[ChangeLevelTrigger0] LoadingMenuText="Loading... The doctor" [Counter1] [DOTZCheckPoint3] SaveMessage="Saving..." [FakeMetalDoor2WinRt0] ActionMessage="Locked" [FakeMetalDoor2WinRt1] ActionMessage="Locked" [FakeMetalDoor2WinRt2] ActionMessage="Locked" [FakeMetalDoor2WinRt3] ActionMessage="Locked" [FakePlainMetalDoorLt11] ActionMessage="Locked" [FakePlainMetalDoorLt13] ActionMessage="Locked" [FakePlainMetalDoorLt16] ActionMessage="Locked" [FakePlainMetalDoorLt17] ActionMessage="Locked" [FakePlainMetalDoorLt18] ActionMessage="Locked" [FakePlainMetalDoorLt19] ActionMessage="Locked" [FakePlainMetalDoorLt20] ActionMessage="Locked" [FakePlainMetalDoorLt4] ActionMessage="Locked" [FakePlainMetalDoorLt5] ActionMessage="Locked" [FakePlainMetalDoorLt6] ActionMessage="Locked" [FakePlainMetalDoorLt7] ActionMessage="Locked" [FakePlainMetalDoorLt8] ActionMessage="Locked" [FakePlainMetalDoorLt9] ActionMessage="Locked" [FakePlainMetalDoorRt0] ActionMessage="Locked" [GolfClubPickup1] [GolfClubPickup2] [GolfClubPickup3] [HealthPack3] [MetalDoor2WinLt0] LockedActionMessage="Locked" [MetalDoor2WinLt1] LockedActionMessage="Locked" [MetalDoor2WinLt2] LockedActionMessage="Locked" [MetalDoor2WinLt3] LockedActionMessage="Locked" [MultiObjective0] ObjectiveText="Get into the Hospital" [RevolverAmmoPickup0] [RevolverAmmoPickup1] [RevolverAmmoPickup3] [RevolverAmmoPickup4] [RevolverAmmoPickup7] [RevolverAmmoPickup8] [RifleAmmoPickup16] [RifleAmmoPickup17] [RifleAmmoPickup2] [RifleAmmoPickup3] [RifleAmmoPickup6] [ShovelPickup0] [SmallHealth10] [SmallHealth11] [SmallHealth19] [SmallHealth9] [TriggerObjective1] [WoodenDoor0] LockedActionMessage="Locked" [WoodenDoor1] LockedActionMessage="Locked"