[ACTION_PlayAmbientSound0] ActionString="play ambient sound" [ACTION_PlayAmbientSound1] ActionString="play ambient sound" [ACTION_PlayAmbientSound2] ActionString="play ambient sound" [ChangeLevelTrigger3] LoadingMenuText="Loading... Headshot!" [DOTZCheckPoint6] SaveMessage="Saving..." [DeskDrawers0] [DeskDrawers1] [DeskDrawers10] [DeskDrawers14] [DeskDrawers21] [DeskDrawers31] [DeskDrawers38] [DeskDrawers39] [DeskDrawers4] [DeskDrawers40] [DeskDrawers5] [DeskDrawers6] [DeskDrawers7] [DeskDrawers8] [DeskDrawers9] [FakeMetalDoor2WinLt0] ActionMessage="Locked" [FakeMetalDoor2WinRt0] ActionMessage="Locked" [FileCabinetB0] [FileCabinetB13] [FileCabinetB16] [FileCabinetB18] [FileCabinetB19] [GlockAmmoPickup1] [GlockAmmoPickup14] [HammerPickup0] [Key2] ActionMessage="Press Action to open the Cell Doors" [Key3] ActionMessage="Press Action to enter the Access Code" DisabledMessage="Get Access Code in Computer Lab, room 204." [Key4] ActionMessage="Press Action to read the Access Code" [MetalDoor2WinLt10] LockedActionMessage="Locked" [MetalDoor2WinLt11] LockedActionMessage="Locked" [MetalDoor2WinLt12] LockedActionMessage="Locked" [MetalDoor2WinLt13] LockedActionMessage="Locked" [MetalDoor2WinLt3] LockedActionMessage="Locked" [MetalDoor2WinLt4] LockedActionMessage="Locked" [MetalDoor2WinLt9] LockedActionMessage="Locked" [MetalDoor2WinRt10] LockedActionMessage="Locked" [MetalDoor2WinRt11] LockedActionMessage="Locked" [MetalDoor2WinRt12] LockedActionMessage="Locked" [MetalDoor2WinRt13] LockedActionMessage="Locked" [MetalDoor2WinRt3] LockedActionMessage="Locked" [MetalDoor2WinRt4] LockedActionMessage="Locked" [MetalDoor2WinRt8] LockedActionMessage="Locked" [MolotovPickup1] [MolotovPickup2] [MultiObjective0] [MultiObjective3] ObjectiveText="Get the sniper rifle from room 011" [Payphone0] [PlainMetalDoorLt2] [PlainMetalDoorLt3] LockedActionMessage="Locked" [PlainMetalDoorLt5] LockedActionMessage="Get the Sniper Rifle from the basement" [PlainMetalDoorRt0] LockedActionMessage="Locked" [RevolverAmmoPickup0] [RevolverAmmoPickup12] [ShotgunAmmoPickup11] [ShotgunAmmoPickup12] [SmallHealth0] [SmallHealth22] [SmallHealth5] [SmallHealth6] [SmallHealth7] [SniperPickup2] [SubtitleSequence1] Subtitle=((DisplaySecs=0.100000),(Text="Otis was sure glad to be free... but what would we do now?",DisplaySecs=4.800000),(Text="The radio said there was a safehouse in an old theatre nearby. We could go there.",DisplaySecs=9.800000),(Text="but the city streets were too dangerous to travel on foot. ",DisplaySecs=13.200000),(Text="There were too many of those mindless walkers out there. ",DisplaySecs=16.400000)) [SubtitleSequence2] Subtitle=((Text="Hey man, you got to get me outta here.",DisplaySecs=2.000000)) [SubtitleSequence3] Subtitle=((Text="Don't just stand there go find that key.",DisplaySecs=2.000000)) [SubtitleSequence4] Subtitle=((Text="My new friend Otis had a plan.",DisplaySecs=19.000000),(Text="Otis had an 18 wheeler cab in the impound lot.",DisplaySecs=22.000000),(Text="He would get it and pick me up then we'd make for the theater",DisplaySecs=25.500000),(Text="My job was to cover him from the roof. ",DisplaySecs=28.000000),(Text="First I needed a rifle with a scope, and I was in the right place to find one",DisplaySecs=31.750000)) [TriggerObjective0] ObjectiveText="Find the access code in the computer lab, room 204" [TriggerObjective5] ObjectiveText="Open the weapons cage" [TriggerObjective6] ObjectiveText="Pick up the sniper rifle" [TriggerObjective7] ObjectiveText="Get to the roof" [WallCabinetDoorSolid1] [WallCabinetDoorSolid17] [WallCabinetDoorSolid18] [WallCabinetDoorSolid19] [WallCabinetDoorSolid20] [WallCabinetDoorSolid6] [WallCabinetDoorSolid7] [WoodenDoor1LT10] LockedActionMessage="Locked" [WoodenDoor1LT11] LockedActionMessage="Locked" [WoodenDoor1LT5] LockedActionMessage="Locked" [WoodenDoorB1LT0] LockedActionMessage="Locked" [WoodenDoorB1LT1] LockedActionMessage="Locked" [WoodenDoorB1LT2] LockedActionMessage="Locked" [WoodenDoorB1RT0] LockedActionMessage="Locked" [WoodenDoorB1RT2] LockedActionMessage="Locked" [WoodenDoorB1RT3] LockedActionMessage="Locked" [WoodenDoorB1RT4] LockedActionMessage="Locked" [WoodenDoorB1RT5] LockedActionMessage="Locked" [WoodenDoorB1RT7] LockedActionMessage="Locked" [WoodenDoorB1RT8] LockedActionMessage="Locked"