[BaseBallBatPickup0] [CabinetDoorsSolid1] [ChangeLevelTrigger2] LoadingMenuText="Loading... Warehouse" [DOTZCheckPoint3] SaveMessage="Saving..." [DeskDrawers0] [DeskDrawers1] [DeskDrawers2] [DeskDrawers32] [DeskDrawers33] [FakePlainMetalDoorLt0] ActionMessage="Locked" [FakeWoodenDoor0] ActionMessage="Locked" [FileCabinetB2] [FileCabinet0] [HammerPickup0] [HealthPack1] [Key0] ActionMessage="Press Action to pick up the Hotel Key" [LockerDoor2] [MedicineCabinetDoor1] [MedicineCabinetDoor2] [MetalDoor1WinLt0] LockedActionMessage="Locked" [MetalDoor2WinLt2] LockedActionMessage="Locked" [MolotovPickup3] [MolotovPickup4] [MultiObjective0] ObjectiveText="Get to the Police Station" [MultiObjective2] [PlainMetalDoorLt6] LockedActionMessage="Hotel Door is locked" [RevolverAmmoPickup0] [RevolverAmmoPickup1] [RevolverAmmoPickup6] [RifleAmmoPickup1] [RifleAmmoPickup9] [ShotgunAmmoPickup0] [ShotgunAmmoPickup1] [ShotgunPickup0] [SmallHealth0] [SmallHealth18] [SmallHealth19] [SmallHealth20] [SmallHealth21] [SmallHealth22] [SpecialItem0] ActionMessage="You need to find a key to open this door" [SubtitleSequence2] Subtitle=((DisplaySecs=2.800000),(Text="I made it out of the hospital but I still wasn't safe.",DisplaySecs=7.500000),(Text="There was a police station nearby; ",DisplaySecs=10.000000),(Text="I figured I could get me some serious fire power there.",DisplaySecs=14.000000)) [TelevisionA0] [TelevisionB0] [TelevisionC0] [TriggerObjective0] ObjectiveText="Find the key to the hotel" [TriggerObjective1] ObjectiveText="Take shortcut through hotel back door" [TriggerObjective2] [WallCabinetDoorWindow2] [WallCabinetDoorWindow8] [WoodenDoor1LT0] LockedActionMessage="Locked" [WoodenDoor1LT1] LockedActionMessage="Locked" [WoodenDoor1LT3] LockedActionMessage="Locked" [WoodenDoor1LT4] LockedActionMessage="Locked" [WoodenDoorB1LT0] LockedActionMessage="Locked" [WoodenDoorB1LT1] LockedActionMessage="Locked" [WoodenDoorB1LT2] LockedActionMessage="Locked" [WoodenDoorB1LT3] LockedActionMessage="Locked" [WoodenDoorB1LT4] LockedActionMessage="Locked" [WoodenDoorB1LT5] LockedActionMessage="Locked" [WoodenDoorB1LT6] LockedActionMessage="Locked"