layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 jedi baddie hit_points=4 tag_locator=8 tiptoe_speed=0.169833 walk_speed=0.6 run_speed=1.2 headmovement2 head_locator=2 hxxxxxxead_joint=0 cloak_joint=1 weapon_locator=0 weapon_locator_2=1 move_delay=0.2 lunge_speed=1.75 lunge_jumpspeed=1.25 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3.5 slam_gravity=-15 shadow_locators=4,5 streak_1_locators=6,7 streak_r=255 streak_g=31 streak_b=0 streak_a=255 bsa_default=off anim_start="takehit" fpsec=30 speed=-0.5107 cycle=off anim_end anim_start="sabreIdle" fpsec=19.8 anim_end anim_start="combo1_1a" no_headturn cycle=off speed=0.0 anim_end anim_start="combo1_1b" no_headturn cycle=off speed=0.5 fpsec=36 frame1=20 anim_end anim_start="combo1_2a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=11.5 frame2=14 anim_end anim_start="combo1_2b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15 anim_end anim_start="combo1_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15 frame2=16 anim_end anim_start="combo1_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=17.1 frame2=18 anim_end anim_start="combo1_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame1=18.5 frame2=16 anim_end anim_start="combo1_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame1=29.5 frame2=32 anim_end anim_start="combo2_1b" no_headturn cycle=off speed=0.5 fpsec=36 frame1=20 anim_end anim_start="combo2_2a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=11.5 frame2=14 anim_end anim_start="combo2_2b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15 anim_end anim_start="combo2_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15 frame2=16 anim_end anim_start="combo2_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=17.1 frame2=18 anim_end anim_start="combo2_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame1=18.5 frame2=16 anim_end anim_start="combo2_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame1=29.5 frame2=32 anim_end anim_start="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" cycle=off blend_out=0.2 anim_end anim_start="BackFlip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" cycle=off blend_in=0 anim_end anim_start="land2" cycle=off blend_in=0 anim_end anim_start="BackFlipLand" cycle=off blend_in=0 anim_end anim_start="block1" blend_in=0.2 anim_end anim_start="block2" blend_in=0.2 anim_end anim_start="block3" blend_in=0.1 anim_end anim_start="idle" blend_in=0.2 blend_out=0.2 anim_end anim_start="run" blend_in=0.2 blend_out=0.2 fpsec=36 effect_start frame=14 left_footprint locators=5 bits_on=1,5 effect_end effect_start frame=28 right_footprint locators=4 bits_off=1,5 effect_end anim_end anim_start="walk" blend_in=0.2 blend_out=0.2 fpsec=37.5 effect_start frame=16 left_footprint locators=5 effect_end effect_start frame=1 right_footprint locators=4 effect_end anim_end anim_start="tiptoe" blend_in=0.2 blend_out=0.2 effect_start frame=1 left_footprint locators=5 effect_end effect_start frame=22 right_footprint locators=4 effect_end anim_end anim_start="lightsabreout" cycle=off fpsec=30 frame1=12 frame2=21 anim_end anim_start="lightsabrein" cycle=off frame2=14 anim_end anim_start="combojump" cycle=off blend_in=0 anim_end anim_start="comboland" cycle=off blend_in=0 anim_end anim_start="swim" speedmul_speed=1 speedmul_maxfps=30 anim_end anim_start="lunge" no_headturn blend_in=0.1 fpsec=62 anim_end anim_start="lungeland" no_headturn cycle=off blend_in=0 frame=3 anim_end anim_start="explode" cycle=off anim_end anim_start="slam" blend_in=0 cycle=on fpsec=64 anim_end anim_start="slamland" cycle=off blend_in=0 anim_end anim_start="fall" blend_in=0.1 blend_out=0.1 anim_end anim_start="swipebehind" cycle=off frame=19 speed=-0.2 anim_end anim_start="swipeleft" cycle=off frame=14 fpsec=40 anim_end anim_start="swiperight" cycle=off frame=10 anim_end