[ACTION_GameOver0] [ACTION_MoveToPlayer0] ActionString="Move to player" [ACTION_PlayAmbientSound5] ActionString="play ambient sound" [ACTION_PlayAmbientSound6] ActionString="play ambient sound" [ACTION_PlayAmbientSound7] ActionString="play ambient sound" [ACTION_PlayMultiBoneAnim0] ActionString="multiboneanim" [ACTION_PlayMultiBoneAnim3] ActionString="multiboneanim" [ACTION_PlayMultiBoneAnim4] ActionString="multiboneanim" [ACTION_SetHidden1] [ACTION_SetHidden3] [ACTION_SetHidden4] [ACTION_TeleportToPoint0] [ChangeLevelTrigger0] LoadingMenuText="Loading... City of the living" [Counter0] [DOTZCheckPoint0] SaveMessage="Saving..." [DOTZCheckPoint1] SaveMessage="Saving..." [DeskDrawers0] [FakePlainMetalDoorLt11] ActionMessage="Locked" [FakePlainMetalDoorLt15] ActionMessage="Locked" [FakePlainMetalDoorLt16] ActionMessage="Locked" [FakePlainMetalDoorLt5] ActionMessage="Locked" [FakePlainMetalDoorLt6] ActionMessage="Locked" [FakePlainMetalDoorLt7] ActionMessage="Locked" [FakePlainMetalDoorLt9] ActionMessage="Locked" [FakePlainMetalDoorRt0] ActionMessage="Locked" [GlockAmmoPickup0] [GlockAmmoPickup1] [GlockAmmoPickup2] [GlockAmmoPickup3] [GlockAmmoPickup4] [GlockAmmoPickup5] [GlockAmmoPickup6] [GrenadePickup0] [GrenadePickup1] [Key0] ActionMessage="Press Action to pick up control tower key" [LockerDoor0] [LockerDoor2] [M16AmmoPickup10] [M16AmmoPickup11] [M16AmmoPickup12] [M16AmmoPickup13] [M16AmmoPickup14] [M16AmmoPickup17] [M16AmmoPickup18] [M16AmmoPickup19] [M16AmmoPickup2] [MetalDoor1WinLt0] LockedActionMessage="Locked" [MetalDoor1WinLt2] LockedActionMessage="Control tower door is locked. Find the Key." [MolotovPickup10] [MolotovPickup8] [MolotovPickup9] [MultiObjective2] [MultiObjective3] ObjectiveText="Escape out of the city in the boat" [Otis0] [Otis1] [Payphone1] [RevolverAmmoPickup0] [RevolverAmmoPickup2] [RevolverAmmoPickup3] [RevolverAmmoPickup4] [ShotgunAmmoPickup3] [ShotgunAmmoPickup4] [ShovelPickup0] [SmallHealth0] [SmallHealth1] [SmallHealth10] [SmallHealth11] [SmallHealth2] [SmallHealth3] [SpecialItem1] ActionMessage="Press Action to open harbour gates" [SubActionOrientation0] Desc="Orientation" [SubActionOrientation1] Desc="Orientation" [SubActionOrientation2] Desc="Orientation" [SubActionTrigger0] Desc="Trigger" [SubtitleSequence0] Subtitle=((Text="I'm ready when you are.",DisplaySecs=2.000000)) [SubtitleSequence1] Subtitle=((Text="Those bastards just keep on coming",DisplaySecs=2.000000)) [SubtitleSequence10] Subtitle=((DisplaySecs=0.300000),(Text="We barely got out of there alive. ",DisplaySecs=2.400000),(Text="It was like they knew we were trying to get away.",DisplaySecs=5.700000),(Text="I was relieved, but Otis wasn't doing so good.",DisplaySecs=9.300000)) [SubtitleSequence11] Subtitle=((Text="Hurry, get that gate open.",DisplaySecs=2.000000)) [SubtitleSequence12] Subtitle=((Text="Cover me!",DisplaySecs=2.000000)) [SubtitleSequence13] Subtitle=((Text="I cant take this anymore!",DisplaySecs=2.000000)) [SubtitleSequence14] Subtitle=((Text="Kill them! Kill them all!",DisplaySecs=2.000000)) [SubtitleSequence15] Subtitle=((Text="I'm bleeding. They got to me. ",DisplaySecs=3.000000)) [SubtitleSequence16] Subtitle=((Text="Kill me! Before I turn into one of them",DisplaySecs=3.000000)) [SubtitleSequence17] Subtitle=((Text="What are you waiting for.. do it! Do it now!",DisplaySecs=3.000000)) [SubtitleSequence18] Subtitle=((Text="I don't want to be one of those creatures. End it.",DisplaySecs=3.000000)) [SubtitleSequence19] Subtitle=((Text="I could tell they had got to him. ",DisplaySecs=12.300000),(Text="He looked at me and took a deep breath and asked for one last favor",DisplaySecs=17.320000),(Text="It made me sick to my stomach,",DisplaySecs=19.400000),(Text="But I had to do it before he turned into one of them ... a living dead.",DisplaySecs=24.250000)) [SubtitleSequence2] Subtitle=((Text="See if you can get that crane working, I'll stay here.",DisplaySecs=3.000000)) [SubtitleSequence3] Subtitle=((Text="This one is no good, I'll go and check the next one.",DisplaySecs=3.000000)) [SubtitleSequence4] Subtitle=((Text="This one is shot too, lets keep going.",DisplaySecs=3.000000)) [SubtitleSequence5] Subtitle=((Text="Locked, let's try another.",DisplaySecs=2.000000)) [SubtitleSequence6] Subtitle=((Text="That's what I'm talking about! This will do nicely.",DisplaySecs=3.000000)) [SubtitleSequence7] Subtitle=((Text="Don't just stand there get that gate open.",DisplaySecs=3.000000)) [SubtitleSequence9] Subtitle=((DisplaySecs=0.300000),(Text="Otis found a 20-footer.",DisplaySecs=2.700000),(Text="He would hot-wire it while I went up to the control tower to open up the harbor gates.",DisplaySecs=6.400000)) [TriggerObjective1] ObjectiveText="Take care of Otis" [TriggerObjective2] ObjectiveText="Open harbor gates using switch in control tower" [TriggerObjective3] ObjectiveText="Get back to Otis" [WoodenDoor1] LockedActionMessage="Locked" [WoodenDoor5] LockedActionMessage="Locked" [WoodenDoor6] LockedActionMessage="Locked" [xSeniorMale0]