[BaseBallBatPickup0] [CabinetDoorsSolid1] [ChangeLevelTrigger2] LoadingMenuText="Loading... Long arm of the law" [DeskDrawers0] [DeskDrawers1] [DeskDrawers2] [DeskDrawers22] [DeskDrawers23] [DeskDrawers32] [DeskDrawers33] [DeskDrawers44] [DeskDrawers45] [DeskDrawers48] [DeskDrawers49] [DeskDrawers56] [DeskDrawers57] [DeskDrawers62] [DeskDrawers63] [DeskDrawers64] [DeskDrawers65] [DeskDrawers68] [DeskDrawers69] [DeskDrawers72] [DeskDrawers77] [FakePlainMetalDoorLt0] ActionMessage="Locked" [FakePlainMetalDoorLt1] ActionMessage="Locked" [FakePlainMetalDoorLt2] ActionMessage="Locked" [FakeWoodenDoor0] ActionMessage="Locked" [FileCabinet3] [FileCabinet6] [FileCabinet7] [FileCabinetB2] [FireAxePickup1] [GlockAmmoPickup0] [GolfClubPickup0] [GrenadePickup1] [HammerPickup0] [HammerPickup1] [HealthPack1] [HealthPack2] [Key0] ActionMessage="Press Action to pick up the Hotel Key" [Key1] ActionMessage="Press Action to pick up this Fuse" [Key2] ActionMessage="Press Action to open the Security Gate" [Key3] ActionMessage="Press the switch to open the garage door" DisabledMessage="The switch will not work because the power is out" [Key6] ActionMessage="Press Action to place the Fuse" DisabledMessage="Place a Fuse here" [LeadPipePickup0] [LockerDoor2] [MedicineCabinetDoor1] [MedicineCabinetDoor2] [MetalDoor1WinLt0] LockedActionMessage="Locked" [MetalDoor2WinLt2] LockedActionMessage="Locked" [MolotovPickup3] [MolotovPickup4] [MultiObjective0] ObjectiveText="Get to the Police Station" [MultiObjective1] [MultiObjective2] [MultiObjective3] ObjectiveText="Open the garage door" [PlainMetalDoorLt1] LockedActionMessage="Locked" [PlainMetalDoorLt4] LockedActionMessage="Locked" [PlainMetalDoorLt6] LockedActionMessage="Hotel Door is locked" [PlainMetalDoorRt0] LockedActionMessage="Locked" [Radio_6thChapter0] [RevolverAmmoPickup0] [RevolverAmmoPickup1] [RevolverAmmoPickup2] [RifleAmmoPickup0] [RifleAmmoPickup1] [RifleAmmoPickup5] [ShotgunAmmoPickup0] [ShotgunAmmoPickup1] [ShotgunAmmoPickup2] [ShotgunAmmoPickup3] [ShotgunPickup0] [SmallHealth18] [SmallHealth19] [SmallHealth20] [SmallHealth21] [SmallHealth22] [SmallHealth23] [SmallHealth24] [SpecialItem0] ActionMessage="You need to find a key to open this door" [SubtitleSequence2] Subtitle=((DisplaySecs=3.000000),(Text="I made it out of the hospital but I still wasn't safe.",DisplaySecs=6.000000),(Text="There was a police station nearby; ",DisplaySecs=9.000000),(Text="I figured I could get me some serious fire power there.",DisplaySecs=12.000000)) [SubtitleSequence3] Subtitle=((Text="Folks, we have some fantastic news for you. ",DisplaySecs=3.000000),(Text="Mr. Kaufman, the man overseeing much of the work in The City of the Living ",DisplaySecs=6.000000),(Text="has just informed us that an evacuation effort will begin shortly. ",DisplaySecs=9.000000),(Text="People interested in moving to the fortified city should ",DisplaySecs=12.000000),(Text="make there way to the Jared Smith Center for the performing arts. ",DisplaySecs=15.000000),(Text="We'll keep you posted as more details come in",DisplaySecs=18.000000)) [TelevisionA0] [TelevisionB0] [TelevisionC0] [TriggerObjective0] ObjectiveText="Find the key to the hotel" [TriggerObjective1] ObjectiveText="Take shortcut through hotel back door" [TriggerObjective2] ObjectiveText="Find a way to open the security gate" [TriggerObjective3] ObjectiveText="Circuit is blown, find a fuse " [TriggerObjective4] ObjectiveText="Get out of this alley" [TriggerObjective5] ObjectiveText="Put the fuse in the fuse box" [TriggerObjective6] ObjectiveText="Go use the garage door switch" [TriggerObjective7] [WallCabinetDoorWindow2] [WallCabinetDoorWindow8] [WoodenDoor1LT0] LockedActionMessage="Locked" [WoodenDoor1LT1] LockedActionMessage="Locked" [WoodenDoor1LT2] LockedActionMessage="Locked" [WoodenDoor1LT3] LockedActionMessage="Locked" [WoodenDoor1LT4] LockedActionMessage="Locked" [WoodenDoor1LT5] LockedActionMessage="Locked" [WoodenDoor1LT6] LockedActionMessage="Locked" [WoodenDoorB1LT0] LockedActionMessage="Locked" [WoodenDoorB1LT1] LockedActionMessage="Locked" [WoodenDoorB1LT2] LockedActionMessage="Locked" [WoodenDoorB1LT3] LockedActionMessage="Locked" [WoodenDoorB1LT4] LockedActionMessage="Locked" [WoodenDoorB1LT5] LockedActionMessage="Locked" [WoodenDoorB1LT6] LockedActionMessage="Locked"