[ACTION_DamageInstigator1] ActionString="Damage instigator" [ACTION_GameOver1] [ACTION_GameOver2] [ACTION_Walk1] ActionString="walk" [ACTION_Walk5] ActionString="walk" [ActionableSkeletalMesh0] ActionMessage="Press Action to search" [ChangeLevelTrigger0] LoadingMenuText="Loading...Fiddler's Green: Parking garage" [DeskDrawers1] [DeskDrawers2] [DeskDrawers3] [DeskDrawers4] [FakePlainMetalDoorLt0] ActionMessage="Locked" [FakePlainMetalDoorLt1] ActionMessage="Locked" [FakePlainMetalDoorLt2] ActionMessage="Locked" [FakePlainMetalDoorLt3] ActionMessage="Locked" [FakePlainMetalDoorLt4] ActionMessage="Locked" [FileCabinetB1] [FileCabinetB3] [GlockAmmoPickup0] [GlockAmmoPickup1] [GlockAmmoPickup2] [GlockAmmoPickup3] [GlockAmmoPickup4] [GrenadePickup1] [GrenadePickup2] [HealthPack0] [HealthPack1] [Key0] ActionMessage="Press Action to activate the generator" [Key1] ActionMessage="Press Action to pick up the apartment key" [Key2] ActionMessage="Press Action to lower the bridge" DisabledMessage="There is no power." [Key3] ActionMessage="Press Action to activate the generator" [M16AmmoPickup0] [M16AmmoPickup1] [MetalDoor2WinLt1] LockedActionMessage="Locked" [MolotovPickup0] [MultiObjective0] ObjectiveText="Get into the City of the Living" [MultiObjective1] ObjectiveText="Lower the bridge" [RevolverAmmoPickup0] [ShotgunAmmoPickup0] [ShotgunAmmoPickup1] [ShotgunAmmoPickup2] [SmallHealth0] [SmallHealth1] [SmallHealth2] [SmallHealth3] [SmallHealth4] [SmallHealth5] [SmallHealth6] [SniperAmmoPickup0] [SniperAmmoPickup1] [SniperAmmoPickup2] [SubActionSceneSpeed0] Desc="Scene Speed" [SubActionTrigger1] Desc="Trigger" [SubtitleSequence23] Subtitle=((DisplaySecs=0.500000),(Text="It took a while, but I finally made it to the city of the living.",DisplaySecs=3.000000),(Text="People from the city were trying to get supplies across the river ",DisplaySecs=6.000000),(Text="but the drawbridge wasn't working. ",DisplaySecs=9.000000),(Text="They asked me for help and I just couldn't say no.",DisplaySecs=12.000000)) [SubtitleSequence24] Subtitle=((DisplaySecs=0.500000),(Text="The truck was full of supplies",DisplaySecs=3.000000),(Text="But that meant squat if we couldn't get into the city.",DisplaySecs=6.000000),(Text="The power to the bridge was out,",DisplaySecs=9.000000),(Text="If I could get the generator started we might just stand a chance",DisplaySecs=12.000000)) [TriggerObjective0] ObjectiveText="Get to the bridge" [TriggerObjective1] ObjectiveText="Turn on generator in the warehouse" [TriggerObjective2] ObjectiveText="Get on the truck and man the machine gun" [TriggerObjective5] ObjectiveText="Activate bridge from the control booth" [TriggerObjective8] ObjectiveText="Defend the entrance. Do not let any of them in" [WoodenDoor1LT0] LockedActionMessage="Locked. Find a key." [WoodenDoor1LT1] LockedActionMessage="Locked"