinjaSound_Fly) Pickup (NinjaSound_Pickup) Throw (NinjaSound_Throw) Catch (NinjaSound_Catch) Kick (NinjaSound_Kick) Getup (NinjaSound_Getup) FailedGrab (NinjaSound_FailedGrab) Thrown (NinjaSound_Thrown) Splat (NinjaSound_Splat) Wiggle (NinjaSound_Wiggle) } CActionSound ChopSound_BlockFront1 { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_BlockFront2 { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_BlockFront3 { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_BlockFront4 { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_BlockHigh { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (1) ActionBasePitch (1.1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_BlockMid { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_BlockLeft { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_BlockRight { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_BlockBoth { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_BlockRear { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_StandingJump { AnimName ("none") ActionSound ("gen_att_flapping_02") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_RunningJump { AnimName ("none") ActionSound ("gen_att_flapping_08") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Idle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Slide { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Fly { AnimName ("none") ActionSound ("gen_att_flapping_07") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Pickup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cho_grunt_pickup") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Throw { AnimName ("none") ActionSound ("gen_att_long_03") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cho_grunt_throw") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Catch { AnimName ("none") ActionSound ("gen_player_catchobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cho_grunt_catchobj") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Kick { AnimName ("none") ActionSound ("gen_player_kickobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cho_grunt_kick") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Getup { AnimName ("none") ActionSound ("gen_att_flapping_05") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_FailedGrab { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Thrown { AnimName ("none") ActionSound ("gen_player_thrown_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cho_grunt_thrown") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Splat { AnimName ("none") ActionSound ("gen_player_splat_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cho_grunt_splat") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Unconscious { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChopSound_Wiggle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CCharacterSoundTemplate ChopCharacterSounds { BlockFront1 (ChopSound_BlockFront1) BlockFront2 (ChopSound_BlockFront2) BlockFront3 (ChopSound_BlockFront3) BlockFront4 (ChopSound_BlockFront4) BlockHigh (ChopSound_BlockHigh) BlockMid (ChopSound_BlockMid) BlockLeft (ChopSound_BlockLeft) BlockRight (ChopSound_BlockRight) BlockBoth (ChopSound_BlockBoth) BlockRear (ChopSound_BlockRear) StandingJump (ChopSound_StandingJump) RunningJump (ChopSound_RunningJump) Idle (ChopSound_Idle) Fly (ChopSound_Fly) Pickup (ChopSound_Pickup) Throw (ChopSound_Throw) Catch (ChopSound_Catch) Kick (ChopSound_Kick) Getup (ChopSound_Getup) FailedGrab (ChopSound_FailedGrab) Thrown (ChopSound_Thrown) Splat (ChopSound_Splat) Wiggle (ChopSound_Wiggle) } CActionSound LucySound_BlockFront1 { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_BlockFront2 { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_BlockFront3 { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_BlockFront4 { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_BlockHigh { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1.1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_BlockMid { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_BlockLeft { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_BlockRight { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_BlockBoth { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_BlockRear { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_StandingJump { AnimName ("none") ActionSound ("gen_att_flapping_08") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_RunningJump { AnimName ("none") ActionSound ("gen_att_flapping_06") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Idle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Slide { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Fly { AnimName ("none") ActionSound ("gen_att_flapping_07") ActionBaseVolume (0.7) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Pickup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("luc_grunt_pickup") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Throw { AnimName ("none") ActionSound ("gen_att_long_03") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("luc_grunt_throw") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Catch { AnimName ("none") ActionSound ("gen_player_catchobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("luc_grunt_catchobj") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Kick { AnimName ("none") ActionSound ("gen_player_kickobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("luc_grunt_kick") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Getup { AnimName ("none") ActionSound ("gen_att_flapping_04") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("luc_grunt_getup") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_FailedGrab { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Thrown { AnimName ("none") ActionSound ("gen_player_thrown_01") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("luc_grunt_thrown") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Splat { AnimName ("none") ActionSound ("gen_player_splat_02") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("luc_grunt_splat") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Unconscious { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound LucySound_Wiggle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CCharacterSoundTemplate LucyCharacterSounds { BlockFront1 (LucySound_BlockFront1) BlockFront2 (LucySound_BlockFront2) BlockFront3 (LucySound_BlockFront3) BlockFront4 (LucySound_BlockFront4) BlockHigh (LucySound_BlockHigh) BlockMid (LucySound_BlockMid) BlockLeft (LucySound_BlockLeft) BlockRight (LucySound_BlockRight) BlockBoth (LucySound_BlockBoth) BlockRear (LucySound_BlockRear) StandingJump (LucySound_StandingJump) RunningJump (LucySound_RunningJump) Idle (LucySound_Idle) Fly (LucySound_Fly) Pickup (LucySound_Pickup) Throw (LucySound_Throw) Catch (LucySound_Catch) Kick (LucySound_Kick) Getup (LucySound_Getup) FailedGrab (LucySound_FailedGrab) Thrown (LucySound_Thrown) Splat (LucySound_Splat) Wiggle (LucySound_Wiggle) } CActionSound SpankySound_BlockFront1 { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_BlockFront2 { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_BlockFront3 { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_BlockFront4 { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_BlockHigh { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1.1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_BlockMid { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_BlockLeft { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_BlockRight { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_BlockBoth { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_BlockRear { AnimName ("none") ActionSound ("gen_block_hand_02") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_StandingJump { AnimName ("none") ActionSound ("gen_att_med_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_RunningJump { AnimName ("none") ActionSound ("gen_att_med_02") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Idle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Slide { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Fly { AnimName ("none") ActionSound ("gen_att_long_03") ActionBaseVolume (0.8) ActionBasePitch (0.7) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Pickup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("spa_grunt_pickup") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Throw { AnimName ("none") ActionSound ("gen_att_long_03") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("spa_grunt_throw") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Catch { AnimName ("none") ActionSound ("gen_player_catchobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("spa_grunt_catchobj") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Kick { AnimName ("none") ActionSound ("gen_player_kickobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("spa_grunt_kick") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Getup { AnimName ("none") ActionSound ("spa_att_getup") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_FailedGrab { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Thrown { AnimName ("none") ActionSound ("gen_player_thrown_01") ActionBaseVolume (0.9) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("spa_grunt_thrown") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Splat { AnimName ("none") ActionSound ("gen_player_splat_02") ActionBaseVolume (0.9) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("spa_grunt_splat") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Unconscious { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound SpankySound_Wiggle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CCharacterSoundTemplate SpankyCharacterSounds { BlockFront1 (SpankySound_BlockFront1) BlockFront2 (SpankySound_BlockFront2) BlockFront3 (SpankySound_BlockFront3) BlockFront4 (SpankySound_BlockFront4) BlockHigh (SpankySound_BlockHigh) BlockMid (SpankySound_BlockMid) BlockLeft (SpankySound_BlockLeft) BlockRight (SpankySound_BlockRight) BlockBoth (SpankySound_BlockBoth) BlockRear (SpankySound_BlockRear) StandingJump (SpankySound_StandingJump) RunningJump (SpankySound_RunningJump) Idle (SpankySound_Idle) Fly (SpankySound_Fly) Pickup (SpankySound_Pickup) Throw (SpankySound_Throw) Catch (SpankySound_Catch) Kick (SpankySound_Kick) Getup (SpankySound_Getup) FailedGrab (SpankySound_FailedGrab) Thrown (SpankySound_Thrown) Splat (SpankySound_Splat) Wiggle (SpankySound_Wiggle) } CActionSound ChikiSound_BlockFront1 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_BlockFront2 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_BlockFront3 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_BlockFront4 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_BlockHigh { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1.1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_BlockMid { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_BlockLeft { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_BlockRight { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_BlockBoth { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_BlockRear { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_StandingJump { AnimName ("none") ActionSound ("gen_att_long_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_RunningJump { AnimName ("none") ActionSound ("chi_att_jumprun") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Idle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Slide { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Fly { AnimName ("none") ActionSound ("gen_att_flapping_08") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Pickup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("chi_grunt_pickup") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Throw { AnimName ("none") ActionSound ("gen_att_long_03") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (-3.72529e-009) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("chi_grunt_throw") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Catch { AnimName ("none") ActionSound ("gen_player_catchobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("chi_grunt_catchobj") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Kick { AnimName ("none") ActionSound ("gen_player_kickobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("chi_grunt_kick") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Getup { AnimName ("none") ActionSound ("gen_att_flapping_08") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("chi_grunt_getup") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_FailedGrab { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Thrown { AnimName ("none") ActionSound ("gen_player_thrown_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("chi_grunt_thrown") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Splat { AnimName ("none") ActionSound ("gen_player_splat_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("chi_grunt_splat") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Unconscious { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ChikiSound_Wiggle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CCharacterSoundTemplate ChikiCharacterSounds { BlockFront1 (ChikiSound_BlockFront1) BlockFront2 (ChikiSound_BlockFront2) BlockFront3 (ChikiSound_BlockFront3) BlockFront4 (ChikiSound_BlockFront4) BlockHigh (ChikiSound_BlockHigh) BlockMid (ChikiSound_BlockMid) BlockLeft (ChikiSound_BlockLeft) BlockRight (ChikiSound_BlockRight) BlockBoth (ChikiSound_BlockBoth) BlockRear (ChikiSound_BlockRear) StandingJump (ChikiSound_StandingJump) RunningJump (ChikiSound_RunningJump) Idle (ChikiSound_Idle) Fly (ChikiSound_Fly) Pickup (ChikiSound_Pickup) Throw (ChikiSound_Throw) Catch (ChikiSound_Catch) Kick (ChikiSound_Kick) Getup (ChikiSound_Getup) FailedGrab (ChikiSound_FailedGrab) Thrown (ChikiSound_Thrown) Splat (ChikiSound_Splat) Wiggle (ChikiSound_Wiggle) } CActionSound CaptainSound_BlockFront1 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_BlockFront2 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_BlockFront3 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_BlockFront4 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_BlockHigh { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1.1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_BlockMid { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_BlockLeft { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_BlockRight { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_BlockBoth { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_BlockRear { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_StandingJump { AnimName ("none") ActionSound ("gen_att_flapping_02") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_RunningJump { AnimName ("none") ActionSound ("gen_att_flapping_04") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Idle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Slide { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Fly { AnimName ("none") ActionSound ("gen_att_flapping_07") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Pickup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cap_grunt_pickup") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Throw { AnimName ("none") ActionSound ("gen_att_long_03") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cap_grunt_throw") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Catch { AnimName ("none") ActionSound ("gen_player_catchobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cap_grunt_catchobj") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Kick { AnimName ("none") ActionSound ("gen_player_kickobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cap_grunt_kick") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Getup { AnimName ("none") ActionSound ("gen_att_flapping_03") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_FailedGrab { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Thrown { AnimName ("none") ActionSound ("gen_player_thrown_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cap_grunt_thrown") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Splat { AnimName ("none") ActionSound ("gen_player_splat_02") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("cap_grunt_splat") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Unconscious { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound CaptainSound_Wiggle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CCharacterSoundTemplate CaptainCharacterSounds { BlockFront1 (CaptainSound_BlockFront1) BlockFront2 (CaptainSound_BlockFront2) BlockFront3 (CaptainSound_BlockFront3) BlockFront4 (CaptainSound_BlockFront4) BlockHigh (CaptainSound_BlockHigh) BlockMid (CaptainSound_BlockMid) BlockLeft (CaptainSound_BlockLeft) BlockRight (CaptainSound_BlockRight) BlockBoth (CaptainSound_BlockBoth) BlockRear (CaptainSound_BlockRear) StandingJump (CaptainSound_StandingJump) RunningJump (CaptainSound_RunningJump) Idle (CaptainSound_Idle) Fly (CaptainSound_Fly) Pickup (CaptainSound_Pickup) Throw (CaptainSound_Throw) Catch (CaptainSound_Catch) Kick (CaptainSound_Kick) Getup (CaptainSound_Getup) FailedGrab (CaptainSound_FailedGrab) Thrown (CaptainSound_Thrown) Splat (CaptainSound_Splat) Wiggle (CaptainSound_Wiggle) } CActionSound XuiSound_BlockFront1 { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_BlockFront2 { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_BlockFront3 { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_BlockFront4 { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_BlockHigh { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (0.7) ActionBasePitch (1.1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_BlockMid { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_BlockLeft { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (0.7) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_BlockRight { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (0.7) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_BlockBoth { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (0.7) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_BlockRear { AnimName ("none") ActionSound ("gen_block_metal_02") ActionBaseVolume (0.7) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_StandingJump { AnimName ("none") ActionSound ("gen_att_flapping_01") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_RunningJump { AnimName ("none") ActionSound ("gen_att_flapping_02") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Idle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Slide { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Fly { AnimName ("none") ActionSound ("gen_att_long_02") ActionBaseVolume (0.6) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Pickup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("xui_grunt_pickup") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Throw { AnimName ("none") ActionSound ("gen_att_long_03") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("xui_grunt_throw") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Catch { AnimName ("none") ActionSound ("gen_player_catchobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("xui_grunt_catchobj") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Kick { AnimName ("none") ActionSound ("gen_player_kickobj_01") ActionBaseVolume (0.9) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("xui_grunt_kick") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Getup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_FailedGrab { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Thrown { AnimName ("none") ActionSound ("gen_player_thrown_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("xui_grunt_thrown") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Splat { AnimName ("none") ActionSound ("gen_player_splat_02") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("xui_grunt_splat") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Unconscious { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound XuiSound_Wiggle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CCharacterSoundTemplate XuiCharacterSounds { BlockFront1 (XuiSound_BlockFront1) BlockFront2 (XuiSound_BlockFront2) BlockFront3 (XuiSound_BlockFront3) BlockFront4 (XuiSound_BlockFront4) BlockHigh (XuiSound_BlockHigh) BlockMid (XuiSound_BlockMid) BlockLeft (XuiSound_BlockLeft) BlockRight (XuiSound_BlockRight) BlockBoth (XuiSound_BlockBoth) BlockRear (XuiSound_BlockRear) StandingJump (XuiSound_StandingJump) RunningJump (XuiSound_RunningJump) Idle (XuiSound_Idle) Fly (XuiSound_Fly) Pickup (XuiSound_Pickup) Throw (XuiSound_Throw) Catch (XuiSound_Catch) Kick (XuiSound_Kick) Getup (XuiSound_Getup) FailedGrab (XuiSound_FailedGrab) Thrown (XuiSound_Thrown) Splat (XuiSound_Splat) Wiggle (XuiSound_Wiggle) } CActionSound ShaoSound_BlockFront1 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_BlockFront2 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_BlockFront3 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_BlockFront4 { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_BlockHigh { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1.1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_BlockMid { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_BlockLeft { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (3.72529e-009) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_BlockRight { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_BlockBoth { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_BlockRear { AnimName ("none") ActionSound ("gen_block_hand_01") ActionBaseVolume (1) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_StandingJump { AnimName ("none") ActionSound ("gen_att_flapping_05") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_RunningJump { AnimName ("none") ActionSound ("gen_att_flapping_07") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Idle { AnimName ("none") ActionSound ("none") ActionBaseVolume (0.2) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Slide { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Fly { AnimName ("none") ActionSound ("gen_att_flapping_07") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Pickup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("ste_grunt_pickup") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Throw { AnimName ("none") ActionSound ("gen_att_med_01") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("ste_grunt_throw") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Catch { AnimName ("none") ActionSound ("gen_player_catchobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("ste_grunt_catchobj") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Kick { AnimName ("none") ActionSound ("gen_player_kickobj_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("ste_grunt_kick") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Getup { AnimName ("none") ActionSound ("gen_att_flapping_04") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_FailedGrab { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Thrown { AnimName ("none") ActionSound ("gen_player_thrown_01") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.05) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("ste_grunt_thrown") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Splat { AnimName ("none") ActionSound ("gen_player_splat_02") ActionBaseVolume (0.9) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("ste_grunt_splat_01") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Unconscious { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound ShaoSound_Wiggle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CCharacterSoundTemplate ShaoCharacterSounds { BlockFront1 (ShaoSound_BlockFront1) BlockFront2 (ShaoSound_BlockFront2) BlockFront3 (ShaoSound_BlockFront3) BlockFront4 (ShaoSound_BlockFront4) BlockHigh (ShaoSound_BlockHigh) BlockMid (ShaoSound_BlockMid) BlockLeft (ShaoSound_BlockLeft) BlockRight (ShaoSound_BlockRight) BlockBoth (ShaoSound_BlockBoth) BlockRear (ShaoSound_BlockRear) StandingJump (ShaoSound_StandingJump) RunningJump (ShaoSound_RunningJump) Idle (ShaoSound_Idle) Fly (ShaoSound_Fly) Pickup (ShaoSound_Pickup) Throw (ShaoSound_Throw) Catch (ShaoSound_Catch) Kick (ShaoSound_Kick) Getup (ShaoSound_Getup) FailedGrab (ShaoSound_FailedGrab) Thrown (ShaoSound_Thrown) Splat (ShaoSound_Splat) Wiggle (ShaoSound_Wiggle) } CActionSound NinjaClanSound_BlockFront1 { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_BlockFront2 { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_BlockFront3 { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_BlockFront4 { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_BlockHigh { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.7) ActionBasePitch (1.1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_BlockMid { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_BlockLeft { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_BlockRight { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.6) ActionBasePitch (0.9) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_BlockBoth { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.7) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_BlockRear { AnimName ("none") ActionSound ("gen_block_metal_01") ActionBaseVolume (0.7) ActionBasePitch (0.8) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_StandingJump { AnimName ("none") ActionSound ("gen_att_flapping_05") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_RunningJump { AnimName ("none") ActionSound ("gen_att_flapping_04") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Idle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Slide { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Fly { AnimName ("none") ActionSound ("gen_att_flapping_08") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Pickup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Throw { AnimName ("none") ActionSound ("gen_att_long_03") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Catch { AnimName ("none") ActionSound ("gen_player_catchobj_01") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Kick { AnimName ("none") ActionSound ("gen_player_kickobj_01") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.1) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Getup { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_FailedGrab { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Thrown { AnimName ("none") ActionSound ("gen_player_thrown_01") ActionBaseVolume (0.7) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0.04) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Splat { AnimName ("none") ActionSound ("gen_player_splat_02") ActionBaseVolume (0.8) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Unconscious { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CActionSound NinjaClanSound_Wiggle { AnimName ("none") ActionSound ("none") ActionBaseVolume (1) ActionBasePitch (1) ActionVolumeOffset (0) ActionPitchOffset (0) ActionDelay (0) ActionEnvelope (Envelope none) ActionDynamic (false) GruntSound ("none") GruntBaseVolume (1) GruntBasePitch (1) GruntVolumeOffset (0) GruntPitchOffset (0) GruntDelay (0) GruntEnvelope (Envelope none) GruntDynamic (false) } CCharacterSoundTemplate NinjaClanCharacterSounds { BlockFront1 (NinjaClanSound_BlockFront1) BlockFront2 (NinjaClanSound_BlockFront2) BlockFront3 (NinjaClanSound_BlockFront3) BlockFront4 (NinjaClanSound_BlockFront4) BlockHigh (NinjaClanSound_BlockHigh) BlockMid (NinjaClanSound_BlockMid) BlockLeft (NinjaClanSound_BlockLeft) BlockRight (NinjaClanSound_BlockRight) BlockBoth (NinjaClanSound_BlockBoth) BlockRear (NinjaClanSound_BlockRear) StandingJump (NinjaClanSound_StandingJump) RunningJump (NinjaClanSound_RunningJump) Idle (NinjaClanSound_Idle) Fly (NinjaClanSound_Fly) Pickup (NinjaClanSound_Pickup) Throw (NinjaClanSound_Throw) Catch (NinjaClanSound_Catch) Kick (NinjaClanSound_Kick) Getup (NinjaClanSound_Getup) FailedGrab (NinjaClanSound_FailedGrab) Thrown (NinjaClanSound_Thrown) Splat (NinjaClanSound_Splat) Wiggle (NinjaClanSound_Wiggle) } }