[ACTION_PlayAmbientSound0] ActionString="play ambient sound" [ACTION_PlayAmbientSound1] ActionString="play ambient sound" [ACTION_PlayAmbientSound2] ActionString="play ambient sound" [BaseBallBatPickup0] [ChangeLevelTrigger3] LoadingMenuText="Loading... Sniping the undead" [Counter2] [Counter3] [DeskDrawers0] [DeskDrawers10] [DeskDrawers11] [DeskDrawers13] [DeskDrawers14] [DeskDrawers15] [DeskDrawers16] [DeskDrawers20] [DeskDrawers21] [DeskDrawers22] [DeskDrawers25] [DeskDrawers27] [DeskDrawers28] [DeskDrawers29] [DeskDrawers3] [DeskDrawers31] [DeskDrawers37] [DeskDrawers38] [DeskDrawers39] [DeskDrawers4] [DeskDrawers40] [DeskDrawers41] [DeskDrawers42] [DeskDrawers43] [DeskDrawers46] [DeskDrawers47] [DeskDrawers48] [DeskDrawers49] [DeskDrawers5] [DeskDrawers50] [DeskDrawers52] [DeskDrawers6] [DeskDrawers7] [DeskDrawers8] [DeskDrawers9] [FakePlainMetalDoorLt0] ActionMessage="Locked" [FakePlainMetalDoorLt1] ActionMessage="Locked" [FakePlainMetalDoorRt0] ActionMessage="Locked" [FakePlainMetalDoorRt1] ActionMessage="Locked" [FileCabinetB0] [FileCabinetB13] [FileCabinetB16] [FileCabinetB18] [FileCabinetB19] [FileCabinetB2] [FileCabinetB22] [FileCabinetB28] [FileCabinetB6] [FileCabinetB7] [FireAxePickup0] [GlockAmmoPickup0] [GlockAmmoPickup1] [GlockAmmoPickup10] [GlockAmmoPickup11] [GlockAmmoPickup12] [GlockAmmoPickup13] [GlockAmmoPickup6] [GlockAmmoPickup7] [GlockAmmoPickup8] [GlockAmmoPickup9] [GlockPickup7] [GolfClubPickup0] [GolfClubPickup1] [GrenadePickup0] [HammerPickup0] [Key0] ActionMessage="Press Action to pick up this key" [Key2] ActionMessage="Press Action to open the Cell Doors" DisabledMessage="You need a key to open the Cell Door" [Key3] ActionMessage="Press Action to enter the Access Code" DisabledMessage="Get Access Code in Computer Lab, room 204." [Key4] ActionMessage="Press Action to read the Access Code" [LockerDoor186] [LockerDoor187] [LockerDoor188] [LockerDoor192] [LockerDoor193] [LockerDoor194] [LockerDoor195] [LockerDoor197] [LockerDoor57] [LockerDoor58] [LockerDoor60] [LockerDoor61] [LockerDoor64] [LockerDoor66] [LockerDoor67] [LockerDoor68] [LockerDoor73] [LockerDoor74] [LockerDoor75] [LockerDoor76] [LockerDoor77] [LockerDoor78] [LockerDoor79] [LockerDoor80] [LockerDoor81] [LockerDoor83] [LockerDoor84] [MetalDoor1WinLt0] LockedActionMessage="Locked" [MetalDoor1WinLt1] LockedActionMessage="Locked" [MetalDoor1WinLt2] LockedActionMessage="Locked" [MetalDoor1WinLt3] LockedActionMessage="Locked" [MetalDoor1WinLt4] LockedActionMessage="Locked" [MetalDoor2WinLt0] LockedActionMessage="Locked" [MetalDoor2WinLt1] LockedActionMessage="Locked" [MetalDoor2WinLt10] LockedActionMessage="Locked" [MetalDoor2WinLt11] LockedActionMessage="Locked" [MetalDoor2WinLt12] LockedActionMessage="Locked" [MetalDoor2WinLt13] LockedActionMessage="Locked" [MetalDoor2WinLt15] [MetalDoor2WinLt2] LockedActionMessage="Locked" [MetalDoor2WinLt3] LockedActionMessage="Locked" [MetalDoor2WinLt4] LockedActionMessage="Locked" [MetalDoor2WinLt5] [MetalDoor2WinLt6] LockedActionMessage="Locked" [MetalDoor2WinLt7] LockedActionMessage="Locked" [MetalDoor2WinLt8] LockedActionMessage="Locked" [MetalDoor2WinLt9] LockedActionMessage="Locked" [MetalDoor2WinRt0] LockedActionMessage="Locked" [MetalDoor2WinRt1] LockedActionMessage="Locked" [MetalDoor2WinRt10] LockedActionMessage="Locked" [MetalDoor2WinRt11] LockedActionMessage="Locked" [MetalDoor2WinRt12] LockedActionMessage="Locked" [MetalDoor2WinRt13] LockedActionMessage="Locked" [MetalDoor2WinRt15] [MetalDoor2WinRt2] LockedActionMessage="Locked" [MetalDoor2WinRt3] LockedActionMessage="Locked" [MetalDoor2WinRt4] LockedActionMessage="Locked" [MetalDoor2WinRt5] [MetalDoor2WinRt6] LockedActionMessage="Locked" [MetalDoor2WinRt7] LockedActionMessage="Locked" [MetalDoor2WinRt8] LockedActionMessage="Locked" [MetalDoor2WinRt9] LockedActionMessage="Locked" [MolotovPickup0] [MolotovPickup1] [MolotovPickup2] [MultiObjective0] [MultiObjective1] ObjectiveText="Find someone to help you" [MultiObjective2] ObjectiveText="Free Otis" [MultiObjective3] ObjectiveText="Get the sniper rifle from room 011" [Otis0] [Payphone0] [PlainMetalDoorLt0] LockedActionMessage="Locked" [PlainMetalDoorLt1] LockedActionMessage="Locked" [PlainMetalDoorLt2] [PlainMetalDoorLt3] LockedActionMessage="Locked" [PlainMetalDoorLt5] LockedActionMessage="Get the Sniper Rifle from the basement" [PlainMetalDoorRt0] LockedActionMessage="Locked" [PopMachine1] [Radio_7thChapter0] [RevolverAmmoPickup0] [RevolverAmmoPickup11] [RevolverAmmoPickup13] [RevolverAmmoPickup2] [RevolverAmmoPickup3] [RevolverAmmoPickup4] [RevolverAmmoPickup5] [RevolverAmmoPickup6] [RevolverAmmoPickup7] [RevolverAmmoPickup8] [RifleAmmoPickup0] [RifleAmmoPickup10] [RifleAmmoPickup11] [RifleAmmoPickup2] [RifleAmmoPickup5] [RifleAmmoPickup6] [RifleAmmoPickup7] [RifleAmmoPickup8] [RifleAmmoPickup9] [ShotgunAmmoPickup0] [ShotgunAmmoPickup1] [ShotgunAmmoPickup10] [ShotgunAmmoPickup11] [ShotgunAmmoPickup2] [ShotgunAmmoPickup6] [ShotgunAmmoPickup7] [ShotgunAmmoPickup8] [ShotgunAmmoPickup9] [SmallHealth0] [SmallHealth1] [SmallHealth12] [SmallHealth13] [SmallHealth14] [SmallHealth15] [SmallHealth16] [SmallHealth17] [SmallHealth18] [SmallHealth19] [SmallHealth2] [SmallHealth3] [SmallHealth4] [SmallHealth5] [SmallHealth6] [SmallHealth7] [SmallHealth9] [SniperPickup2] [SubtitleSequence0] Subtitle=((DisplaySecs=0.500000),(Text="His name was Otis. ",DisplaySecs=3.000000),(Text="He said the police station was a safehouse until it got overrun a couple days ago",DisplaySecs=6.000000),(Text="But he wouldn't tell me why they'd locked him up",DisplaySecs=9.000000),(Text="Criminal or not, I couldn't just leave him there. I had to find a key to his cell",DisplaySecs=12.000000)) [SubtitleSequence1] Subtitle=((DisplaySecs=0.500000),(Text="Otis was sure glad to be free... but what would we do now?",DisplaySecs=3.000000),(Text="The radio said there was a safehouse in an old theatre nearby. We could go there.",DisplaySecs=6.000000),(Text="but the city streets were too dangerous to travel on foot. ",DisplaySecs=9.000000),(Text="There were too many of those mindless walkers out there. ",DisplaySecs=12.000000),(Text="My new friend Otis had a plan.",DisplaySecs=15.000000),(Text="Otis had an 18 wheeler cab in the impound lot.",DisplaySecs=18.000000),(Text="He would get it and pick me up then we'd make for the theater",DisplaySecs=21.000000),(Text="My job was to cover him from the roof. ",DisplaySecs=24.000000),(Text="First I needed a rifle with a scope, and I was in the right place to find one",DisplaySecs=27.000000)) [SubtitleSequence2] Subtitle=((Text="Hey man, you got to get me outta here.",DisplaySecs=4.000000)) [SubtitleSequence3] Subtitle=((Text="Don't just stand there go find that key.",DisplaySecs=4.000000)) [SubtitleSequence4] Subtitle=((DisplaySecs=0.500000),(Text="Evacuation efforts to The City of the Living are well underway;",DisplaySecs=3.000000),(Text="people from all over the state have been arriving at the ",DisplaySecs=6.000000),(Text="Jared Smith Center throughout the day.",DisplaySecs=9.000000),(Text="We expect that the convoy will move out sometime tomorrow. ",DisplaySecs=12.000000)) [TriggerObjective0] ObjectiveText="Find the access code in the computer lab, room 204" [TriggerObjective1] [TriggerObjective2] ObjectiveText="Find the cell key in the chiefs office, room 103" [TriggerObjective3] ObjectiveText="Use the key on the cell door control panel" [TriggerObjective4] ObjectiveText="Go talk to Otis" [TriggerObjective5] ObjectiveText="Open the weapons cage" [TriggerObjective6] ObjectiveText="Pick up the sniper rifle" [TriggerObjective7] ObjectiveText="Get to the roof" [WallCabinetDoorSolid1] [WallCabinetDoorSolid17] [WallCabinetDoorSolid18] [WallCabinetDoorSolid19] [WallCabinetDoorSolid20] [WallCabinetDoorSolid6] [WallCabinetDoorSolid7] [WallCabinetDoorWindow0] [WallCabinetDoorWindow1] [WallCabinetDoorWindow2] [WallCabinetDoorWindow3] [WallCabinetDoorWindow4] [WallCabinetDoorWindow5] [WallCabinetDoorWindow6] [WallCabinetDoorWindow7] [WallCabinetDoorWindow8] [WoodenDoor1LT0] LockedActionMessage="Locked" [WoodenDoor1LT1] LockedActionMessage="Locked" [WoodenDoor1LT10] LockedActionMessage="Locked" [WoodenDoor1LT11] LockedActionMessage="Locked" [WoodenDoor1LT2] LockedActionMessage="Locked" [WoodenDoor1LT3] LockedActionMessage="Locked" [WoodenDoor1LT4] LockedActionMessage="Locked" [WoodenDoor1LT5] LockedActionMessage="Locked" [WoodenDoor1LT6] LockedActionMessage="Locked" [WoodenDoor1LT7] LockedActionMessage="Locked" [WoodenDoor1LT8] LockedActionMessage="Locked" [WoodenDoor1LT9] LockedActionMessage="Locked" [WoodenDoor1RT0] LockedActionMessage="Locked" [WoodenDoor1RT1] LockedActionMessage="Locked" [WoodenDoor1RT10] LockedActionMessage="Locked" [WoodenDoor1RT11] LockedActionMessage="Locked" [WoodenDoor1RT2] LockedActionMessage="Locked" [WoodenDoor1RT3] LockedActionMessage="Locked" [WoodenDoor1RT4] LockedActionMessage="Locked" [WoodenDoor1RT5] LockedActionMessage="Locked" [WoodenDoor1RT7] LockedActionMessage="Locked" [WoodenDoor1RT8] LockedActionMessage="Locked" [WoodenDoorB1LT0] LockedActionMessage="Locked" [WoodenDoorB1LT1] LockedActionMessage="Locked" [WoodenDoorB1RT0] LockedActionMessage="Locked" [WoodenDoorB1RT2] LockedActionMessage="Locked" [WoodenDoorB1RT3] LockedActionMessage="Locked" [WoodenDoorB1RT4] LockedActionMessage="Locked" [WoodenDoorB1RT5] LockedActionMessage="Locked" [WoodenDoorB1RT6] LockedActionMessage="Locked" [WoodenDoorB1RT7] LockedActionMessage="Locked" [WoodenDoorB1RT8] LockedActionMessage="Locked" [WoodenDoorB5LT2] LockedActionMessage="Locked" [WoodenDoorB5RT0] LockedActionMessage="Locked" [WoodenDoorB5RT2] LockedActionMessage="Locked" [WoodenDoorFemaleRT0] LockedActionMessage="Locked" [WoodenDoorMaleLT0] LockedActionMessage="Locked" [WoodenDoorMaleLT1] LockedActionMessage="Locked" [xMeleeHeavyCopMale0]