[ACTION_PlayLocalSound0] [ACTION_StopAnimation0] ActionString="stop animation" [ACTION_StopAnimation1] ActionString="stop animation" [ACTION_StopAnimation2] ActionString="stop animation" [ACTION_StopAnimation4] ActionString="stop animation" [ACTION_Walk0] ActionString="walk" [ACTION_Walk1] ActionString="walk" [ChangeLevelTrigger4] LoadingMenuText="Loading... The docks" [Counter0] [Counter1] [Counter2] [Counter3] [Counter4] [Counter5] [DOTZCheckPoint0] SaveMessage="Saving..." [DeskDrawers0] [FakePlainMetalDoorLt0] ActionMessage="Locked" [FakePlainMetalDoorLt1] ActionMessage="Locked" [FakePlainMetalDoorLt4] ActionMessage="Locked" [FakePlainMetalDoorRt0] ActionMessage="Locked" [FakePlainMetalDoorRt1] ActionMessage="Locked" [FakePlainMetalDoorRt4] ActionMessage="Locked" [FileCabinet2] [FileCabinet3] [Filecabinet1] [Filecabinet5] [FireAxePickup0] [GlockAmmoPickup0] [GlockAmmoPickup1] [GlockAmmoPickup2] [GlockAmmoPickup3] [GolfClubPickup0] [GrenadePickup2] [HammerPickup1] [HealthPack0] [HealthPack1] [Key0] ActionMessage="Press Action to raise curtains" [LeadPipePickup0] [LockerDoor0] [LockerDoor3] [M16AmmoPickup0] [M16AmmoPickup3] [M16AmmoPickup4] [M16AmmoPickup6] [M16Pickup2] [MetalDoor1WinLt4] LockedActionMessage="Locked" [MetalDoor1WinLt7] LockedActionMessage="Locked" [MolotovPickup0] [MolotovPickup1] [MultiObjective0] ObjectiveText="Kill all undead in the building" [Payphone0] [Payphone1] [Payphone2] [Payphone3] [PlainMetalDoorLt0] [PlainMetalDoorLt1] LockedActionMessage="Locked" [PlainMetalDoorLt2] [PlainMetalDoorLt3] LockedActionMessage="Locked" [PlainMetalDoorLt4] [PlainMetalDoorLt7] [PlainMetalDoorLt8] [PlainMetalDoorLt9] [PlainMetalDoorRt0] LockedActionMessage="Locked" [PlainMetalDoorRt1] LockedActionMessage="Locked" [PopMachine0] [PopMachine1] [PopMachine2] [Radio_9thChapter0] [RevolverAmmoPickup0] [RevolverAmmoPickup1] [RevolverAmmoPickup2] [RevolverAmmoPickup3] [ShotgunAmmoPickup0] [ShotgunAmmoPickup9] [ShovelPickup0] [SmallHealth0] [SmallHealth1] [SmallHealth10] [SmallHealth11] [SmallHealth12] [SmallHealth13] [SmallHealth2] [SmallHealth3] [SmallHealth4] [SmallHealth5] [SmallHealth6] [SmallHealth7] [SmallHealth8] [SmallHealth9] [SniperAmmoPickup0] [SniperAmmoPickup1] [SniperAmmoPickup3] [SubtitleSequence7] Subtitle=((DisplaySecs=0.500000),(Text="The Theater was barricaded like a fortress but everyone was dead. ",DisplaySecs=4.800000),(Text="Those things got them",DisplaySecs=6.300000),(Text="I needed some rest, but first I had some business to deal with",DisplaySecs=11.000000)) [TriggerObjective0] ObjectiveText="Secure hallways" [TriggerObjective1] ObjectiveText="Secure theater hall" [TriggerObjective2] ObjectiveText="Secure lobby" [TriggerObjective3] ObjectiveText="Secure backstage" [WoodenDoor1] LockedActionMessage="Locked" [WoodenDoor4] LockedActionMessage="Locked" [WoodenDoor5] LockedActionMessage="Locked" [WoodenDoorFemaleRT0] LockedActionMessage="Locked"