layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 variant=anakin sfx_hurt="Ana_Hurt" sfx_die="Ana_Death" radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 jedi hit_points=4 txxxiptoe_speed=0.073 tiptoe_speed=0.1095 walk_speed=0.6 run_speed=1.2 headrotrate=10 maxheadturn=40 maxheadtilt=10 headmovement2 head_locator=2 weapon_locator=0 weapon_locator_2=1 tag_locator=8 shadow_locators=4,5 streak_1_locators=6,7 head_joint=0 cloak_joint=1 move_delay=0.2 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 lunge_speed=1.75 lunge_jumpspeed=1.5 lxxunge_gravity=-10 lxxunge_speed=2.5 lxxunge_jumpspeed=1.5 slam_jumpspeed=3.25 slam_gravity=-15 streak_r=0 streak_g=191 streak_b=255 streak_a=255 bsa_default=on anim_start="combo1_1b" no_headturn cycle=off speed=0.6 frame1=10 frame2=13 anim_end anim_start="combo1_2a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=7.75 anim_end anim_start="combo1_2b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=16.5 anim_end anim_start="combo1_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=11 frame2=13 anim_end anim_start="combo1_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15 frame2=13 anim_end anim_start="combo1_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame1=9.75 frame2=13 anim_end anim_start="combo1_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame1=16 frame2=13 anim_end anim_start="combo2_1b" no_headturn cycle=off speed=0.6 frame1=15.25 anim_end anim_start="combo2_2a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=11 anim_end anim_start="combo2_2b" no_headturn cycle=off blend_in=0 speed=0.71 frame1=23.5 anim_end anim_start="combo2_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=14 frame2=14 anim_end anim_start="combo2_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=17 frame2=18 anim_end anim_start="combo2_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame1=9 frame2=11 anim_end anim_start="combo2_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame1=14.75 frame2=16 anim_end anim_start="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="BackFlip" no_headturn cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" cycle=off blend_in=0 anim_end anim_start="land2" cycle=off blend_in=0 anim_end anim_start="BackFlipLand" cycle=off blend_in=0 anim_end anim_start="block1" blend_in=0.1 anim_end anim_start="block2" blend_in=0.1 anim_end anim_start="block3" blend_in=0.1 anim_end anim_start="idle" blend_in=0.2 blend_out=0.2 anim_end anim_start="run" blend_in=0.2 blend_out=0.2 fpsec=30 effect_start frame=8 left_footprint locators=5 bits_on=1,5 effect_end effect_start frame=1 right_footprint locators=4 bits_off=1,5 effect_end anim_end anim_start="walk" blend_in=0.2 blend_out=0.2 fxxxpsec=37.5 fpsec=30.0 effect_start frame=16 left_footprint locators=5 effect_end effect_start frame=4 right_footprint locators=4 effect_end anim_end anim_start="tiptoe" fpsec=45 blend_in=0.2 blend_out=0.2 effect_start frame=1 left_footprint locators=5 effect_end effect_start frame=22 right_footprint locators=4 effect_end anim_end anim_start="sabreout" cycle=off fpsec=36 frame1=8 frame2=18 anim_end anim_start="sabrein" cycle=off frame2=10 anim_end anim_start="combojump" cycle=off blend_in=0 anim_end anim_start="comboland" cycle=off blend_in=0 anim_end anim_start="lunge" no_headturn blend_in=0 fpsec=36 anim_end anim_start="lungeland" no_headturn cycle=off blend_in=0 frame=3 anim_end anim_start="explode" cycle=off anim_end anim_start="slam" no_headturn blend_in=0.0 fpsec=28 cycle=off anim_end anim_start="slamland" cycle=off blend_in=0 anim_end anim_start="fall" blend_in=0.1 blend_out=0.1 anim_end anim_start="swipebehind" cycle=off speed=-0.16 frame=14 anim_end anim_start="swipeleft" fpsec=24 frame=12 anim_end anim_start="useForce" fpsec=24 anim_end anim_start="UseTheForce_OneHand" blend_in=0.1 anim_end