layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 sfx_hurt="ChewyHurt" sfx_die="ChewyDeath" radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 tiptoe_speed=0.2238 walk_speed=0.4 run_speed=1.2 air_gravity=-6.0 jump_speed=2.1 weapon_locator=0 weapon_shoot_locator=1 move_delay=0.2 blaster zipup hit_points=4 shadow_locators=3,4 tag_locator=6 headmovement2 head_locator=5 head_joint=0 maxheadturn=45 maxheadtilt=20 bsa_default=on anim_start="gunIdle" anim_end anim_start="GunIn" cycle=off frame1=1 frame2=10 no_head_turn anim_end anim_start="gunout" fpsec=45 frame1=18 frame2=30 cycle=off no_head_turn anim_end anim_start="gunshoot" no_head_turn blend_in=0 anim_end anim_start="jump" cycle=off blend_in=0 anim_end anim_start="land" cycle=off blend_in=0 anim_end anim_start="run" fpsec=45 anim_end anim_start="rungunout" fpsec=45 anim_end anim_start="fall" bsa=off anim_end anim_start="tiptoe" fpsec=30 anim_end anim_start="walk" anim_end anim_start="zipup" bsa=off anim_end anim_start="idle" anim_end anim_start="idle2" cycle=off type=idle effect_start frame=10 sfx="ChewyIdle" effect_end anim_end